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RANCANG BAGUN SISTEM INFORMASI AGENDA KERJA UNTUK ANGGOTA KEPOLISIAN BERBASIS KINERJA MENGGUNAKAN METODE BERORIENTASI OBJEK Edy Siswanto; Sugiarto Sugiarto
Elkom : Jurnal Elektronika dan Komputer Vol 14 No 2 (2021): Desember: Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/elkom.v14i2.1479

Abstract

Di lingkungan Polri, Polsekta/Polsek mempunyai peranan penting dalam melindungi, membina, melayani dan menegakkan hukum di lingkungan masyarakat Polsek Tegowanu. Oleh karena itu, Polsek Tegowanu dituntut untuk dapat melayani masyarakat dimana salah satu tugas pokok Kepolisian Negara Republik Indonesia adalah sebagai pelayan masyarakat. Sebagai salah satu aparat penegak hukum, Nasional Sistem agenda kerja yang lama masih menggunakan cara manual dan memakan banyak waktu serta dengan sistem tersebut akan memperlambat kinerja anggota Polsek. Dokumentasi kegiatan yang dilakukan Petugas Polsek Tegowanu tidak dapat dilihat oleh Kapolsek dan anggota, karena dokumentasi foto hanya disimpan di komputer petugas. Permasalahan lainnya adalah belum adanya penyimpanan data data kegiatan masyarakat dan jadwal kegiatan, karena tidak adanya penyimpanan pada database sehingga pengolahan data belum terintegrasi dengan baik. Dengan dirancangnya sistem informasi Kegiatan Berbasis Kinerja dengan Metode Berorientasi Objek di Polsek Tegowanu Resort Grobogan diharapkan dapat membantu pengolahan data agar lebih terintegrasi dengan baik serta proses pelaporan dan pengambilan data menjadi lebih cepat jika sewaktu-waktu data diperlukan. dan membuat sistem yang terintegrasi dengan database. Informasi yang akan dibangun dapat mempercepat proses pengolahan dan pengiriman informasi serta kegiatan Polsek Tegowanu kepada Kapolsek.
Pemanfaatan Sistem Pembayaran Digital QRIS untuk Menunjang Kegiatan UMKM Nana Coffee Cakes Eatery Semarang Timur Indra Ava Dianta; Eko Siswanto; Unang Achlison; Arie Atwa Magriyanti; Edy Siswanto; Budi Raharjo
Perkivi Vol 1 No 01 (2024): Juni: Jurnal Perkivi
Publisher : PT Bisnis Digital Ekonomi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/perkivi.v1i01.55

Abstract

UMKM Nana Coffee Cakes Eatery yang merupakan cafe yang berlokasi di Semarang Timur dan dikelilingi oleh beberapa sekolah dan gereja ini tak seikit pengunjungnya adalah ibu-ibu dan lansia yang tidak sedikit darinya kurang paham mengenai perkembangan teknologi salah satunya QRIS. Para pengunjung lain seperti mahasiswa, anak muda bahkan siswa SMP SMA pun sebagian besar melakukan transaksi menggunakan QRIS, namun akhir akhir ini akses Code QR yang dahulunya dicetak pada akrilik sekarang dapat diakses melaluimesin EDC yang digunakan, menjadikan banyak yang menyangka bahwa tidak bisa dilakukan pembayaran melalui QRIS. Berdasarkan dari pengamatan di lapangan dapat disimpulkan bahwa sistem metode pembayaran Quick Response Code Indonesian Standard (QRIS) masih sangat efektif digunakan walaupun terdapat faktor lainnya..  
PERANCANGAN MEDIA INTERAKTIF BERBASIS ANIMASI 2D UNTUK PENGENALAN HURUF ALFABET DAN ANGKA PADAANAK DI RA PERWANIDA 01 CEPIRING Devi Sartika; Bagus Sudirman; Ahmad Ashifuddin Aqham; Edy Siswanto; Dendy Kurniawan
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 6 No. 1 (2026): MEI : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v6i1.1432

Abstract

Learning while playing is the most enjoyable way for children to understand something new. Based on this idea, this study designed an interactive 2D animation-based learning media entitled “LANCAR”, as an effort to provide a more interesting and interactive learning experience for early childhood. The background of this research stems from the learning conditions at RA Perwanida 01 Cepiring, which still uses conventional media, thus necessitating the application of digital media to support the learning process. This research uses the R&D (Research and Development) method with the MDLC (Multimedia Development Life Cycle) development model, which consists of six stages, namely concept, design, material collection, development, testing, and distribution. The development was carried out using Adobe Animate CC 2023 with child-friendly visual designs, sounds, and animations. The test results showed that the media was very suitable for use, with an average of 92.5% from subject matter experts, 90% from media experts, and 88.9% from user trials. In conclusion, this 2D animation-based interactive learning media is feasible and effective for introducing letters and numbers.
SISTEM INFORMASI SIMPAN PINJAM MENGGUNAKAN METODE ACCRUAL BASIS BERBASIS WEB PADA KOPERASI KSPPS BMT AL-HIKMAH SEMESTA WELERI Indriyani Indriyani; Sukemi Kamto Sudibyo; Edy Siswanto; Ahmad Ashifuddin Aqham; Dendy Kurniawan
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 6 No. 1 (2026): MEI : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v6i1.1442

Abstract

A cooperative is an economic institution based on mutual cooperation to improve members’ welfare. KSPPS BMT Al-Hikmah Semesta Weleri, engaged in savings and loans, still manages transactions manually using Microsoft Excel, causing delays and data inaccuracies. This study aims to design a web-based savings and loan information system using the accrual basis method and Database Management System (DBMS) to enhance data accuracy and efficiency.The research uses the Research and Development (R&D) method with a qualitative approach. The results show that the system improves operational efficiency, financial report accuracy, and data retrieval.
SISTEM SMART FARM BERBASIS IOT MENGGUNAKAN NODEMCU PADA PETERNAKAN AYAM KAMPUNG Sandi Yoni Saputra; Dendy Kurniawan; Iman Saufik Suasana; Ahmad Ashifuddin Aqham; Edy Siswanto
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 6 No. 1 (2026): MEI : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v6i1.1666

Abstract

Native chicken farming plays an essential role in supporting community food supply, particularly as a source of animal protein. However, feeding activities and feed stock management are still commonly performed manually, resulting in high labor requirements and time consumption. inconsistent feeding schedules, and inadequate monitoring of feed availability, which may negatively affect farm productivity. This study aims to design and implement an Internet of Things (IoT)-based smart farm system that enables automatic feeding and real-time monitoring of feed stock for native chicken farming. The system utilizes an ESP32 microcontroller as the main control unit, a servo motor to regulate feed distribution, an HC-SR04 ultrasonic sensor to measure feed levels, and a Real Time Clock (RTC) module to manage feeding schedules. All system information and feed stock status are transmitted directly to farmers through the Telegram application using a Bot API. The research method applied in this study is Research and Development (R&D) using a prototyping approach, which consists of requirement analysis, system design, prototype development, testing, and implementation. The results demonstrate that the developed system can operate automatically according to predefined schedules and provide timely notifications when feed stock reaches a critical level. The implementation of this system improves operational efficiency, reduces manual workload, and supports better management of native chicken farming through the use of IoT technology.
SISTEM INFORMASI PEMBERIAN BONUS INSENTIF KARYAWAN MENGGUNAKAN METODE AHP DENGAN MEKANISME PEMBOBOTAN KRITERIA TERSTRUKTUR PADA XYZ Edy Siswanto
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 6 No. 1 (2026): MEI : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v6i1.1744

Abstract

Bonus incentives are additional rewards provided to employees to improve motivation, productivity, and work performance. PT. XYZ faces difficulties in determining eligible bonus recipients because the assessment process involves multiple criteria and is still conducted conventionally using Microsoft Excel. The manual process requires data collection, sorting, calculation, and reporting, which takes considerable time and often results in less accurate decisions due to subjective judgment. To address this issue, this research implemented a Decision Support System using the Analytical Hierarchy Process (AHP) method. The developed system helps simplify and accelerate the evaluation process in determining employees who deserve bonus incentives more objectively and accurately. In addition, the system is capable of generating decision reports quickly, securely, and in a structured manner, thereby improving efficiency and supporting better decision-making within the company.        
A Context Aware Knowledge Graph Framework for Enhancing Semantic Interoperability in Large Scale Distributed Information Systems Wiwien Hadikurniawati; Dendy kurniawan; Edy Siswanto
Indonesian Journal of Infomatics Vol. 1 No. 1 (2026): February: Indonesian Journal of Infomatics
Publisher : Asosiasi Pengelola Jurnal Informatika dan Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66472/iji.v1i1.31

Abstract

Semantic interoperability remains a major challenge in large scale distributed information systems due to heterogeneous data schemas, diverse contextual interpretations, and the dynamic nature of distributed environments. Traditional metadata-based interoperability approaches are often insufficient to address these challenges, as they lack semantic expressiveness and adaptability. This study proposes a context aware knowledge graph framework to enhance semantic interoperability across heterogeneous distributed systems. The research adopts a design-oriented methodology involving requirement analysis, knowledge graph construction, ontology modeling and alignment, context aware semantic representation, and semantic reasoning. A prototype implementation is developed to evaluate the effectiveness of the proposed framework through interoperability scenarios and cross-system semantic queries. The results demonstrate that the proposed approach significantly improves semantic alignment accuracy, query precision, and recall compared to conventional metadata-based solutions. The explicit integration of contextual information and ontology-based reasoning enables adaptive semantic interpretation and reduces ambiguity across systems. Overall, the findings confirm that combining knowledge graphs with ontology modeling and context aware mechanisms provides a robust and scalable solution for improving semantic interoperability in complex distributed information systems.