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All Journal Cakrawala Pedagogik
Silfiani Indri
Program Studi Pendidikan Matematika Universitas Jambi

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THE PRACTICE OF USING INTERACTIVE MEDIA WITH AUGMENTED REALITY (AR) BASED ON STEAM (SCIENCE, TECHNOLOGY, ENGINEERING, ARTS AND MATHEMATICS) IN STUDENT LEARNING Husni Sabil; Novferma Novferma; Silfiani Indri
Cakrawala Pedagogik Vol. 6 No. 2 (2022): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v6i2.335

Abstract

The purpose of this study was to describe the practicality of interactive learning media with augmented reality (AR) based on STEAM in learning mathematics in junior high school. This study uses the ADDIE type of research and development method. The subjects of this study were 2 schools consisting of 1 school for the experimental class (15 students) and 1 school for the control class (15 students). The number of teachers involved was 2 teachers for the class. The data collection technique used a questionnaire aimed at teachers and students. The results of the study can be concluded that STEAM-based augmented reality practicum can improve the quality of mathematics learning in junior high school. The results showed that for the individual test, namely 2 teachers who teach mathematics subjects, the percentage was 88.20%. are in the practical category, while in the small group trial, namely 15 students, the percentage of 90.24% is in the very practical category. This study implies that research results can be input for teachers to optimize media and learning approaches, one of which is the use of the STEAM approach with augmented reality media
PRACTICAL USE OF TEACHING MATERIALS IN THE FORM OF COMIC MATH USING REALISTIC MATHEMATICS EDUCATION (RME) APPROACH IN LEARNING IN JUNIOR HIGH SCHOOL STUDENTS Novferma Novferma; Nizlel Huda; Silfiani Indri
Cakrawala Pedagogik Vol. 6 No. 2 (2022): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v6i2.336

Abstract

The purpose of this study was to determine the practicality of Teaching Materials in the form of Mathematical Comics using the Realistic Mathematics Education (RME) approach in learning for junior high school students. Comics are reading materials that are generally more in demand than textbooks by children, especially teenagers. Based on its characteristics, comics contain stories in the form of: Images and text are loaded in text balloons and presented in the form of panels. If comics are presented like the application of a realistic mathematical approach, especially in learning mathematics, it is expected to create an interesting learning atmosphere for students. This research is a development research with ADDIE model. The population in this study were all students of class X SMAN 1 Jambi. While the sample is class X-1 as many as 15 students. The instruments in this study were individual tests by teachers and small group tests by students. Based on the analysis of the data, it was found that the results obtained from the teacher's response questionnaire were 89.40% including practical criteria and student assessments in the form of small group tests 92.40% with very practical criteria. Results Based on the assessment, the mathematical comics developed are valid and can be used as additional material.