Muhammad Farhan Mahesa Ijlal
Universitas Muhammadiyah Gresik

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Perancangan Aplikasi Katalog Produk PT Petrosida Gresik Berbasis Android Muhammad Farhan Mahesa Ijlal; Umi Chotijah; Darmawan Aditama
Jurnal Komtika (Komputasi dan Informatika) Vol 6 No 1 (2022)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/komtika.v6i1.6997

Abstract

Tujuan penelitian ini adalah untuk merancang dan membangun aplikasi katalog produk PT. Petrosida Gresik dengan berbasis Android. Penelitian ini menggunakan metode metode Waterfall dengan menggunakan tahapan Software Development Life Cycle (SDLC). Hasil penelitian ini yaitu berupa aplikasi katalog berbagai macam produk PT. Petrosida Gresik seperti pestisida hingga bahan kimia untuk penunjang industri agrokimia dengan berbasis Android dan berdasarkan hasil pengujian black box terhadap semua input dan menjalankan fitur yang tersedia pada aplikasi didapatkan hasil yang sesuai dengan apa yang sudah dirancang dan diharapkan. Dengan aplikasi ini diharapkan dapat membantu para petani dan pelaku usaha yang bergerak di bidang pertanian dan perkebunan untuk menyelamatkan hasil panennya serta membantu pemerintah menciptakan swasembada pangan di Indonesia.
Color Recognition Educational Game using Fisher-Yates for Early Childhood Potential Development Muhammad Farhan Mahesa Ijlal; Umi Chotijah
Jurnal Inovtek Polbeng Seri Informatika Vol 7, No 2 (2022)
Publisher : P3M Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35314/isi.v7i2.2866

Abstract

To continue basic education, it is necessary to develop potential abilities by learning color recognition in early childhood. However, learning in schools today still uses boring conventional learning methods. Based on these problems, there is a need for an introductory educational game that can be easily used and carried anywhere, anytime by applying the Fisher-Yates shuffle algorithm. The aim is that educational games are not monotonous and boring to play. In this study, in addition to using the Fisher-Yates algorithm, we use the Multimedia Development Life Cycle (MDLC) as the system development method. The results of tests performed using black box testing are as expected. Therefore, this educational game can be used by parents and educators as an alternative to traditional learning tools to further develop early childhood potential in preparation for basic education.