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Implementasi Model Creative Problem Solving (CPS) Pada Smart Mobile Cloud Learning System Multimedia Berbasis Animasi Untuk Meningkatkan Kemampuan Berfikir Kreatif Siswa Wahyudin Sanusi; Erlangga Erlangga; Dela Adelia
INFORMATION SYSTEM FOR EDUCATORS AND PROFESSIONALS : Journal of Information System Vol 6 No 2 (2022): INFORMATION SYSTEM FOR EDUCATORS AND PROFESSIONALS (Juni 2022)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51211/isbi.v6i2.1854

Abstract

Creative thinking skills are skills that need to be developed for all students, and creativethinking is often associated with problem solving activities. Students who have the ability to thinkcreatively use all their thinking skills to find solutions to the problems they face. However, thecurrent learning process has not fully developed students' creative thinking skills. This is inaccordance with a preliminary study by researchers that teachers show that in the learning process to manage network infrastructure, teachers have not developed creative thinking skills due to the high demand for teaching materials. So this study aims to design a smart mobile cloud learning multimedia system based on animation with a Creative Problem Solving model to improve students' creative thinking skills. The research method is quantitative, using a Pre-Experimental Design research design, namely One-Group Pretest-Posttest. The multimedia development method refers to the Whole Life Cycle (SHM) method. The results of this survey: 1) Multimedia is available, the average percentage of media professionals is 86.68, and the category is “very good”. 2) Multimedia design can improve students' creative thinking skills. This refers to the four indicators of creative thinking, namely the average creative thinking ability of students as a whole or 55.12 in the "fully creative" category. In addition, the gain index is 0.48 and the effectiveness is "medium". 3) Student responses to multimedia scored 92 percent in the "very good" category.
Implementasi Model Creative Problem Solving (CPS) Pada Smart Mobile Cloud Learning System Multimedia Berbasis Animasi Untuk Meningkatkan Kemampuan Berfikir Kreatif Siswa Wahyudin Sanusi; Erlangga Erlangga; Dela Adelia
INFORMATION SYSTEM FOR EDUCATORS AND PROFESSIONALS : Journal of Information System Vol 6 No 2 (2022): INFORMATION SYSTEM FOR EDUCATORS AND PROFESSIONALS (Juni 2022)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (577.519 KB) | DOI: 10.51211/isbi.v6i2.1854

Abstract

Creative thinking skills are skills that need to be developed for all students, and creativethinking is often associated with problem solving activities. Students who have the ability to thinkcreatively use all their thinking skills to find solutions to the problems they face. However, thecurrent learning process has not fully developed students' creative thinking skills. This is inaccordance with a preliminary study by researchers that teachers show that in the learning process to manage network infrastructure, teachers have not developed creative thinking skills due to the high demand for teaching materials. So this study aims to design a smart mobile cloud learning multimedia system based on animation with a Creative Problem Solving model to improve students' creative thinking skills. The research method is quantitative, using a Pre-Experimental Design research design, namely One-Group Pretest-Posttest. The multimedia development method refers to the Whole Life Cycle (SHM) method. The results of this survey: 1) Multimedia is available, the average percentage of media professionals is 86.68, and the category is “very good”. 2) Multimedia design can improve students' creative thinking skills. This refers to the four indicators of creative thinking, namely the average creative thinking ability of students as a whole or 55.12 in the "fully creative" category. In addition, the gain index is 0.48 and the effectiveness is "medium". 3) Student responses to multimedia scored 92 percent in the "very good" category.
Implementasi Model Problem Based Learning Berbantuan Media Interaktif Cisco IT Essentials Virtual Dekstop untuk Meningkatkan Hasil Belajar Siswa Wahyudin Sanusi; Jajang Kusnendar; Naufal Nur Azmi
Indonesian Journal of Business Intelligence (IJUBI) Vol 7 No 1 (2024): Indonesian Journal of Business Intelligence (IJUBI)
Publisher : Universitas Alma Ata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21927/ijubi.v7i1.4269

Abstract

Perkembangan teknologi informasi di dunia saat ini telah mengubah paradigma pendidikan dengan memberikan ruang bagi integrasi inovatif dan metode pembelajaran yang lebih menarik. Pendidik diharapkan dapat menguasai dan memanfaatkan kemajuan teknologi yang ada agar siswa dapat belajar secara mandiri dan kreatif. Penelitian ini bertujuan untuk menerapkan model Problem-Based Learning berbantuan media interaktif Cisco IT Essentials Virtual Desktop dengan integrasi E-Learning berbasis web untuk meningkatkan hasil belajar siswa dalam pemahaman Sistem Komputer. Metodologi penelitian ini menggunakan metode Eksperimen dengan desain One-Group Pretest-Posttest. Sampel eksperimen meliputi siswa kelas X Teknik Kendaraan Ringan (TKR) 1 di SMK Negeri 8 Bandung. Temuan penelitian menunjukkan respon yang baik terhadap Cisco IT Essentials Virtual Desktop dengan integrasi E-Learning berbasis web, dengan ahli media memberikan persetujuan sebesar 82% dan ahli subjek memberikan persetujuan sebesar 92%, kedua-duanya dikategorikan sebagai "Sangat Baik." Pemanfaatan multimedia terbukti efektif, seperti yang ditunjukkan oleh peningkatan yang signifikan dalam skor post-test dari 34.86 menjadi 73.43. Nilai rata-rata N-gain sebesar 0.56 menunjukkan tingkat efektivitas "Sedang." Para siswa memberikan feedback yang positif, dengan skor sebesar 88%, dikategorikan "Sangat Baik".