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ALTERNATIF PEMBELAJARAN PAJAK BERBASIS TEKNOLOGI BAGI SEKOLAH MENENGAH ATAS DI TANGERANG SELATAN Romi Juliani Putri; Elida Rahmawati; Agustine Dwianika; Augury El Rayeb; Fitriyah Nurhidayah
 Jurnal Abdi Masyarakat Multidisiplin Vol. 1 No. 3 (2022): Desember: JURNAL ABDI MASYARAKAT MULTIDISIPLIN
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jammu.v1i3.298

Abstract

Seringkali pajak dianggap sesuatu yang sulit bagi para siswa, terdapat perhitungan dan pembelajaran yang terus menerus bagi pengelola pajak agar tetap dapat menyesuaikan kebijakan terbaru, termasuk di masa pandemi Covid-19. Salah satu calon pengelola pajak dan bahkan wajib pajak adalah para siswa menengah atas yang mendapatkan pelajaran akuntansi dan pajak. Karenanya tim Pengabdian kepada Masyarakat (PkM) melihat permasalah kendala pembelajaran mata kuliah akuntansi khususnya perpajakan menjadi hal penting yang perlu menjadi fokus utama penanganan program edukasi pajak. Tim PkM selama ini telah berfokus meneruskan agenda edukasi pembelajaran yang efektif dan efisien khususnya pada tataran sekolah menengah atas khususnya SMK (Sekolah Menengah Kejuruan) jurusan akuntansi di Tangerang Selatan. Kegiatan PkM ini merupakan upaya mendukung pembelajaran pajak agar tidak lagi dianggap sulit dan membosankan bagi para siswa. Kegiatan seminar dilakukan dengan mengumpulkan sejumlah 40 siswa dari sekolah menengah yang terlibat, dan melakukan interview terhadap peserta. Hasil interview memperlihatkan bahwa terdapat peningkatan pengetahuan siswa terhadap materi terkini seputar alternatif pembelajaran pajak dengan teknologi yang memungkinkan belajar pajak menjadi mudah, menarik, dan tidak lagi terasa sulit. Metode pengukuran interview menunjukkan bahwa siswa yang semula tidak mampu menjawab pertanyaan yang diberikan, menjadi mampu untuk menjawab pertanyaan tersebut.
PENINGKATAN PEMAHAMAN PAJAK BERBASIS WEB-GAMES ULAR TANGGA PAJAK PADA SISWA SEKOLAH MENENGAH KEJURUAN LETRIS Agustine Dwianika; Augury El Rayeb; Siti Rahma Anggraini; Fiqkri Ardiyanto Nugroho; Elida Rahmawatie; Tasbita Fitria Sarwono; Arya Saraswati; Anita Pepbriani; Nuzul Rahmadani
 Jurnal Abdi Masyarakat Multidisiplin Vol. 1 No. 3 (2022): Desember: JURNAL ABDI MASYARAKAT MULTIDISIPLIN
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jammu.v1i3.321

Abstract

Students' understanding of taxation can be achieved not only through print media such as textbooks or learning videos found on existing social media. The purpose of this community service activity is to provide a new way to increase the tax knowledge of Letris Vocational School students by playing online games (Web-Games) in the form of snakes and ladders on one of the sites provided. Web-Games is a technology that is used to play games using a device that is connected to an internet connection. This technology-based Community Service Activity (PkM) of Pembangunan Jaya University begins with a survey conducted by the team, coordinating the time and place of implementation, carrying out user requirements stages, and testing the tax snake ladder web games, and the final stage of evaluation. All stages went well although there was a time constraint on the participants' willingness to remember that the implementation was carried out during the school holidays. This PkM involves 52 Letris Vocational School students who are members of the Accounting Department and participate in the user requirements and socialization stages of this web game. The PkM team conducted a pre-test and post-test on respondents to increase their understanding of tax theory and practice. This comparison was carried out before and after the participants played the game manually and web-based. The results show that the participants' understanding of taxes increases both in terms of theory and practice of taxation in accordance with the provisions of generally accepted tax laws. The evaluation results show that this PkM activity is beneficial for partners, and needs to be expanded not only in one school but in a wider forum.
Edukasi Pajak Kaum Millenial Berbasis Web Games Agustine Dwianika; Augury El Rayeb; Fitriyah Nurhidayah
Jurnal Pengabdian Pada Masyarakat Vol 7 No 4 (2022): Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (507.114 KB) | DOI: 10.30653/002.202274.224

Abstract

WEB GAMES-BASED MİLLENNİAL TAX EDUCATİON. This Community Service Activity (PkM) aims to provide solutions for the Subject Teachers' Conference (MGMP) on: 1). declining interest in learning for high school students during the pandemic; 2). lack of attractive tax teaching support facilities and infrastructure at the high school level; 3). lack of knowledge and skills of teachers in technology-based learning, especially taxation subjects. In addition, to support partner programs as well as the government's national program in creating a tax-aware golden generation in 2045, the PkM team utilizes research on tax assistance activities, tax education, and the use of tax technology that has been done previously by: (1) formulating two types of easy games and already known by students, namely Snakes & Ladders and Tax Uno Cards, have become web-based games to make them more attractive; (2) direct introduction of the two web games to accounting teachers and develop input from teachers, in order to improve the program including facilities and infrastructure; (3) direct socialization to students in a series of Web games for the Tax Awareness Gold Generation which were made interactive, competitive and interesting. The results show an increase in the learning interest of 100 students involved, obtaining support for facilities and infrastructure, and increasing teacher knowledge and skills in technology-based learning in taxation subjects by more than 70%. Participants feel that web games-based tax learning is more fun as enrichment material and test preparation activities are more fun and more competitive than the usual practice questions.
Sistem Rekomendasi Personalisasi Pembelajaran Mahasiswa untuk Prediksi Karir dan Sertifikasi Kompetensi yang Tepat Safrizal Safrizal; Chaerul Anwar; Augury El Rayeb; Yohana Citra Simamora; Acce Venio Hasugian; Javier Alvino Alfian
Jurnal Informatika Dan Tekonologi Komputer (JITEK) Vol. 5 No. 2 (2025): Juli : Jurnal Informatika dan Tekonologi Komputer
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jitek.v5i2.5514

Abstract

In the era of digital and globalization, the need for graduates who have competencies in accordance with industry demands is becoming increasingly important. Students often face difficulties in determining the right direction of learning, both for career development and achieving competency certification. This study aims to develop a personalized recommendation system for student learning that is able to predict appropriate career paths and recommend relevant certifications. This system utilizes a data-driven approach using data mining and machine learning techniques, by processing academic data, interests, expertise, and current industry trends. The recommendation system algorithm used includes a content-based and collaborative approach, which are combined to produce more accurate and adaptive results. This system is designed to provide learning suggestions in the form of courses, additional training, and external certifications that support students' career goals. Initial test results show that the system is able to improve students' understanding of their potential and career prospects. Thus, this system is expected to be an innovative solution in supporting the personalization of future-oriented higher education.