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STRATEGI MEDIA RELATIONS POLITISI PEREMPUAN DPRD JAWA TENGAH UNTUK MEMEPERKUAT AKUNTABILITAS KERJA LEGILATIF Yulianto, Muhammad
Politika: Jurnal Ilmu Politik Vol 6, No 1 (2015): Politika: Jurnal Ilmu Politik
Publisher : Program Magister Ilmu Politik, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (384.389 KB) | DOI: 10.14710/politika.6.1.2015.71- 81

Abstract

Media relations play an important and strategic role for female politicians in running their jobs as legislators in Central Java Parliament. Media has ability to drive as well as a means to realize the accountability of legislative work in order to make public aware and respond their work. Moreover, the legislators are responsible to show their accountability to the public. That is the reason why media play such important role as an agent of socialization of politicians’s work and as communication medium between politicians and their constituents. This study aims to examine female politician’s strategies and activities in media relations in order to strengthen their works accountability in Central Java Parliament. This research is a qualitative descriptive study. Data was collected by in-depth interview technique. The results showed there were two strategies media relations of the female politicians. First,  personal strategy which is women politicians effort to build direct, communicative, and media relations, communicative and anytime media relations that produce symbiotic mutualism. Second, the institutional strategy that was facilitated by secretariat of Central Java parliament bureau build media relations between women politicians and the media or journalists to support the accountability of legislative work. Keywords: media relations, accountability, the functions of Parliament
PENGEMBANGAN MEDIA GAME EDUKASI MENGGUNAKAN APLIKASI ADOBE FLASH PADA KD PENGGAMBARAN 3 DIMENSI DI KELAS XI DESAIN PEMODELAN DAN INFORMASI BANGUNAN YULIANTO, MUHAMMAD
Jurnal Kajian Pendidikan Teknik Bangunan Vol 5, No 2 (2019)
Publisher : Jurnal Kajian Pendidikan Teknik Bangunan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Media pembelajaran game edukasi menggunakan aplikasi adobe flash pada KD penggambaran 3 dimensi merupakan media pembelajaran yang melibatkan siswa untuk belajar mandiri. Media pembelajaran ini menggunakan apilikasi Corel Draw X6 dan Adobe Flash CS6. Penelitian ini bertujuan untuk mencari konsep pengembangan media pembelajaran game edukasi yang dapat digunakan dalam pembelajaran. Penelitian ini menggunakan metode pengembangan Research and Development dengan enam langkah pengembangan yaitu (1) Potensi dan Masalah (2) Pengumpulan data (3) Desain Produk (4) Validasi Desain (5) Revisi Desain (6) Uji Coba Produk. Hasil pengembangan Media game edukasi (quiz game) adalah media pembelajaran yang memiliki konsep sebagai media Interaktif. Media game edukasi memfasilitasi siswa untuk belajar secara mandiri dan menyenangkan dengan mengerjakan soal-soal yang dapat dikerjakan secara acak dan akan mendapat feedback berupa pembahasan pada setiap soal.
Pengembangan Game Edukasi Pengenalan Iklim dan Cuaca untuk Siswa Kelas III Sekolah Dasar Yulianto, Muhammad; Putri, Devi Afriyantari Puspa
Emitor: Jurnal Teknik Elektro Vol 20, No 2: September 2020
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/emitor.v20i02.9088

Abstract

Iklim dan cuaca adalah materi yang sudah diajarkan kepada siswa sekolah dasar dalam sistem pendidikan indonesia tepatnya pada kurikulum 2013. Mempelajari iklim dan cuaca, akan membuat anak lebih mengenal lingkungan sekitarnya, anak akan mengetahui penyebab terjadinya suatu fenomena dan kejadian alam di sekitar mereka. Namun karena kurangnya media pembelajaran, metode pembelajaran di SDN 02 Gonilan masih menggunakan metode konvensional, dimana guru menjelaskan materi kepada murid hanya menggunakan media buku. Tentunya metode konvensional memiliki beberapa kekurangan yaitu siswa mudah bosan karena proses pembelajaran bersifat monoton. Untuk itu diperlukan media yang menarik dan disukai siswa, agar dapat mendukung proses pembelajaran yang menyenangkan. Salah satu media interaktif yang menarik adalah menggunakan metode pembelajaran melalui game. Oleh sebab itu dibuatlah game edukasi yang dapat membatu siswa dalam mengenal iklim dan cuaca. Metode penelitian yang digunakan dalam penelitian ini adalah metode waterfall. Game dibuat dengan menggunakan software Unity 2018 dan Adobe photoshop cs5. Pengujian dilakukan dengan menggunakan pengujian blackbox dan kuesioner. Hasil yang didapat dari pengujian kuesioner adalah 90.8% yang menunjukan bahwa siswa dan wali kelas setuju game dapat menjadi media pembelajaran yang menyenangkan dan dapat membatu siswa dalam mengenal iklim dan cuaca.
Analysis of the Function and Convenience of Pedestrian Public Transport Support the City of Bogor Syaiful, Syaiful; Yulianto, Muhammad; Murtejo, Tedy; Rulhendri, Rulhendri
ASTONJADRO Vol. 12 No. 3 (2023): ASTONJADRO
Publisher : Universitas Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/astonjadro.v12i3.4341

Abstract

By looking at the conditions of the pedestrian paths located on the road section of Rd. KH. Sholeh Iskandar, the center point is at the Uika bus stop and the drug monument stop 2, as well as Rd. KH. R. Abdullah bin nuh, the center point is at the Bubulak terminal, Yasmin shop shelter and Bogor radar shelter. the author analyzes the pedestrian path as a supporting access for public transport users. The research objectives to be achieved, among others, are to analyze existing conditions, calculate the level of pedestrian service, and analyze the perceptions of pedestrian lane users. In this study, researchers analyzed the level of pedestrian service referring to the technical planning guidelines, 1991 and produced the Level of service (LOS) for the performance of pedestrian facilities.
The Effectiveness of The NHT Learning Model in Improving The Learning Outcomes of Grade IV Students of Keleyan 2 Primary School in IPAS Subjects Widiyati, Ayu; Yulianto, Muhammad; Abdillah, Mohammad; Marcos, Rafael
Journal of Action Research in Education Vol. 2 No. 2: 2024
Publisher : Sekolah Tinggi Agama Islam Nurul Islam Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52620/jare.v2i2.32

Abstract

This research was conducted with the aim of improving the learning outcomes of IPAS subjects for IV grade students at Keleyan 2 Primary School through the implementation of the NHT learning model. This research is a Classroom Action Research conducted in two cycles. Each cycle consists of planning, action implementation, observation, and reflection. The subjects in this classroom action research were fourth-grade students at Keleyan 2 Primary School, totaling 24 students. The data sources were from teachers and students. Data collection techniques used were interviews, questionnaires, written tests, and documentation. The data analysis technique used was qualitative and quantitative data analysis. The results of this research indicate that the implementation of the NHT learning model can improve the learning outcomes of IPAS subjects for fourth-grade students at SDN Keleyan 2, starting from the pre-cycle stage, cycle I, and cycle II. The learning outcomes in the pre-cycle percentage of 20.83%. Student learning outcomes improved in cycle I with a completion percentage of 83.3%. Then, in cycle II, a completion percentage of 95.8%. The conclusion of this research is that the implementation of the NHT learning model can improve the learning outcomes of IPAS subjects for fourth-grade students at SDN Keleyan 2.  
Penegakan Hukum Terhadap Tindak Pidana Perjudian Online Ditinjau dari Undang-Undang Nomor 11 Tahun 2008 Tentang Informasi dan Transaksi Elektronik Yulianto, Muhammad; Guntari, Titiek
Jurnal Kewarganegaraan Vol 6 No 2 (2022): Desember 2022
Publisher : UNIVERSITAS PGRI YOGYAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jk.v6i2.3334

Abstract

AbstrakKarya ilmiah ini berjudul penegakan hukum terhadap tindak pidana judi online. Perkembangan teknologi yang pesat pada saat ini menjadi peluang besar bagi para pelaku kejahatan dalam melakukan kejahatannya. Tindak pidana perjudian ini sudah masuk ke dalam internet yang sekarang dikenal sebagai judi online. Dalam mengurangi tingkat kriminalitas tindak pidana judi online perlu diketahui faktor-faktor yang menyebabkan terjadinya tindak pidana judi online dan upaya penanggulannya. Dan upaya penanggulangan itu yang menjadi permasalahan dalam penelitian ini adalah bagaimana penegakan hukum dan faktor-faktor yang menghambat upaya penegakan hukum, serta bagaimana penanggulangan tindak pidana perjudian online. Penelitian ini bertujuan untuk mengetahui penegakan hukum dan faktor-faktor upaya penegakan hukum serta penanggulangan tindak pidana perjudian online. Metode penelitian yang digunakan adalah dengan pendekatan normatif yuridis ditunjang dengan pendekatan yuridis empiris. Metode pengumpulan data dilakukan dengan penelitian kepustakaan dan penelitian lapangan. Pengolahan data dilakukan dan dianalisis secara kualitatif. Hasil penelitian dalam hal penegakan hukum tindak pidana perjudian online dalam proses penyelidikan dilakukan oleh direktorat cyber crime polri, sedangkan badan siber dan sandi negara mempunyai tugas dan mengatur regulasi dan pengawasan penggunaan internet yang ada di Indonesia. Dalam hal penanggulangan terhadap tindak pidana perjudian online yang dilakukan oleh pihak kepolisian adalah penanggulangan yang bersifat preventif dan represif.Kata Kunci: Penegakan hukum, Tindak Pidana, Judi online AbstractThis scientific work is entitled law enforcement against online gambling crimes. The rapid development of technology at this time is a great opportunity for criminals to commit their crimes. This criminal act of gambling has entered the internet which is now known as online gambling. In reducing the crime rate of online gambling crimes, it is necessary to know the factors that cause online gambling crimes to occur and their countermeasures. And the countermeasures that are the problem in this study are how law enforcement and the factors that hinder law enforcement efforts, as well as how to overcome online gambling crimes. This study aims to determine law enforcement and the factors of law enforcement efforts and overcome online gambling crimes. The research method used is with a juridical normative approach supported by an empirical juridical approach. The data collection method is carried out by literature research and field research. Data processing is carried out and analyzed qualitatively. The results of research in terms of law enforcement of online gambling crimes in the investigation process are carried out by the cyber crime directorate of the national police, while state cyber and password agencies have the task of and regulate the regulation and supervision of internet use in Indonesia. In terms of countermeasures against online gambling crimes committed by the police, it is a preventive and repressive countermeasure. Keywords: Law Enforcement, Crime, Online Gambling