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PENERAPAN PEMBELAJARAN KOLABORATIF BERBASIS DALAM PENGEMBANGAN PROYEK INFORMATIKA BERBASIS MASALAH MENGGUNAKAN SCRATCH PADA REMAJA MUSHOLLA AL-IKHLAS PONDOK PETIR Shelvi Eka Tassia; Andin Eka Safitri; Nurhasanah
Abdi Jurnal Publikasi Vol. 5 No. 1 (2026): September
Publisher : Abdi Jurnal Publikasi

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Abstract

This community service activity aimed to introduce basic programming and develop collaborative problem-solving skills among adolescents at Musholla Al-Ikhlas, Pondok Petir, through collaborative learning and project-based learning using Scratch. The activity involved 30 adolescents aged 13–18 years and was conducted on 6–8 May 2026. A descriptive qualitative approach was applied through observation, interviews, documentation, and questionnaires. The initial condition showed that approximately 80% of participants had never interacted with basic programming, while only about 20% had access to a personal computer or laptop at home. The activity consisted of observation, preparation, material delivery and modelling, discussion, practice and project development, mentoring, and evaluation. Participants worked collaboratively to develop simple Scratch projects, including educational animation, interactive quiz games, object-motion simulations, and interactive animated stories. The implementation encouraged active participation, task division, peer support, creativity, and problem-solving. The activity also showed high interest in coding, with approximately 90% of participants expressing strong interest. The main constraints were differences in computer familiarity, varying levels of understanding, and limited mentoring time. Overall, collaborative learning integrated with Scratch provided a practical learning environment for introducing computational concepts and strengthening collaborative skills in a community setting.
Implementasi Metode Agile Dan Algoritma K-Means Klastering Pada Aplikasi Manajemen Stok Untuk Operasional Kafe Haha.Co.Id Angelica Crystastelia; Nurhasanah Nurhasanah; Nurhalimah Nurhalimah
Jurnal Teknik Mesin, Elektro dan Ilmu Komputer Vol. 6 No. 1 (2026): Maret : Jurnal Teknik Mesin, Elektro dan Ilmu Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/teknik.v6i1.10302

Abstract

Abstract. Inventory management is a crucial aspect in the operation of a café as it directly relates to the availability of raw materials and the smoothness of customer service. At HaHa.co.id Café, inventory management is still carried out manually using simple records, which often causes various problems such as delayed recording, data duplication, and difficulties in preparing accurate stock reports. These issues affect the effectiveness of inventory monitoring and managerial decision-making. To overcome these problems, this research designed and implemented a web-based inventory management information system using the Agile development method. Agile was chosen because it allows the development process to be conducted incrementally, adaptively, and with active user involvement in each iteration, ensuring that the resulting system fits the actual needs. The developed system provides features such as item data management, stock-in and stock-out transactions, supplier management, and structured stock reporting. The results show that the system can assist the café owner in managing inventory more effectively, accelerating transaction recording, and producing more accurate and easy-to-understand stock reports. With this system, inventory monitoring becomes more controlled, and decision-making can be carried out more quickly and precisely.