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Implementation of Education Game-Based Learning Media Kahoot! In Agribisnis at the University Of Bangka Belitung Iski Zaliman; Fransiskus Panca Juniawan; Risnina Wafiqoh; Agustina Heryati; Dwi Yana Ayu Andini; Dwi Yuny Sylfania; Umar Faruq Vista
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 8, No 3 (2023): July
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v8i3.7798

Abstract

Education is a process of changing knowledge, increasing, skills, improving attitudes and behavior of humans or groups that are trying to educate the life of the nation and humans by carrying out learning and teaching process activities as well as guidance on training learning. Among the developments in science and technology (science technology), technology applications to websites are now widely available and can facilitate the student learning process in an interactive and active way, with the application of this technology it provides opportunities for students to review information and be able to practice knowledge, as well as student skills in the learning process by enjoying the game.
PERANCANGAN TATA KELOLA TEKNOLOGI INFORMASI PADA MA DARUSSALAM PANGKALPINANG MENGGUNAKAN FRAMEWORK COBIT 2019 Umar Faruq Vista; Rapina
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 2 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i2.2079

Abstract

Both now and in the future, the governance of information technology services is evolving at a rapid pace. Information technology is essential to the performance of organizations, institutions and companies in the modern era. In addition, information technology can improve the efficiency and effectiveness of decision-making. Information technology services are used in all fields, especially in education. For example, MA Darussalam Pangkalpinang has used information technology to support academic and business activities, but it has not been audited. The school's information system has not been integrated and cannot support business processes. Based on the Control Objectives for Information and Related Technology (COBIT) 2019 framework, this research investigates the design of information technology (IT) governance at Madrasah Aliyah (MA) Darussalam Pangkalpinang. This research uses a qualitative approach, where data is collected through interviews with MA Darussalam Pangkalpinang stakeholders and literature study. This research reviews the existing information systems and uses the COBIT 2019 framework to create an IT management plan for MA Darussalam Pangkalpinang. This plan will help andsupport business processes to run in accordance with regulations and requirements, as well as improve the integration and efficiency of school information systems.