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Journal : joincs journal of informatics network and computer science

Pocong Rush: Endless Runner Game Based On Finite State Machine Matahari Bhakti Nendya; Daru Redono
JOINCS (Journal of Informatics, Network, and Computer Science) Vol 5 No 1 (2022): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3192.253 KB) | DOI: 10.21070/joincs.v5i1.1592

Abstract

Endless runner Game is a Game where the player will move continuously indefinitely to get the highest point in the Game. Endless runner Game is synonymous with challenges in the form of obstacles and collective items. This study focuses on setting challenges in the non-playable character (NPC) behavior so that they can provide more dynamic challenges. Obstacle, player and NPC settings use the Finite state Machine method which is implemented in an html 5 based Game engine Construct. The implementation results are in the form of an html 5 Game which is then tested through 2 testing stages, namely blackox testing and beta testing. The test results using blackbox testing show that all functionality in the Game can run well, including the behavior of NPCs based on the designed FSM. Beta testing shows that the majority of respondents who have played endless runner Games stated that they like horror Games with local content nuances and the impression of humor and that the average Game difficulty level based on NPC responses to players is 63.75%.
Pipa vs Landa: Game-Based Learning Based on Gamification in Elementary School Mathematics Learning Matahari Bhakti Nendya; Tiar Dwi Kristianto; Aditya Wikan Mahastama
JOINCS (Journal of Informatics, Network, and Computer Science) Vol. 8 No. 1 (2025): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/joincs.v8i1.1639

Abstract

Learning is an essential component of human existence. One of the learning opportunities in the educational context is available at school, where instruction is typically delivered orally and accompanied by visuals. Using activities to learn is an option that can increase student interest in certain subjects. Game-based learning is a form of education in which students play a game to aid in their education. This study attempts to employ the Pipa vs. Landa learning game's gift and combo system so that elementary school students are more motivated to learn mathematics. The average GEQ Core Module test results are 4,6 for positive affect, 3,9 for competence, 4,59 for sensory and imaginative immersion, 2,46 for flow, 1,25 for tension, 2,36 for challenge, and 1,39 for negative effect. The average scores on the GEQ Post-Game Module test were 4.36 for positive experience, 1.64 for fatigue, 1.2 for negative experience, and 2.20 for the return to reality. This game provides a superior experience for elementary school students.