Lutfiyana Lutfiyana
Universitas PGRI Semarang

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Kemampuan Literasi Matematika Dalam Penyelesaian Masalah Aturan Sinus Dan Kosinus Ditinjau Dari Pemahaman Konsep Lutfiyana Lutfiyana; Ida Dwijayanti; Agnita Siska Pramasdyahsari
Jurnal Gantang Vol 6 No 2 (2021): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (867.438 KB) | DOI: 10.31629/jg.v6i2.3783

Abstract

Penelitian ini bertujuan untuk mendeskripsikan kemampuan literasi matematika siswa dalam menyelesaikan soal materi aturan sinus dan kosinus. Jenis penelitian ini merupakan penelitian deskriptif kualitatif. Subjek yang diambil yakni 6 siswa di kelas X-Mipa 2 MAN 1 Grobogan berdasarkan hasil tes pemahaman konsep yang berkemampuan tinggi, sedang dan rendah. Pengumpulan data yang digunakan yakni tes dan wawancara. Teknik analisis data dilakukan dengan 3 tahapan yaitu reduksi data, penyajian data dan penarikan kesimpulan. Teknik pemeriksaan keabsahan data menggunakan triangulasi sumber. Berdasarkan hasil analisis, diketahui bahwa siswa dengan kemampuan matematika rendah belum sepenuhnya memenuhi indikator, Siswa dengan kemampuan sedang memenuhi sebagian besar indikator literasi matematika Siswa berkemampuan tinggi memenuhi indikator yakni dapat melaksanakan prosedur dengan jelas, mampu memecahkan masalah dan menerapkan strategi yang sederhana.
Development Of Digital Book Stem With Design Thinking Assisted By Augmented Reality In Improving Mathematical Literacy Abilities Lutfiyana Lutfiyana; FX Didik Purwosetiyono; Muhtarom Muhtarom
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 10 No. 2 (2025): Mathline : Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v10i2.950

Abstract

This study aims to develop digital book learning media based on STEM with a Design Thinking approach and assisted by Augmented Reality (AR) to improve students' mathematical literacy skills. Media development was carried out using the ASSURE model consisting of six stages: (1) Analyze Learners, analyzing the characteristics of class VIII students of MTsN 3 Grobogan; (2) State Objectives, formulating learning objectives that integrate mathematical literacy and the STEM approach; (3) Select Methods, Media, and Materials, choosing PJBL strategies, AR technology, and curriculum-based materials; (4) Utilize Media and Materials, developing and implementing interactive digital books in learning; (5) Require Learner Participation, encouraging active student involvement through project completion and exploration of AR features; and (6) Evaluate and Revise, conducting trials, evaluating media effectiveness, and revisions based on student and validator input. The subjects of the study were class VIII students of MTsN 3 Grobogan. Data collection was carried out through pretest-posttest, student response questionnaires, and expert validation. The trial results show that this interactive digital book media is effective in improving students' mathematical literacy skills, interesting to use, and encourages students' active involvement in project-based and technology-based learning. Thus, this media is worthy of being used as an innovative alternative in mathematics learning.