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Video Editing Training to Improve the Quality of Teaching and Learning at SMK Palapa Bandarlampung Adhie Thyo Priandika; Permata Permata; Rakhmat Dedi Gunawan; Temi Ardiansah; Mico Fahrizal; Anggun Maylani; Annisa Anggraini
Journal of Engineering and Information Technology for Community Service Vol 1, No 2 (2022): Volume 1, Issue 2, October 2022
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (211.21 KB) | DOI: 10.33365/jeit-cs.v1i2.134

Abstract

The teaching and learning process is very important in the teaching and learning process. Learning objectives or instructional objectives are learning outcome behaviors that are expected to occur, be owned, or be mastered by students after participating in certain learning activities. Previously, teachers found it difficult to develop learning video editing. This is due to the limitations of human resources who understand the use of information technology devices, especially video editing. From the results of the questionnaire distributed, 92.5% of respondents said they were satisfied with the video editing training that had been made. Thus, the learning video editing training that has been made by the teachers can be declared feasible and can be used as learning material.
APPLICATION OF LEARNING TECHNOLOGY IN THE NETWORK (SPEEDER) FOR OPTIMIZATION OF TEACHING AND LEARNING PROCESS AT SMK PALAPA Adhie Thyo Priandika; Permata Permata; Rakhmad Dedi Gunawan; Temi Ardiansah; Mico Fahrizal; Anggun Maylani; Anissa Anggraini
Journal of Social Sciences and Technology for Community Service (JSSTCS) Vol 3, No 2 (2022): Volume 3, Nomor 2, 2022
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jsstcs.v3i2.2028

Abstract

The learning procedures carried out at this time during the pandemic have utilized learning media through whatsapp, google classroom and google form. The learning process starts from giving materials to students that are delivered or shared to whatsapp groups media and then students work on questions or materials given by each teacher. The online learning system at SMK Palapa as a support for learning is carried out using a website consisting of admin, teachers and students. The procedure for presenting materials is carried out in each online class made by the teacher in accordance with the designed syllabus, then students can see the materials and discussion forums conducted online. The online learning system at SMK Palapa as a learning support is carried out by accessing the online system, each student will get online class information to be able to enter the online classroom activities, students can see materials, see assignments and send answers and see the value of the results of the tasks done.
Pelatihan Pembuatan Game For Education Bagi Guru Dan Siswa SMKN 7 Bandar Lampung Suaidah Suaidah; Ade Surahman; Permata Permata; Rakhmat Dedi Gunawan; Rido Febryansyah; Mico Fahrizal
Jurnal Pengabdian Kepada Masyarakat (JPKM) TABIKPUN Vol. 4 No. 1 (2023)
Publisher : Faculty of Mathematics and Natural Sciences - Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpkmt.v4i1.110

Abstract

Teknologi semakin berkembang dengan pesat, terutama teknologi internet mobile yang semakin populer. Kemunculan telepon genggam yang memungkinkan pengguna untuk mengunduh berbagai aplikasi dengan mudah. Namun, sebagian besar aplikasi yang tersedia adalah game yang tidak memberikan manfaat pendidikan yang memadai. Bahkan, sering kali aplikasi game ini dapat berdampak negatif terhadap penggunanya. Oleh karena itu kami mengadakan Pelatihan Game for Education di SMKN 7 Bandarlampung. Pelatihan ini bertujuan untuk membantu peserta pelatihan memahami konsep Game for Education dan bagaimana menerapkannya dalam pembelajaran. Metode pelatihan yang digunakan meliputi sesi presentasi, diskusi, dan praktik langsung dalam pembuatan game. Peserta pelatihan terdiri dari siswa dan guru. Pelatihan ini diharapkan dapat membantu meningkatkan kualitas pembelajaran dan memberikan alternatif media pembelajaran yang lebih interaktif dan menarik. Selain itu, pelatihan ini juga memberikan gambaran tentang bagaimana Game for Education dapat diimplementasikan dalam pembelajaran dengan mudah.