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Meningkatkan Keterampilan Menulis Puisi Menggunakan Media Gambar di Kelas III SD Negeri 106448 Bagan Serdang: Bahasa Indonesia Syarifah Ainun Harahap
Tematik: Jurnal Penelitian Pendidikan Dasar Vol. 1 No. 1 (2022)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1407.536 KB) | DOI: 10.57251/tem.v1i1.463

Abstract

This study aims to determine the improvement of poetry writing skills using picture media in third grade students of State Elementary School 106448 Bagan Serdang for 2020/2021 Academic Year.The type of this study used is Classroom Action Research (CAR). In this study, researchers are involved or collaborate in learning activities. The researcher used the action research model of Kemmis and Taggart. This research was conducted in two cycles which included planning, implementation, observation and reflection activities. The subjects in this study were third grade students of State Elementary School 106448 Bagan Serdang, totaling 35 students. The instruments used are observation and tests. Observation data were analyzed by descriptive qualitative while the test results were analyzed by descriptive quantitative percentages.The results showed that the poetry writing skills of third grade students of State Elementary School 106448 Bagan Serdang using picture media had increased. This is evidenced by the increase in the percentage of students' writing skills test results in the pre-cycle with a percentage of 2.9% increasing to 68.6% in the first cycle and increasing in the second cycle to 97.1%.
Pengaruh Media Papan Tusuk Huruf Terhadap Kemampuan Membaca Dengan Menggabungkan Huruf Vokal dan Konsonan Siswa kelas 1 SDN 101744 Desa Kelambir Mastari Ramadhani; Syarifah Ainun Harahap; Mulkan Andika Situmorang
Jurnal Teknologi Pendidikan Dan Pembelajaran | E-ISSN : 3026-6629 Vol. 1 No. 3 (2024): Edisi Januari - Maret
Publisher : CV. ITTC INDONESIA

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Abstract

This study aims to improve the quality of the use of learning media in the teaching and learning process of students. With this learning media, students are motivated and interested in exploring the learning taught by educators in the classroom. The researcher used an experimental researchtype by making a media and collecting data on the number of students in grade 1 SD Negeri 101744 Desa Klambir, as well as conducting tests, interviews and documentation to educators and school principals. The data used by the researcher is the research sample and the distribution of pre-test and post-test. taken from 23 students in class 1 A (experimrntal class) and 20 studens in class 1 B (control class), the result of the study resulted in the experimental class pre-test 480,5 and control class pre-test 416 from all students, then the results from research from research post-test experimental class 190,5 and post-test control class 169,5 of all students.
Meningkatkan Kemampuan Menulis Surat Resmi pada Siswa Sekolah Dasar Melalui Pembelajaran Kontekstual (CTL) Rumanti Pintubatu; Fahmi Ashari S Sihaloho; Syarifah Ainun Harahap
REKOGNISI : Jurnal Pendidikan dan Kependidikan Vol 6 No 2 (2021)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Universitas Nahdlatul Ulama Sumatera Utara

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Abstract

This study explores the effectiveness of the Contextual Teaching and Learning (CTL) method in enhancing the ability of fifth graders at SDN No. 101906 Pagar Jati to write official letters. Traditional teaching methods, where the teacher predominantly lectures and students passively listen and take notes, have been found insufficient in developing the necessary competencies for effective letter writing. CTL, by integrating real-life contexts into learning, promises a more engaging and effective approach. This action research, conducted over two cycles, utilized observation, written tests, and documentation as methods of data collection. Findings indicated significant improvements in students' writing abilities from 43.75% competency in the first cycle to 81.25% in the second, showcasing CTL’s potential to significantly transform educational practices and outcomes.
Pengembangan Permainan Monopoli Sebagai Media Pada Materi Puisi Kelas IV SDN 105352 Pasar Miring Kecamatan Pagar Merbau Yesi Wulandari; Syarifah Ainun Harahap; Nuri Ramadhan
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 1 No. 3 (2024): Juli - September
Publisher : CV.ITTC INDONESIA

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Abstract

This development research aims to explain the procedures for developing monopoly game media and analyze student responses to monopoly game media. The development of monopoly game media was carried out to foster students' enthusiasm for learning in poetry material. Apart from that, this media was developed in accordance with the characteristics of students and the students' learning environment, namely the school environment implements a teaching and learning process through collaboration between subject matter and the natural environment, so that the learning process is done while learning. play. This research includes Research and Development research using the ADDIE (Analize, Design, Develop, Implement, Evaluate) development model which was tested on 30 class IV students at SDN 105352 Pasar Miring, Pagar Merbau District. Data collection techniques in this research used questionnaires, interviews, observation and documentation. Data analysis techniques use quantitative data analysis and qualitative data analysis. This monopoly game media was developed as a learning medium for poetry material for class IV Indonesian language subjects at SDN 105352 Pasar Miring, Pagar Merbau District. This monopoly game media product has several components, namely a container, game board, manual and answer key, icon cards, dice and player miniatures. This research and development produces monopoly game learning media products. The validation results for the monopoly game media product obtained valid criteria with a score from the material expert validator of 97.5%, the media design expert validator 87.5%, the learning expert validator 95%. The monopoly game media also received a positive score from student responses, namely 97.5%. Based on the student response criteria, the monopoly game media as a medium for learning poetry material in Indonesian subjects is positive.
Pengembangan Media Bergambar Flipbook Pada Pembelajaran Ilmu Pengetahuan Sosial Siswa Kelas IV Sekolah Dasar 101965 Kotasan Tahun Ajaran 2023/2024 Tri Puja Suriandari; Syarifah Ainun Harahap
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 1 No. 3 (2024): Juli - September
Publisher : CV.ITTC INDONESIA

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Abstract

The aim of this research is to determine the development and feasibility of flipbook learning media. This research is research and development (R&D) using the Borg-Gall method. The data taken from this research are media experts, material experts, teacher responses, and student responses. The results of the research show that the flipbook learning media is suitable for use as a learning media for social studies subjects for class IV students at SDN 101965 Kotasan. This is proven by 98% of the questions being assessed by media experts, 94% by material experts, 93% by teachers, and 94% by students. Based on these results, it can be concluded that the flipbook learning media is suitable for use as a learning media for social studies subjects for class IV students at SDN 101965 Kotasan.