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PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK PADA MATERI PELUANG DI KELAS VIII Septy, Liana
Didaktik Matematika Vol 2, No 2 (2015): Jurnal Didaktik Matematika
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (39.919 KB) | DOI: 10.24815/jn.v%vi%i.2811

Abstract

This study aim to knowing the characteristics of comics learning media in probability matter were valid, practical and have potential effects. This study showed that the characteristic of comics learning media in probability matter was valid that 1) according to the curriculum 2013; 2) according with the concept and definition of probability in class VIII; 3) the material in comic according with the level of students in class VIII; 4) using context that understood by students; 5) the material clustered, sequenced and easy to use; 6) has a simple design and communicative; 7) the color composition was not excessive; 8) commands and instructions in comics were easy to understand; and 9) the phrased according with EYD. The characteristic of comics learning media in probability matter was practical that 1) easy to use, understandable and easy to carry everywhere; 2) can help students understanding the material; and 3) attracting students to learn mathematics. The comics learning media have a potential effect to make the students motivated and improve the ability of students? knowlegde seen from the observations and the results of a questionnaire to students. Based on observations obtained 90% of students showed an attitude of curiosity and 56,67% of students showed interest in the usefulness of mathematics. Based on the result of questionnaires, 100% of students expressed interest in learning to use comics learning media in probability matter. Based on students attitude assessment, 91,1% of students earn a good rating. From the skills assessment, 96,67% of students earn a good rating and for students knowledge assessment, 91,67% of students earn good rating.
PENGEMBANGAN VLOG PEMBELAJARAN MATEMATIKA DENGAN KONTEKS NISAB ZAKAT FITRAH PADA MATERI PERBANDINGAN UNTUK MENINGKATKAN MINAT BELAJAR Raniati, Raniati; Agustiani, Riza; Septy, Liana
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 6 No. 1 (2023): Januari
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v6i1.14480

Abstract

This study aims to produce a vlog of learning mathematics in the context of nisab zakat fitrah with a valid category and has a potential effect on students' interest in learning. This research is a design research type of development study with development procedures consisting of a preliminary stage and a prototyping stage with the Tessmer flow, namely formative evaluation (self evaluation, expert review, one-to-one, small group, and field test). The design of the learning vlog uses the context of nisab zakat fitrah. Data collection techniques used are questionnaires and interviews. The research subjects were students of class VIIA of SMP Negeri 2 Plakat Tinggi. The results showed that the learning vlog developed in the valid category and the learning vlog had a potential effect on students' interest in learning based on the results of the N-Gain test of the pretest-posttest questionnaire which got a score of 0.41 and was included in the medium category.
Teachers' and Prospective Teachers' Responses to Mentoring in the Creation of PMRI Learning Tools for Early Childhood Education Students Efriani, Arvin; Asyfira, Intan Buhati; Rohman, Asep; Septy, Liana
Jurnal Sustainable Vol. 7 No. 1 (2024): Sustainable
Publisher : Lembaga Penjaminan Mutu, IAIN Syaikh Abdurrahman Siddik Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32923/kjmp.v7i1.4302

Abstract

This research aimed to describe the responses of teachers and prospective teachers regarding the mentoring in creating Indonesian Realistic Mathematics Education (PMRI) learning tools for early childhood education students using contexts from the surrounding environment. Environmental contexts were used in the learning process to understand concepts or learning materials more concretely. This was a qualitative descriptive research study. The data collection techniques used were explanations, question and answer sessions, and exercises. The result of this research was positive responses from teachers and prospective teachers based on the creation of PMRI learning tools for PAUD students using contexts from the surrounding environment.
EFEKTIVITAS PEMBELAJARAN BERBASIS GAME WORDWALL PADA MATERI PECAHAN TERHADAP HASIL BELAJAR SISWA Putri, Fefi Mareta; Efriani, Arvin; Septy, Liana
Differential: Journal on Mathematics Education Vol. 3 No. 2 (2025): Differential: Journal on Mathematics Education
Publisher : Universitas Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32502/differential.v3i2.1088

Abstract

Penelitian ini bertujuan untuk melihat seberapa efektif pembelajaran materi pecahan pada kelas VI SD dengan menggunakan pendekatan berbasis game. Pembelajaran pecahan seringkali dianggap sulit oleh siswa karena konsepnya yang abstrak dan rumit. Oleh karena itu, pendekatan yang menyenangkan dan interaktif seperti menggunakan game Wordwall dapat dijadikan jalan alternatif untuk meningkatkan pemahaman peserta didik pada materi pecahan. Penelitian ini menggunakan metode kuasi-eksperimen dengan desain one-group pretest-posttest yang melibatkan 25 siswa kelas VI SD Negeri 158 Palembang. Data hasil belajar dikumpulkan melalui pre-test dan post-test, kemudian dianalisis menggunakan N-gain ternormalisasi dan Uji Wilcoxon. Hasil penelitian menunjukkan bahwa penggunaan game dalam pembelajaran materi pecahan dapat meningkatkan motivasi dan pemahaman siswa. Siswa lebih antusias dan terlibat dalam kegiatan pembelajaran, serta mengalami peningkatan hasil belajar yang signifikan. Dengan demikian, penerapan pembelajaran berbasis game Wordwall pada materi pecahan di kelas VI SD dapat menjadi solusi efektif dalam meningkatkan kualitas pembelajaran matematika.