Evi Zuhara, Evi
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The use of the Traditional 'Bakiak Panjang' Games as Media for Reducing Aggressive Behavior of Junior High School Students Zuhara, Evi; Ubat, Mila Mardewi
Quanta : Jurnal Kajian Bimbingan dan Konseling dalam Pendidikan Vol. 8 No. 2 (2024): VOLUME 8, NOMOR 2 (2024): MAY-AUGUST
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/quanta.v8i2.4761

Abstract

The phenomenon of aggressive behavior still often occurs among teenagers and is included in discriminatory acts that are contrary to school and community norms. Aggressiveness can be manifested in the form of words or physical actions aimed at hurting other people. This research aims to find out how the use of the traditional bakiak panjang games reduces aggressive behavior in junior high school students. The research sample consisted of 12 students selected through a pretest using the purposive sampling method. Data was collected through a Likert scale questionnaire which measures students' level of aggressiveness. This questionnaire was distributed to class VII Babul Maghfirah students and the results were analyzed. The research results show that the calculated t value of 7.750 is higher than the t table value of 1.795, (7.750 > 1.795). This shows a decrease in the level of students' aggressive behavior. Therefore the alternative hypothesis (Ha) is accepted while the null hypothesis (Ho) is rejected. In conclusion, the implementation of the traditional bakiak panjang games can help reduce aggressive behavior in students. This research can be a reference for further research regarding the use of the bakiak panjang games as a medium to reduce students' aggressive behavior.
The Use of Spinning Wheel Media and Its Impact on Students' Career Planning Skills Zuhara, Evi; Khaira, Wanty; Husna, Naziratul
Quanta : Jurnal Kajian Bimbingan dan Konseling dalam Pendidikan Vol. 9 No. 1 (2025): VOLUME 9, NOMOR 1 (2025): JANUARY-APRIL
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/quanta.v9i1.5655

Abstract

At the level of career planning at MTsN 2 Aceh Besar, some students still cannot determine career planning after graduating from MTsN and want to look for career information. As a result, it has an impact on the student's future. This research aims to know how the spinning wheel media improves students' career planning abilities at MTsN 2 Aceh Besar. This quantitative research method uses a pre-experimental approach with a group Pretest-Posttest Design. The sample consisted of 32 students from 211 populations using purposive sampling techniques. The data collection technique uses a Likert scale to measure students' level of career planning. The questionnaire was distributed to class IX students at MTsN 2 Aceh Besar. The research results show that the t count of 51.414 is greater than the t table of 1.695 (51.414>1.695). This means there is an increase in students' career planning, so the alternative hypothesis (Ha) is accepted, and the null hypothesis (Ho) is rejected. The research contributes as reference material for further research on the application of spinning wheel media to improve students' career planning. Also, it serves as a guide for students in determining career planning when choosing secondary schools and career descriptions in the future.
The Use of Spinning Wheel Media and Its Impact on Students' Career Planning Skills Zuhara, Evi; Khaira, Wanty; Husna, Naziratul
Quanta : Jurnal Kajian Bimbingan dan Konseling dalam Pendidikan Vol. 9 No. 1 (2025): VOLUME 9, NOMOR 1 (2025): JANUARY-APRIL
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/quanta.v9i1.5655

Abstract

At the level of career planning at MTsN 2 Aceh Besar, some students still cannot determine career planning after graduating from MTsN and want to look for career information. As a result, it has an impact on the student's future. This research aims to know how the spinning wheel media improves students' career planning abilities at MTsN 2 Aceh Besar. This quantitative research method uses a pre-experimental approach with a group Pretest-Posttest Design. The sample consisted of 32 students from 211 populations using purposive sampling techniques. The data collection technique uses a Likert scale to measure students' level of career planning. The questionnaire was distributed to class IX students at MTsN 2 Aceh Besar. The research results show that the t count of 51.414 is greater than the t table of 1.695 (51.414>1.695). This means there is an increase in students' career planning, so the alternative hypothesis (Ha) is accepted, and the null hypothesis (Ho) is rejected. The research contributes as reference material for further research on the application of spinning wheel media to improve students' career planning. Also, it serves as a guide for students in determining career planning when choosing secondary schools and career descriptions in the future.
Penggunaan permainan jenga melalui layanan bimbingan kelompok untuk meningkatkan konsentrasi siswa MAN 4 Aceh Besar: Judul, Abstrak, pendahuluan, metode, hasil dan pembahasan, kesimpulan , referensi Mahera, Yunasti Mahera; Zuhara, Evi
Advice: Jurnal Bimbingan dan Konseling Vol 7 No 1 (2025): Advice: Jurnal Bimbingan dan Konseling
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Konsentrasi adalah Kemampuan siswa dalam memusatkan perhatian pada tugas tertentu. Dalam layanan bimbingan kelompok, konsentrasi sangat penting karena berdampak pada ketercapaian tujuan layanan.Penelitian ini penting dilakukan karena realita di sekolah menunjukkan konsentrasi siswa dalam layanan tergolong rendah, ditunjukkan oleh perilaku seperti melamun, berbicara dengan teman, bermain alat tulis, dan kurangnya perhatian terhadap materi layanan. Penelitian ini menerapkan pendekatan kuantitatif dengan desain pre-test post-test satu kelompok melalui kuesioner skala Likert dan observasi. Pengolahan data dilakukan dengan pengujian normalitas untuk distribusi data dan uji paired sample t-test untuk menguji peningkatan konsentrasi Pra dan pasca perlakuan, dan uji n-gain untuk melihat efektivitas permainan jenga untuk meningkatkan konsentrasi siswa. hasil studi menunjukkan peningkatan konsentrasi siswa yang signifikan setelah diberikan permainan Jenga, dengan Nilai rata-rata N-Gain mencapai 0,60 (60%) dalam kategori sedang, dengan hasil uji t berpasangan thitung 26,209 > ttabel 2,571 dengan signifikansi < 0,05. Kesimpulannya, permainan jenga Layanan bimbingan kelompok efektif dalam meningkatkan fokus belajar siswa.
The implementation of reality counseling to overcome students' isolated behavior Zuhara, Evi; Mahdayani, Mahdayani
ProGCouns: Journal of Professionals in Guidance and Counseling Vol. 3 No. 1 (2022): ProGCouns: Journal of Professionals in Guidance and Counseling
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/progcouns.v3i1.47922

Abstract

Individuals who are identified with an isolated behavior tend to have inferior behavior that they may have difficulty to socialize properly and adapt to their group. T eenagers with this behavior also tend to interact passively by showing a lack of engagement with other people. This study aims to examine reality counseling to overcome the isolated behavior in teen students. This study used a One Group Pretest-Postest design of experiment, involving 10th grader students as many as 5 out of 53 students. Students were given a Likert Scale questionnaire before and after the treatment of the reality counseling. The result shows that reality counseling had a contribution to the improvement of the isolated behavior. The average score increases by 30.400 in pretest and post-test results, from 91.00 to 122.00. This study reveals that reality counseling could be used to overcome students' isolated behavior. This means students show an increase in social interest in every aspect, such as inferior students trying to interact with other people and build self-confidence, domineering students start to change their perception by not comparing their ability to someone's ability. In additon, selfish students were able to control their emotion and students who like to be alone could try to get along with their friends.