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Tahukah Anda? Komik Biologi Berbasis Weblog dapat Meningkatkan Motivasi Belajar Siswa SMA Asham Bin Jamaluddin; Andi Citra Pratiwi
UNM Journal of Biological Education Vol 5, No 2 (2022): Maret 2022
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/ujbe.v5i2.34227

Abstract

The research is the development of research or Research and Development (R & D). Development models used in this research is the development model of ASSURE development model. This model consists of 6 stages of activities, namely: 1) learner characteristic analysis, 2) state objectives, 3) select, modify or design materials, 4 ) utilize technology, media, and materials, 5) require learner response, and 6) evaluate. The purpose of this research is to produce a valid, practical and effective weblog based learning media for biology comics and increase the motivation of high school students to learn. The assessment instruments consist of three, namely: a) Evaluation of the validity of weblog-based comics biology learning media, b) Practicality in the form of teacher response instruments and student responses to weblog-based biology comics learning media and c) Effectiveness in the form of student response instruments to learning motivation. Based on data analysis, the average validity of the media obtained by three validators is 4.25 (valid). The practicality of weblog-based biology comics learning media obtained teacher responses of 4.4 (high) and student responses of 4.2 (high). The effectiveness value of high school students' learning motivation using weblog-based biology comics as measured by normalized n-gain has increased by 0.61 (medium category). Based on the results of the study it can be concluded that the biology-based learning media for weblogs that are developed are valid, practical and effective. Weblog-based comic media is expected to be one of the media used by teachers, students and schools in the world of learning biology
Optimasi management lab bagi guru IPA di Kabupaten Enrekang Andi Asmawati Aziz; Andi Citra Pratiwi; Yusnaeni Yusuf
Seminar Nasional Pengabdian Kepada Masyarakat Vol 2019, No 8: PROSIDING 8
Publisher : Seminar Nasional Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (91.228 KB)

Abstract

In the context of education in schools, laboratories serve to facilitate learning with practical methods that can provide learning experiences for students to interact with practical tools and materials, and also to do direct observation. School laboratories need a special attention, especially the science laboratory which covers the fields of Physics, Chemistry, and Biology, since it is a place to improve students' science process skills. Field observations show that there are still many laboratories that do not meet the standards, especially school laboratories in Enrekang Regency. The obstacles experienced by most schools are the lack or absence of laboratory staff who help to manage laboratory activities properly, the lack of laboratory equipment that can be used, and also the damage of laboratory equipment. Accordingly, this activity was aimed to improve the ability of science teachers in conducting laboratory management and in improving laboratory management in schools. The method implemented was a study of the management of science laboratories in several schools in Enrekang Regency through training on laboratory management and the use of online media as an alternative method for carrying out practical activities for students.
Character, Resilience, and Critical Thinking of Biology Students after the Covid-19 Pandemic: How They are Correlated Asham Bin Jamaluddin; Andi Citra Pratiwi; Ifa Safira; Nurdiyanti Nurdiyanti
Jurnal Penelitian Pendidikan IPA Vol 9 No 4 (2023): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i4.1574

Abstract

This research is a correlational study which aims to determine the relationship between character and resilience; character and critical thinking; resilience and critical thinking; and the character, resilience, and critical thinking of undergraduate biology students after the Covid-19 pandemic. The research population is all undergraduate students majoring in Biology and Science Education at Makassar State University, Makassar Muhammadiyah University and Bosowa University who are enrolled in the 2nd semester of the 2021-2022 academic year. The research sample consisted of 3 classes with a total of 120 students who were selected through cluster random sampling technique. The data of students’ character and resilience were obtained using questionnaire techniques, while data on students’ critical thinking skills were obtained by using an essay test on General Biology subject. The results of data analysis showed a correlation between character and resilience (p=0.000); character and critical thinking (p=0.000); character and critical thinking (p=0.000); student character, resilience and critical thinking (p=0.000). The finding of this study suggest that the correlation appears due to the potential of character and resilience to influence, empower, and enhance students’ critical thinking skills
Analisis Kebutuhan Bahan Ajar pada Mata Kuliah Anatomi Tumbuhan Muliana GH; Andi Citra Pratiwi
Jurnal Ilmiah Wahana Pendidikan Vol 9 No 10 (2023): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.7991235

Abstract

The purpose of this study was to analyze student needs for teaching materials in plant anatomy courses. This research is a descriptive qualitative research with research subjects being students majoring in biology in science class in the third semester consisting of 32 students. Data collection was carried out by distributing questionnaires for plant anatomy course teaching materials to respondents, in this case students who were programming plant anatomy courses. The data analysis technique is by describing the results of the questionnaire data for student teaching materials in plant anatomy courses in detail. The results of this study are: 1). Learning resources that are generally used by students in the plant anatomy lecture process are sourced from lecturer power point slides, 2). The types of teaching materials needed/desired by students are generally in the form of textbooks on plant anatomy, 3). Sub-chapter material in the course that is easy for students to understand is meristem tissue, parenchyma tissue, collenchyma tissue and sclerenchyma tissue, 4). Sub-chapter material in plant anatomy courses that students find difficult to understand is xylem and phloem tissue. This research is expected to be a reference for the development of teaching materials and the development of learning media in plant anatomy courses.
Pelatihan Pembuatan Media Asesmen Digital Berbasis Gamifikasi bagi Kelompok Guru di Kabupaten Majene: Pelatihan Pembuatan Media Asesmen Digital Berbasis Gamifikasi bagi Kelompok Guru di Kabupaten Majene Saparuddin Saparuddin; Firdaus Daud; Intan Marzuki; Annisa Paramaswary Aslam; Andi Citra Pratiwi
Jurnal Hasil-Hasil Pengabdian dan Pemberdayaan Masyarakat Vol. 2 No. 2 (2023): Volume 02 Nomor 02 (Oktober 2023)
Publisher : Jurusan Matematika FMIPA UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/jhp2m.v2i2.643

Abstract

The use of digital technology in learning has positive potential to increase the effectiveness and efficiency of the learning process, including for evaluation purposes. The use of digital technology in learning in Indonesia has increased since the Covid-19 pandemic. However, the use of gamification-based digital technology is still limited, especially in Majene Regency, West Sulawesi Province. The use of gamification in learning can have a positive influence on creating an interesting and enjoyable learning atmosphere for students, thereby increasing interest and motivation to learn. In connection with this, this activity was carried out as an effort to increase the knowledge of teachers in Majene Regency regarding four types of gamification-based digital assessment media, namely Quizizz, Kahoot, Blooket, and Quizlet. This activity is carried out through three main stages, namely (a) presentation of material, (b) practice, and (c) discussion. The results of the training showed an increase in participants' knowledge regarding the four types of gamification-based digital assessment media that had been trained.
Pelatihan Pemanfaatan Gimkit sebagai Media Pembelajaran Berbasis Game Bagi Guru Sekolah Menengah Andi Citra Pratiwi; Firdaus Daud; A. Mushawwir Taiyeb; Ismail; Muhammad Junda; Nur Intan Marzuki
Jurnal Hasil-Hasil Pengabdian dan Pemberdayaan Masyarakat Vol. 3 No. 1 (2024): Volume 03 Nomor 01 (April 2024)
Publisher : Jurusan Matematika FMIPA UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/jhp2m.v3i1.2346

Abstract

The proper utilization of educational media is crucial for the effectiveness and efficiency of learning. Given the characteristics of Generation Z and Alpha, who are familiar with digital technology, it is important for teachers to integrate engaging digital learning media. Issues such as low motivation and student engagement are often caused by inappropriate learning media. Using game-based learning applications like Gimkit can be an effective solution. Gimkit allows teachers to provide practice questions in a fun game format, enhancing student understanding. However, in Majene Regency, the use of Gimkit is not widely known among teachers. Therefore, a training session was held to introduce and train 25 secondary school teachers in Majene Regency on May 11, 2024, at SMPN 2 Majene, West Sulawesi. This training employed lecture and practical methods, including presentations on gamification in education, types of gamification applications, and the use of Gimkit. Participants practiced creating accounts, making question sets (Kits), and simulating games with Gimkit, followed by discussions on suitable materials for this application. Questionnaires indicated that the training met the participants' needs, was clearly presented, and was beneficial in increasing their knowledge of game-based learning media. This training is expected to improve student motivation and engagement in learning in Majene Regency