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MATHEMATICS LEARNING DIFFICULTIES OF SLOW LEARNER STUDENTS IN TERMS OF REFLEKTIF ABSTRACTION MEASUREMENT Risnina Wafiqoh; Said Akhmad Maulana; Surya Amami Pramuditya
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 11, No 2 (2022)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (453.38 KB) | DOI: 10.24127/ajpm.v11i2.4770

Abstract

Slow learner students cannot be seen physically, because there is no difference between slow learner students and normal students. Slow learner students must get special attention, especially if the student is a prospective teacher. Slow learner students have difficulties in the process, but the learning difficulties are not in accordance with the facts. This article aims to determine the learning difficulties of slow learners in terms of students' reflective abstractions. The research was conducted using qualitative methods with phenomenological methods. The study involved 8 slow learner students who were given a test to measure their reflective abstraction ability. Followed by interviews based on the results of the written test. The results of the research conducted were analyzed qualitatively. The results of tests and interviews, it is known that students' learning difficulties based on reflective abstraction measurements, are difficulties in remembering mathematical concepts, difficulties in mathematical reasoning, difficulties in providing mathematical explanations, difficulties based on mathematical problem solving strategies, time management difficulties, mathematical technical difficulties, and difficulties in understanding mathematical problems.Siswa slow learner tidak dapat dilihat secara fisik, karena tidak ada perbedaan siswa slow learner degan siswa yang normal. Siswa slow learner tentunya harus mendapatkan perhatian yang khusus, terutama jika siswa tersebut merupakan calon guru. Siswa slow learner memiliki keuslitan-kesulitan dalam proses pembelajaran matematis, namun kesulitan tersebut belum teridentifikasi sesuai dengan fakta di lapangan. Artikel bertujuan untuk mengetahui kesulitan belajar siswa slow learner ditinjau dari abstraksi reflektif siswa. Penelitian dilakukan dengan menggunakan metode kualitatif dengan metode fenomenology. Penelitian melibatkan 8 orang siswa slow learner yang diberikan tes untuk mengukur kemampuan abstraksi reflektif mereka. Dilanjutkan dengan wawancara berdasarkan hasil tes tertulis tersebut. Hasil penelitian dilakukan analisis secara kualitatif. Berdasarkan hasil tes dan wawancara, diketahui kesulitan belajar siswa ditinjau dari pengukuran abstraksi reflektif, adalah kesulitan mengingat konsep matematis, kesulitan bernalar matematis, kesulitan memberikan penjelasan matematis, kesulitan mengatur strategi penyelesaian masalah matematis, kesulitan manajemen waktu, kesulitan teknis matematis, dan kesulitan memahami masalah matematis.
MODIFIKASI PERMAINAN CAKLINGKING UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP BERHITUNG SISWA Risnina Wafiqoh; Feri Ardiansah; Fitri Anisa; Selvy Zananti
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 11, No 3 (2022)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (480.324 KB) | DOI: 10.24127/ajpm.v11i3.5365

Abstract

Kemampuan pemahaman konsep berhitung siswa di salah satu sekolah dasar di Kota Pangkalpinang masih tergolong rendah. Penelitian ini dilakukan dengan tujuan meningkatkan kemampuan pemahaman konsep berhitung siswa melalui diterapkannya permainan caklingking. Penelitian menggunakan pendekatan penelitian kuantitatif dengan metode eksperimen desain eksperimental semu berjenis the nonequivalent control gorup desain. Penelitian dilakukan di salah satu sekolah dasar di Kota Pangkalpinang dengan melibatkan siswa kelas 1A yang dijadikan sampel kelas kontrol dan siswa kelas 1B yang dijadikan sampel kelas eksperimen masing-masing sebanyak 27 siswa. Analisis data dilakukan secara kuantitatif dengan melibatkan uji normalitas baik kelas kontrol maupun kelas eksperimen nilai signifikansi yang dihasilkan dengan menggunakan uji kolmogorof smirnof melalui SPSS IBM 26 adalah 0,000 sehingga dihasilkan data yang tidak normal bagi kedua kelas tersebut. Uji homogenitas sebagai prasyarat juga telah dilakukan dengan menggunakan uji levene menghasilkan nilai signifikansi sebesar 0,109.  Uji yang dilakukan untuk menjawab hipotesis adalah uji U-Mann Whitney menghasilkan nilai signifikansi 0,049. Penelitian menghasilkan bahwa modifikasi permainan Caklingking dapat meningkatkan kemampuan pemahaman konsep berhitung siswa The ability to understand the concept of numeracy in one of the elementary schools in Pangkalpinang City is still relatively low. This research was conducted to improve students' understanding of numeracy concepts by applying the caklingking game. The study used a quantitative research approach with experimental methods of quasi-experimental design of the nonequivalent control group design. The study was conducted in one of the elementary schools in Pangkalpinang City, involving 27 students of class 1A, the control class sample, and 27 students of class 1B as the experimental class sample. Data analysis was carried out quantitatively using normality tests for control and experimental classes. The significance value generated using the Kolmogorov Smirnoff test through the SPSS IBM 26 was 0.000, resulting in abnormal data for both classes. The Homogeneity test as a prerequisite has also been carried out using the Levene test resulting in a significance value of 0.109. The test carried out to answer the hypothesis is the U-Mann Whitney test, which produces a significance value of 0.049. The research shows that modifying the Caklingking game can improve students' understanding of numeracy concepts.
Pendampingan Pembentukan Pusat Kegiatan Belajar Masyarakat (PKBM) Pendidikan Kesetaraan Pendidikan Kecakapan Hidup dan Pendidikan Keaksaraan Dzihan Khilmi Ayu Firdausi; Risnina Wafiqoh; Maulina Hendrik; Aji Kurbiyanto; Suwardian Ramadhan; Silvia Arista
Jurnal Pengabdian Pada Masyarakat Vol 7 No 1 (2022): Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (573.388 KB) | DOI: 10.30653/002.202271.40

Abstract

Education is an important component of social life. Education can be taken through formal, non-formal and informal channels. Therefore, education should not be an obstacle for any society. In fact, in one of the villages in Central Bangka Regency, the province of the Bangka Belitung archipelago, there are still many people who do not finish school. In this village, as many as 30 people did not finish elementary school, 227 people did not finish junior high school, and 280 people did not finish high school. Based on initial observations, one of the reasons is because the number of schools in the village is still limited and schools in other villages have long distances. These problems were resolved through a mentoring program for the establishment of Community Learning Activity Centers (PKBM). Assistance in the formation of PKBM resulted in the organizational structure of the PKBM management, AD ART, as well as the PKBM nameplate that was formed.
Pendampingan Pengembang Potensi SDM melalui Mutu Pelayanan Pendidikan yang Berdaya Saing Risnina Wafiqoh; Muhammad Tohir; Iski Zaliman
Jurnal Pengabdian Pada Masyarakat Vol 8 No 1 (2023): Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (234.873 KB) | DOI: 10.30653/jppm.v8i1.303

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Desa Batu Beriga terletak di kecamatan Lubuk Besar. Desa Batu Beriga memiliki penduduk sebanyak 2.281 jiwa dan luas wilayah sebesar 79,19 km2. Berdasarkan RPJMD Kabupaten Bangka Tengah permasalahan di bidang pendidikan pelaksanaan program PAUD, pendidkan dasar (SMP dan SD), dan pendidik yang belum optimal. Belum optimalnya hal tersebut disebabkan oleh mutu pendidikan yang belum merata. PkM yang dilaksanakan berupa pendampingan pengembangan potensi SDM melalui mutu pelayanan pendidikan yang berdaya saing. Program yang dilakukan akan dapat membantu program yang akan dilaksanakan pemerintah Kabupaten Bangka Tengah seperti yang tertuang pada dokumen RPJMD (2021 – 2026), yaitu program pengelolaan pendidikan dan program pendidik dan tenaga kependidikan. Adapun program yang ditawarkan adalah Pendampingan peningkatan kualitas minat baca bagi penyampaian materi tentang sistem kompetensi guru, penyampaian materi tentang metodologi penelitian, pendampingan penulisan karya ilmiah. Batu Beriga is located in the Lubuk Besar sub-district. Batu Beriga has a population of 2,281 people and an area of ​​79.19 km2. Based on the RPJMD of Bangka Tengah, problems in the field of education in the implementation of PAUD programs, basic education (junior and elementary schools), and educators are not yet optimal. This is not optimal because the quality of education is not evenly distributed. The PkM that implemented is in the form of assistance in developing human resource potential through quality educational services that are competitive. The program carried out will be able to assist programs that will be implemented by the Central Bangka Regency government as stated in the RPJMD document (2021 – 2026), namely the education management program and the program for educators and education staff. The programs offered are Assistance in improving the quality of reading interest for the delivery of material on teacher competency systems, delivery of material on research methodology, assistance in writing scientific papers.
The Development of Mathematical Problems in the Context of the Bangka Belitung Traditional House to Train Mathematical Communication Skills Selvy Zananti; Risnina Wafiqoh; Rajab Vebrian
Rangkiang Mathematics Journal Vol. 2 No. 1 (2023): Rangkiang Mathematics Journal
Publisher : Department of Mathematics, Universitas Negeri Padang (UNP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/rmj.v2i1.23

Abstract

The problem that is currently happening is that students' mathematical communication skills are still low. Based on the review where students were given questions, students were not able to make a mathematical model as a solution to solve the problem. So, this research was conducted to find out the characteristics of valid and practical mathematical questions using the context of the Bangka Belitung traditional house. The research and development model used in this study is the Borg and Gall development model. The subjects in this study were students of class VII at one of the Pangkalpinang State Middle Schools, with 40 students, consisting of 9 students in class VII B and 31 students in class VII C. Data collection techniques were conducted by interviews and questionnaires. The data analysis techniques used are descriptive quantitative and descriptive qualitative. This study develops questions with the characteristics that have been developed according to mathematical communication indicators, using the context of the Bangka Belitung traditional house, and planes.
STUDENT’S REFLECTIVE ABSTRACTION ON THE APPLICATION OF AUGMENTED REALITY-ASSISTED MATHEMATICS LEARNING MEDIA Risnina Wafiqoh; Iski Zaliman; Vika Martahayu; Muhammad Tohir; Anna Cesaria
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 2 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v12i2.6826

Abstract

Hasil observasi pada salah satu sekolah di SMA Pangkalpinang adalah banyak siswa yang mengalami kesulitan parah dalam pembelajaran matematika. Pembelajaran matematika lebih bermakna dan mudah diingat oleh siswa jika konsep yang belum mereka ketahui dapat mereka temukan sendiri. Oleh sebab itu abstraksi reflektif siswa dirasa sangat penting untuk dikembangkan. Penelitian ini bertujuan untuk meningkatkan abstraksi reflektif siswa dengan menggunakan media pembelajaran matematika berbantuan augmented reality. Penelitian dilakukan melibatkan siswa kelas X sebanyak 44 orang yang terbagi pada dua kelas. dua kelas yang dilibatkan terdiri dari satu kelas eksperimen dan satu kelas lagi sebagai kelas kontrol masing-masing berjumlah 22 siswa. Pengumpulan data menggunakan teknik tes yang diberikan saat pretest dan postest. Soal pretest dan postest sudah disesuaikan dengan indikator abtraksi reflektif sehingga dapat dipastikan kredibel dalam pengukuran abstraksi reflektif siswa. Analisis data menggunakan uji prasyarat kolmogorov smirnov dan levenenyang sebelumnya dilakukan uji N-Gain terlebih dahulu, lalu dilanjutkan dengan uji hipotesis menggunakan uji U-Mann Whitney. Hasil yang didapatkan adalah, dengan menggunakan media pembelajaran matematika berbantuan augmented reality dapat meningkatkan kemampuan abstraksi reflektif siswa. The result of observations at one of the high schools in Pangkalpinang shows that many students experienced severe difficulties in learning mathematics. Mathematics learning is more meaningful and easy for students to memorize if they are able to find the unknown concepts on their own. Therefore, students' reflective abstraction is considered very important to develop. This study aims to improve students' reflective abstraction by using augmented reality assisted mathematics learning media. The research was conducted involving 44 grade 10 students who were divided into two classes. The two classes involved consist of one experimental class and one control class; each class consists of 22 students. The data collection used is the test technique given during the pretest and posttest. The pretest and posttest questions have been adapted to indicators of reflective abstraction so that it can be ascertained that the questions are credible in measuring student’s reflective abstraction. The data analysis used is the Kolmogorov Smirnov and Levenen prerequisite tests which were previously carried out by the N-Gain test first, then continued with hypothesis testing using the U-Mann Whitney test. The results obtained show that the application of augmented reality mathematics learning media can improve students' reflective abstraction abilities
Implementation of Education Game-Based Learning Media Kahoot! In Agribisnis at the University Of Bangka Belitung Iski Zaliman; Fransiskus Panca Juniawan; Risnina Wafiqoh; Agustina Heryati; Dwi Yana Ayu Andini; Dwi Yuny Sylfania; Umar Faruq Vista
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 8, No 3 (2023): July
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v8i3.7798

Abstract

Education is a process of changing knowledge, increasing, skills, improving attitudes and behavior of humans or groups that are trying to educate the life of the nation and humans by carrying out learning and teaching process activities as well as guidance on training learning. Among the developments in science and technology (science technology), technology applications to websites are now widely available and can facilitate the student learning process in an interactive and active way, with the application of this technology it provides opportunities for students to review information and be able to practice knowledge, as well as student skills in the learning process by enjoying the game.
PENGARUH PENGGUNAAN MEDIA CORONG HITUNG TERHADAP KETERAMPILAN BERHITUNG SISWA KELAS II SD NEGERI DI SALAH SATU KECAMATAN KELAPA Sopiana Sopiana; Risnina Wafiqoh; M.Iqbal Arrosyad
Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika Vol. 4 No. 3 (2023): Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistik
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/lb.v4i3.516

Abstract

This research is prompted by the low numeracy skills in multiplication lesson with evidence of student learning outcomes that are still much below average. From this problem, the researcher used the counting funnel media on the numeracy skills of second-grade students of SD Negeri near of district Kelapa. This study aimed to determine the effect of using funnel counting media on students' counting skills in class II SD Negeri near of district Kelapa. This research is experimental research, namely quasi-experimental design, with a nonequivalent control design. The data collecting technique was a test. The data collection in this study is in the form of written essay questions. The sampling technique was a saturated sampling with a total sample of 42 students divided between the experimental class of 21 students and the control class of 21 students. The results of this study indicate that from the results of data analysis, the average value of the experimental class is 79.286 and the average value of the control class is 61.429. From the results of the hypothesis test, it was obtained that tcount is greater than ttable (5.546 > 2.021), that indicates the Ha was accepted. Thus it can be concluded that there is an effect of using the counting funnel media on the numeracy skills of second-grade students of SD Negeri near of district Kelapa