Dana Waskita
Institut Teknologi Bandung

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Program Pengabdian Masyarakat: Workshop Penulisan Artikel Ilmiah Dana Waskita; Tri Sulistyaningtyas; Yani Suryani; Ferry Fauzi Hermawan
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 5 (2022): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v6i5.11495

Abstract

Writing scientific papers is still considered a difficult task for some lecturers, even though according to Law Number 14 of 2005 it is one of the obligations of a lecturer. For this reason, the Media and Cultural Literacy Expertise Group conducts scientific article writing workshops to help lecturers express their ideas and research results systematically according to the rules that apply in the publication of scientific papers. This activity was carried out online and offline by involving approximately 30 lecturers of the Al Islam Polytechnic Bandung. This workshop was conducted using various methods: lectures, discussions, and consultations (coaching clinic). The materials include the introduction of scientific papers, techniques for writing scientific articles, strategies to avoid plagiarism and the practice of using digital reference management programs. Evaluation of this activity was carried out using pretest-posttest and filling out a questionnaire. The results of the evaluation showed that most (96.1%) participants considered the material presented according to their needs and all participants (100%) found it very useful and motivated to write scientific articles. Keywords: scientific articles, writing techniques, hybrid workshop
Adaptation of Historical Figures into Mobile Game Characters (Case Study: Hijikata Toshizo from Fate/Grand Order) Iqbal Baihaqi; Hafiz Aziz Ahmad; Dana Waskita
Journal of Games, Game Art, and Gamification Vol. 7 No. 2 (2022)
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v7i2.9113

Abstract

Movies and animations widely liked usually have good character designs. The audience often encounters elevating historical figures as one of the characters in the designed media, so it is necessary to understand what things need to be present when visualizing these characters. Hijikata Toshizo in history is a famous samurai in Japan and is a historical figure and often appointed in entertainment media such as animation, games, and comics, so Hijikata Toshizo is very popular among lovers of Japanese culture and history. The visual changes from the Hijikata Toshizo character in Japanese history to the Hijikata Toshizo character in Fate/Grand Order are analyzed so that it can be an additional reference for designers when designing characters based on historical figures. After the related data was collected, the data was later analyzed with the Manga-matrix method introduced by Hiroyoshi Tsukamoto to analyze the character design's shape, costume, and personality. According to the results of the analysis, there are similarities and variances in the character of the Hijikata Toshizo game and its historical counterpart. Each element was brought about through the use of historical evidence and the designer's creativity.