Suparni Suparni
Universitas Islam Negeri Sunan Kalijaga

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Game Edukasi Android Deck Card untuk Memfasilitasi Pemahaman Konsep Siswa Materi Pecahan Isna Firdausi; Suparni Suparni
Mosharafa: Jurnal Pendidikan Matematika Vol 11, No 3 (2022)
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (924.15 KB) | DOI: 10.31980/mosharafa.v11i3.1464

Abstract

Konsep pecahan merupakan salah satu konsep dasar yang perlu dipahami agar kemampuan mempelajari materi yang lain tidak terhambat. Namun kemungkinan terjadinya miskonsepsi pada siswa ketika belajar pecahan sangat mungkin terjadi. Diperlukan upaya untuk meminimalisir peluang miskonsepsi tersebut. Game edukasi adalah salah satu media belajar yang dapat memberikan pengaruh bagi siswa untuk memahami konsep yang dipelajari. Penelitian ini bertujuan mengembangkan aplikasi game edukasi android Deck Card yang valid untuk membantu siswa SMP/MTs memahami konsep pecahan dengan model pengembangan PPE (Planning, Production, and Evaluation). Instrumen penelitian meliputi lembar penilaian produk untuk ahli materi dan ahli media yang dipeer-review terlebih dahulu oleh expert judgment. Berdasarkan hasil uji kevalidan produk oleh ahli materi diperoleh kriteria sangat baik dengan persentase 83,82%, sedangkan dari ahli media diperoleh kriteria baik dengan persentase 74,56%. Hasil tersebut menunjukkan bahwa game edukasi yang dikembangkan valid dan layak diujicobakan pada siswa.The concept of fractions is one of the basic concepts that need to be understood so that the ability to study other materials is not hampered. However, the possibility of misconceptions in students when learning fractions is very possible. Efforts are needed to minimize the opportunities for these misconceptions. Educational games are one of the learning media that can influence students to understand the concepts studied. This study aims to develop a valid Android Deck Card educational game application to help SMP/MTs students understand the concept of fractions with the PPE (Planning, Production, and Evaluation) development model. The research instruments include product assessment sheets for the material expert and media experts who are peer-reviewed by expert judgment. Based on the results of product validity tests by material experts, the criteria were very good with a percentage of 83.82%, while media experts obtained good criteria with a percentage of 74.56%. These results indicate that the educational game developed is valid and worthy to be tested on students.
NILAI-NILAI KARAKTER DAN ETNOMATEMATIKA DALAM PERMAINAN TRADISIONAL INGKLING Safarinda Tri Handayani; Suparni Suparni
SIGMA: JURNAL PENDIDIKAN MATEMATIKA Vol 14, No 2: Desember 2022
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/sigma.v14i2.7014

Abstract

Ethnomathematics based learning is a solution for children to instill character values as well as foster a sense of love for local culture in the midst of technological advances. This study aim to conduct a literature review related to ethnomathematics, namely the relationship between mathematics and culture, especially in Javanese culture, one ofwhich is traditional games. The method used in this research is SLR (Systematic Literature Review). The data collection technique was carried out by documenting and reviewing five articles related to character values and ethnomathematics in the Ingkling traditional game published in the period 2017 to 2021 from the Googe Scholar database. The data analysis technique used is to identify, evaluate, and intepret all available in research. Based on the results of the study, it was found that there are ethnomathematics in the traditional game of Ingkling which has many roles, one of which can be used by junior high school students to understand the concept of opportunity. In addition, these traditional games also contain cultural values and character values in them.