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The Impact of Blockchain Technology on Farming Efficiency, Transparency, and Sustainability Al Hussaini, Muzamil Hussain; Niazi, Imran; Munawar, Nousheen; Abbas, Naveed; Amanat, Ishaq
Bincang Sains dan Teknologi Vol. 3 No. 01 (2024): Bincang Sains dan Teknologi
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/bst.v3i01.504

Abstract

This paper explores the transformative impact of blockchain technology on the agricultural sector, presenting a comprehensive analysis of its multifaceted benefits for farming practices and supply chains. The decentralized ledger system of blockchain is examined in the context of addressing challenges and unlocking new opportunities for stakeholders. Key areas of focus include increasing trust between parties through reliable information about farms, inventories, and contracts; facilitating seamless information sharing across the supply chain by enabling traceability from farm to fork; significantly reducing agricultural transaction costs through intermediary elimination and process automation; simplifying all stages of the agricultural supply chain via streamlined documentation, verification, and quality control; and improving food safety while eliminating counterfeit items through blockchain's capability to ensure authenticity, origin, and quality. This exploration underscores the potential for blockchain to enhance transparency, efficiency, and sustainability in agriculture, thereby reshaping the future of the industry.
The Use of Virtual Reality Platforms in Teaching Artistic Disciplines as a Factor in Creative Development Al Hussaini, Muzamil Hussain; Abbas, Naveed
International Journal of Learning Reformation in Elementary Education Vol. 4 No. 03 (2025): Forthcoming Issue - International Journal of Learning Reformation in Elementar
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/ijlree.v4i03.1157

Abstract

This research study investigates the impact of virtual reality (VR) platforms on students' creative development and motivation in artistic education. Employing a mixed-methods research design, 60 undergraduate art students, aged between 18 and 22, were divided into control and experimental groups. Group A received traditional instruction, while Group B engaged with immersive VR tools over six weeks, completing parallel artistic tasks. Creativity levels were measured using the Torrance Tests of Creative Thinking (TTCT), alongside validated motivation questionnaires. Pre- and post-test results revealed a statistically significant improvement in both creativity scores and engagement levels among participants in the VR group compared to the control group (p < .05). Additionally, ANOVA results confirmed the effectiveness of VR-based instruction in enhancing originality, expressive thinking, and creative amplification. The study followed strict ethical protocols, including informed consent and data privacy protection. Findings support integrating VR technologies as pedagogical tools in art education, suggesting that immersive environments foster higher-order thinking and sustained creative focus. Although limited by sample size and study duration, this research contributes to the growing body of evidence advocating digital innovation and creativity in education. Future studies are recommended to examine long-term effects, platform-specific outcomes, and cross-disciplinary applications of VR in creative learning environments.