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Journal : Jurnal Mantik

Performance analysis of Navigation AI on Commercial Game Engine: Autodesk Stingray and Unity3D Moch Fachri; Ali Khumaidi; Nur Hikmah; Nuke L Chusna
Jurnal Mantik Vol. 4 No. 1 (2020): May: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (707.523 KB)

Abstract

This research establish crowd simulation on modern game engine such as Autodesk Stingray and Unity 3D. This paper explores the navigation system of both game engine. Furthermore we compare the navigation performance for each navigation system used by those engine: The gameware Navigation which is used in Stingray as its middleware for navigation AI, and Unity Navigation used in Unity3D. We simulate the crowd simulation using scenario of crossroad and narrow-passage. Experimental result demonstrates the navigation of hundreds of agents in densely populated environments.
Development of Slum District Application in The City of Bekasi Based on Web Nur Hikmah; Nuke L Chusna; Ali Khumaidi
Jurnal Mantik Vol. 4 No. 3 (2020): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.Vol4.2020.1015.pp1803-1807

Abstract

The Government of Bekasi City through The Department of Public Housing, Settlement Areas and Lands (DISPERKIMTAN) has a program to reduce slum areas with the City Without Slum Program (KOTAKU). District data collection is currently being carried out manually by the team and then the data is entered into the information system which can only be accessed internally. Existing data are not updated quickly so it is sometimes difficult to determine policies related to development assistance. Rukun Tetangga (RT) and Rukun Warga (RW) are part of the government structure closest to the community so that if data collection is carried out by them, the data will be fast and updated. This slum application development was developed using the SDLC model of waterfall method, while the stages include analysis, system design, system implementation, and system testing. Testing the application using a black box and the results are in accordance with the scenario and expectations.