Claim Missing Document
Check
Articles

Found 14 Documents
Search

Monopoly Game Of Aksara Jawa As Teaching Tool In Javanese Language Learning Pratiwi, Amalia Dyah; Sumilah, Sumilah
Elementary School Teacher Vol 3, No 1 (2019): Elementari School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v3i1.27908

Abstract

This study was aimed at knowing the development, feasibility and effectiveness of a Javanese script-based monopoly game learning medium on Javanese Language subject as a very feasible learning medium and helpful to improve the cognitive learning achievement of the fourth grade students of Islam Al madina Semarang. This study employed to Research and Development (RD) method. The population and samples of this study were the students of class IV C of Islamic Elementary School (SD) Al Madina Semarang chosen by using random sampling. The data collection technique used by the researchers were questionnaire, interview, documentation, observation and test. Meanwhile, the data analysis was done by using the tests of validity, reliability, normality, t-Test, and N-gain. In the expert judgement phase, all experts agreed that the Javanese script-based monopoly game was very feasible to use as a learning medium with some revisions based on their feedbacks. Moreover, the feasibility percentages given by the experts were 98% from media expert, 97.8% from materials experts, and 94.3% from language expert. Further, this Javanese script-based monopoly game learning medium affected on the cognitive learning achievement of students proven by the different average scores of students understanding based on t test as many as 11.666 and average increase (N-gain) of 0.78 with high criterion. In conclusion, the Javanese script-based monopoly game learning medium is effective to be used as a learning medium.
Meningkatkan Hasil Belajar IPS Kelas III SD Negeri 84 Lubuklinggau Menggunakan Model Learning Together Sumilah, Sumilah
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 2 No. 01 (2022): Artikel Riset Edisi April 2022
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v2i01.1485

Abstract

Hasil belajar siswa pada mata pelajaran IPS kelas III di SD Negeri 84 Lubuklinggau masih rendah. Hal ini diperkuat dengan nilai Ulangan Akhir Semester (UAS) dari beberapa siswa pada mata pelajaran IPS yang belum memenuhi kriteria ketuntasan minimum (KKM). Diketahui bahwa rata-rata siswa berada pada rentangan 60-75. Rentangan tersebut masih di bawah 70. Jika dikoversikan terhadap PAP (Penilaian Acuan Patokan), rentangan tersebut berada pada kategori kurang. Penelitian ini merupakan penelitian tidakan (action research), karena penelitian dilakukan untuk memecahkan masalah pembelajaran di kelas. Didalam pelaksanaan ini mengacu kepada rancangan beberapa siklus I dan II meliputi perencanaan, pelaksanaan, observasi dan refleksi. Berdasarkan uraian yang telah disampaikan pada pelaksanaan Penelitian Tindakan Kelas di Kelas III SD Negeri 84 Lubuklinggau dapat disimpulkan bahwa model Learning Together dapat meningkatkan hasil belajar siswa tentang Kerja sama, peningkatan ini terlihat dari hasil belajar siswa pada pra siklus 4 siswa tuntas (21,05%) meningkat pada siklus 1 menjadi 11 siswa tuntas (57,89%) dan pada siklus 2  berhasil meningkat menjadi 17 siswa tuntas (89,47%).
Pengembangan Media Pembelajaran Multimedia Interaktif Wordwall untuk Percepatan Kemampuan Berhitung Perkalian Siswa Paket A PKBM Al Hasyimi II Sumilah, Sumilah; Rusmawati, Retno Danu; Harwanto, Harwanto
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.450

Abstract

The results of the initial survey found that students' multiplication counting skills and the use of interactive multimedia learning media tools were very low. On the other hand, the ability to count is needed every day, so researchers need to innovate to develop wordwall interactive multimedia learning media to help speed up multiplication arithmetic skills. This type of research is the Borg and Gall Model Development Research. The results of this research product are in the form of manuals for the use of interactive multimedia learning media Wordwall. The target of this research were class 1 package A students at PKBM Al Hasyimi II. The feasibility level of this guide is seen based on the validity of the assessment of material experts, media experts and design experts. The validation results of material experts obtained 94.70%, media experts obtained 84.50%, and design experts 92.50% so that the validation results of 3 experts can be categorized as very good/very feasible. To see the students' responses to wordwall interactive multimedia learning media, trials were carried out in 2 stages, namely small group trials and large group trials. After that conducted interviews and observations of students. The results of the interviews and observations made show that wordwall interactive multimedia learning media can help students learn multiplication.
Meningkatkan Hasil Belajar IPS Kelas III SD Negeri 84 Lubuklinggau Menggunakan Model Learning Together Sumilah, Sumilah
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 2 No. 01 (2022): Artikel Riset Edisi April 2022
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v2i01.1485

Abstract

Hasil belajar siswa pada mata pelajaran IPS kelas III di SD Negeri 84 Lubuklinggau masih rendah. Hal ini diperkuat dengan nilai Ulangan Akhir Semester (UAS) dari beberapa siswa pada mata pelajaran IPS yang belum memenuhi kriteria ketuntasan minimum (KKM). Diketahui bahwa rata-rata siswa berada pada rentangan 60-75. Rentangan tersebut masih di bawah 70. Jika dikoversikan terhadap PAP (Penilaian Acuan Patokan), rentangan tersebut berada pada kategori kurang. Penelitian ini merupakan penelitian tidakan (action research), karena penelitian dilakukan untuk memecahkan masalah pembelajaran di kelas. Didalam pelaksanaan ini mengacu kepada rancangan beberapa siklus I dan II meliputi perencanaan, pelaksanaan, observasi dan refleksi. Berdasarkan uraian yang telah disampaikan pada pelaksanaan Penelitian Tindakan Kelas di Kelas III SD Negeri 84 Lubuklinggau dapat disimpulkan bahwa model Learning Together dapat meningkatkan hasil belajar siswa tentang Kerja sama, peningkatan ini terlihat dari hasil belajar siswa pada pra siklus 4 siswa tuntas (21,05%) meningkat pada siklus 1 menjadi 11 siswa tuntas (57,89%) dan pada siklus 2  berhasil meningkat menjadi 17 siswa tuntas (89,47%).