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BAHASA, TUBUH, DAN PARADIGMA PATRIARKI DALAM HUMOR KONTEMPORER INDONESIA Hermawan, Ferry Fauzi; Waskita, Dana; Sulistyaningtyas, Tri
Jurnal Pendidikan Bahasa dan Sastra Vol 17, No 1 (2017): APRIL 2017
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/bs_jpbsp.v17i1.6955

Abstract

This study aims to analyze the construction of women in Indonesia humors that appear through the application of whatsapp conversation. This analysis is based on the opinion of Crawford (2003) and Sen (2012) about gender relations, linguistics, and humors. The focus of the study is the use of indeksial meaning and polysemy in constructing a humorous story in women. After the analysis, it was found that humors developing in the application media of whatsapp conversation tended to perpetuate sexist patriarchal values such as portraying women as a highly compliant and passive. In terms of the structure, most of the humors used several techniques of misalignment to cause the value of humor in the reader's mind. Most of the female figures appeared to be in the private or domestic space. In addition, the data show that most of the humors used figurative polysemy, especially in describing sexual activities. In this case, the women were always associated with inanimate objects, such as in describing sexual activities or woman genitals. The indeksial meanings of the language used were always based on the paradigm and the interests of men that are in line with patriarchal values. This eventually led to symbolic violence on women.Keywords: humors, polysemy, symbolic violence, women
BAHASA, MASYARAKAT DAN KEKUASAAN Tri Sulistyaningtyas
Jurnal Sosioteknologi Vol. 6 No. 12 (2007)
Publisher : Fakultas Seni Rupa dan Desain ITB

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Abstract

Buku ini cukup menarik untuk dijadikan bahan pemerkaya materi Sosiolinguistik karena kajian tentang keterkaitan antara bahasa yang digunakan di masyarakat dan kekuasaan dibahas secara rinci. Diharapkan buku ini mampu memberikan wawasan paradigma baru kajian ilmu yang relatif masih muda usianya di Indonesia. Buku ini terdiri atas sebelas materi yang akan dibahas dalam setiap bab.
PEMANTAPAN KETAHANAN NASIONAL NKRI MELALUI PENDEKATAN KEBAHASAAN STUDI KASUS : Masyarakat Perbatasan di Batam Tri Sulistyaningtyas
Jurnal Sosioteknologi Vol. 7 No. 13 (2008)
Publisher : Fakultas Seni Rupa dan Desain ITB

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Abstract

An appropriate step to maintain national resilience & unity of the NKRI is by linguistic approach. In this case, the frontier community on Batam island. The basic assumption is to analyze their language, then, characteristic of the speakers might be acquired. By understanding their language, enables a strategy to be carried-out properly in guiding & socializing bahasa Indonesia to encourage awareness of nationalism & patriotism. This research-based theory consists of at least three scientific-fields. First a theory which relates to linguistic (especially sociolinguistic). Secondly, sociological-anthropology (essentially cultural). Finally the third is science of communication (particularly dynamic-communicatiion).
DIKSI DALAM WACANA IKLAN BERBAHASA INDONESIA Satu Kajian Sosiopragmatik Tri Sulistyaningtyas
Jurnal Sosioteknologi Vol. 7 No. 15 (2008)
Publisher : Fakultas Seni Rupa dan Desain ITB

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Abstract

The language used in the advertisements of both printed and electronic mass media is often unsuitable with the grammatical rules of Bahasa Indonesia. Due to the ineffective use of Bahasa Indonesia, the intended message conveyed is not accomplished. The facts show that the advertisements are expressed in simple, contextual, and familiar language to the targeted audience. This condition concerns many people. One of the reasons for the advertisements expressed in such a way is because applying the SPOK rule and effective sentences will result in long and unattractive wording. In every advertisement, a catcher "“ such as sound, picture, and verbal language "” has to be used so that the potential consumers will be directly connected to the product being advertised by listening to, looking at, and reading the catcher. The study shows that those catchers are categorized as locution, illocution, and perlocution. Further, it was found that they belong to the direct and indirect illocution having an assertive function. The wording in the advertisement should represent the intended meaning because some words could be interpreted differently by a certain cultural group of people. Therefore, the choice of words should go well with their language norm. Key words: Advertisement, Language rules, catcher, people's language norm
Marketing Politik Bukan Menjual Partai Politik Tri Sulistyaningtyas; Jejen Jaelani
Jurnal Sosioteknologi Vol. 8 No. 16 (2009)
Publisher : Fakultas Seni Rupa dan Desain ITB

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Abstract

Ideologi para pemilih politik adalah suatu domain aktivitas sosial yang menyangkut terjadinya perebutan dan distribusi kekuasaan. Pola interaksi dalam dunia politik yang terjadi sangat dipengaruhi oleh sistem nilai (value of system) yang berkembang dalam masyarakat. Karena sistem nilai dalam masyarakat selalu dinamis, pola interaksi politik dalam masyarakat pun bersifat dinamis Jika dilihat dari perkembangan-nya, politik di Indonesia mengalami banyak fase. Dilihat dari segi pemilih, interaksi politik di Indonesia meng-alami beberapa perubahan. Pada awalnya, partisipasi politik warga negara hampir sebagian besar didasarkan pada memilih partai berdasarkan kesamaan pandangan ideologi. Pemilih tersebut tidak mempertimbangkan apa dan bagai-mana program kerja partai. Pemilih-pemilih ini terbagi-bagi ke dalam partai-partai yang mengusung ideologi berbeda. Seiring
BAHASA INDONESIA DALAM WACANA PROPAGANDA POLITIK KAMPANYE PEMILU 2009 SATU KAJIAN SOSIOPRAGMATIK Tri Sulistyaningtyas
Jurnal Sosioteknologi Vol. 8 No. 17 (2009)
Publisher : Fakultas Seni Rupa dan Desain ITB

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Abstract

The analysis of implicatures made by the legislative candidates in the campaign billboards and banners shows that these two media are basically used for their political struggles. The campaign language in the media is used as an instrument for the candidates to create their good images to win the public's sympathies. To understand the implicatures of their campaign discourses, the public should understand the contextual background in which the implicatures are made. These implicatures are more suitably categorized as both their illocutionary and perlocutionary acts whose purpose are to persuades the public to vote for them, while taking into account their practical use"”maintaining the addresser-addressee social relation. Thus, like communicating, implicatures are made not only for presenting information but also maintaining the harmony of social relations. Kata kunci : implikatur, pragmatik, propaganda, ilokusi, perlokusi
Iklan Politik Televisi Modernisasi Kampanye Politik Pasca Orde Baru Tri Sulistyaningtyas; Jejen Jaelani
Jurnal Sosioteknologi Vol. 8 No. 17 (2009)
Publisher : Fakultas Seni Rupa dan Desain ITB

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Abstract

Semarak hajatan demokrasi di negeri ini seakan-akan menemui puncak pada tahun 2009 ini. Hal ini disebabkan pada tahun ini terjadi dua hajatan besar di negara ini: Pemilu legislatif dan eksekutif. Berlangsungnya pemilihan umum legislatif dan eksekutif ini menyebabkan hampir semua perhatian masyarakat tertuju pada hal-ihwal pergelaran hajatan ini.
Hidden Object Game As A Supporting Media For The Introduction Of New Vocanulary Setiasih Niode, Syarifah F; Grahita, Banung; Sulistyaningtyas, Tri
Ekspresi Seni : Jurnal Ilmu Pengetahuan dan Karya Seni Vol 25, No 2 (2023): Ekspresi Seni : Jurnal Ilmu Pengetahuan dan Karya Seni
Publisher : LPPM Institut Seni Indonesia Padangpanjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/ekspresi.v25i2.3216

Abstract

Teaching and learning new/foreign vocabulary (language) using game must consider the needs and objectives of teaching and learning. Hidden object games are a type of puzzle game that has many educational benefits. The purpose of this study is to analyze hidden object games by formulating how hidden object games can be a stimulate medium for learning vocabulary, formulating elements of vocabulary education in them, and describing the motivation to recognize and increase insight into new/foreign language vocabulary for hidden object game players. The method for analyzing hidden object games as educational media uses the basic element game theory approach by Fullerton which focuses on analysis on the formal and dramatic elements of games for learning purposes. The results of the study show that hidden object games can educate and increase the players' vocabulary knowledge independently, especially the initial level vocabulary, namely receptive types, basic noun word classes. Hidden object games can accommodate vocabulary learning at the pre-teaching stage for beginner levels. However, hidden object games have not been able to maximize their benefits for higher vocabulary educational purposes such as productive vocabulary.Keywords: Hidden object game; Educational Game; Vocabulary Learning  
Konten Kekerasan Simbolik pada Wacana Virtual Youtuber Indonesia Azhar, Ghina Zoraya; Saidi, Acep Iwan; Sulistyaningtyas, Tri; Waskita, Dana
PANGGUNG Vol 35 No 2 (2025): Representasi, Transformasi, dan Negosiasi Budaya dalam Media, Seni, dan Ruang So
Publisher : LP2M ISBI Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26742/panggung.v35i2.2886

Abstract

This study examines the usage of symbolic violence in the discourse of the live-stream of an Indonesian virtual youtuber (vtuber), Kanna Tamachi, using qualitative approach and post-structural discourse analysis (DA) method. The focus of this study is on textual elements of language violence used by the Vtuber and their relation to viewer in their social context. This study aims to examine the relations between the usage of symbolic violence and the viewer’s reception. Through the DA method, the linguistic elements of the Vtuber are specifically studied in relation to the language violence content. However, the violent language is studied in the context of local culture, the meanings of which are relevant to values, norms, and characteristics of the local culture. The result of this study confirms that the language violence used by the Vtuber in the context of local culture in East Java is not always negative or destructive. Instead, it provides positive and constructive value by attracting and entertaining viewers, and giving them senses of familiarity and closeness. It also provides economic value to the Vtuber through their status as commodities.
Perancangan Adaptasi “Gaya Stilasi” Tokoh Wayang Kulit untuk Pemanfaatan pada Virtual Reality (Studi Kasus: Tokoh Rahwana) Anwar, Akhmad Syaiful; Irfansyah, Irfansyah; Sulistyaningtyas, Tri
Ars: Jurnal Seni Rupa dan Desain Vol 26, No 1 (2023): April 2023
Publisher : Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/ars.v26i1.8871

Abstract

Wayang adalah boneka tiruan orang yang terbuat dari pahatan kulit atau kayu yang dapat dimanfaatkan untuk memerankan tokoh dipertunjukan drama tradisional (Bali, Jawa, Sunda, dan sebagainya), biasanya dimainkan oleh seseorang yang disebut dalang. Perkembangan zaman yang semakin pesat dengan pengaruh globalisasi yang mampu menggeser budaya lokal, praktis budaya lokal semakin ditinggalkan, selain itu wayang sebagai salah satu budaya yang mulai ditinggalkan karena dinilai tidak mempresentasikan anak remaja zaman sekarang Tujuan dari penelitian ini adalah merancang karakter tokoh pewayangan Rahwana yang diadaptasi dari wayang kulit purwa gagrak Jawa timur dengan gaya visual Stilasi untuk pemanfaatan pada Virtual Reality. Prosedur   penelitian yang digunakan pada penelitian ini adalah, Multimedia Development Life Cycle (MDLC). Hasil penelitian menunjukkan perancangan karakter Rahwana ini dapat diimplementasikan dalam virtual reality sehingga dapat menjadi inovasi baru dalam usaha pelestarian budaya wayang.