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The Implementation of Flipped Classroom Learning Model Using Moodle To Increase Students’ Higher Order Thinking Skills Huzaima Mas'ud; Herman Dwi Surjono
Journal of Educational Science and Technology (EST) Volume 4 Number 3 December 2018
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1143.67 KB) | DOI: 10.26858/est.v1i1.6521

Abstract

This study aims to reveal the differences in the learning achievement based on higher order thinking skills of the students using flipped classroom learning model with moodle media on simulation and digital communication subjects and that of those using the conventional learning model with printed book media. This research was a quasi experiment in the form of pre-test and post-test group. The population was all students of class X TKJ SMK Negeri 3 Kab.Pinrang, totaling 62 students. The sample was established using intact group technique based on the existing class. The data were collected through a test to measure student learning achievement based on higher order thinking skills, a questionnaire with Likert scale, and documentation. Measurements were based on students’ learning achievement scores and responses to the flipped classroom learning model. The data were analyzed using the descriptive statistics and inferential statistics. The results shows that, there were differences in students’ learning outcomes based on higher order thinking skills using flipped classroom learning model with moodle media on simulation and digital communication subjects compared with learning outcome using conventional learning model / lecture with printed book media, namely the mean of experimental class groups 30.41 while the control class group 27.70 from the highest score 35 in the experimental class and 33 in the control class and proved by results of hypothesis testing with a probability value of 0.032 < 0.05 H1 accepted.
Pengembangan Aplikasi Group Discussion Berdasarkan Multiple Intelligences Bait Syaiful Rijal; Dian Novian; Huzaima Mas’ud; Akhi Ha Runi Nur Rahayu
Jurnal Teknik Vol 20 No 2 (2022): Jurnal Teknik
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/jt.v20i2.285

Abstract

Proses pembelajaran diarahkan untuk dapat berfokus pada bagaimana membuat peserta didik untuk berpartisipai aktif. Salah satu metode dalam meningkatkan partisipasi aktif peserta didik adalah melalui metode diskusi. Observasi dilapangan ditemukan bahwa pendidik mengalami kesulitan dalam proses penentuan pembagianan kelompok diskusi. Pembagian kelompok diskusi diharapkan mempertimbangkan ranah kecerdasan peserta didik agar lebih efektif. Berdasarkan permasalahan, perlu dilakukan penelitian dengan tujuan merancang serta mengembangkan aplikasi sistem pendukung keputusan terkait masalah pembentukan kelompok diskusi dengan mempertimbangkan multiple intelligences peserta didik. Penelitian yang dilakukan berupa research and development menggunakan model pengembangan waterfall. Pembobotan yang digunakan dalam pengambilan keputusan menggunakan model simple additive weighting. Pengujian kualitas dari aplikasi yang dikembangkan menggunakan standar Web-QEM. Hasil pengujian mendapatkan kesimpulan bahwa aplikasi group discussion berdasarkan multiple intelligences memenuhi penilaian standar kualitas.
Pemanfaatan Produk Google Serta Situs PHET (Physics Education Technology) Sebagai Media Pembelajaran Fisika Berupa Stimulus Huzaima Mas’ud; Maemunah M
Al-Ishlah: Jurnal Pendidikan Islam Vol 20 No 2 (2022): Al-Ishlah: Jurnal Pendidikan Islam
Publisher : IAIN PAREPARE

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (727.982 KB) | DOI: 10.35905/alishlah.v20i2.3100

Abstract

Education is one of the needs that must be met, where education is a process that will develop self-potential. Covid-19 has had a huge impact in various fields, one of which is in the field of education. This outbreak requires a change in the learning process that previously met face to face in class to distance learning which is carried out online. Teachers as educators must be good at utilizing existing technology to develop learning media in an effort to create an interactive learning. One of the problems that are often encountered in making learning media is practical learning on physics materials. One example is the creation of media using Google products and the “PhET (Physics Education Technology)” website. Physics learning is in the form of products (outcomes) such as concepts, principles, laws and theories so that media are needed to achieve these characteristics. Simulations in PhET are interactive and designed in an animation-like form to make it easier to do practicals. PhET already has more than 100 simulations of learning materials that can be used in various lessons. This study aims to describe the use of Physics learning media in the form of web-based electronic modules PhET (Physics Education Technology) using Google Sites on physics material. The method used in this study is a literature study method, literature review with the source of the data obtained is a secondary data source. This learning media is designed to help students learn independently.
Pengembangan Aplikasi Group Discussion Berdasarkan Multiple Intelligences Bait Syaiful Rijal; Dian Novian; Huzaima Mas’ud; Akhi Ha Runi Nur Rahayu
Jurnal Teknik Vol 20 No 2 (2022): Jurnal Teknik
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/jt.v20i2.285

Abstract

Proses pembelajaran diarahkan untuk dapat berfokus pada bagaimana membuat peserta didik untuk berpartisipai aktif. Salah satu metode dalam meningkatkan partisipasi aktif peserta didik adalah melalui metode diskusi. Observasi dilapangan ditemukan bahwa pendidik mengalami kesulitan dalam proses penentuan pembagianan kelompok diskusi. Pembagian kelompok diskusi diharapkan mempertimbangkan ranah kecerdasan peserta didik agar lebih efektif. Berdasarkan permasalahan, perlu dilakukan penelitian dengan tujuan merancang serta mengembangkan aplikasi sistem pendukung keputusan terkait masalah pembentukan kelompok diskusi dengan mempertimbangkan multiple intelligences peserta didik. Penelitian yang dilakukan berupa research and development menggunakan model pengembangan waterfall. Pembobotan yang digunakan dalam pengambilan keputusan menggunakan model simple additive weighting. Pengujian kualitas dari aplikasi yang dikembangkan menggunakan standar Web-QEM. Hasil pengujian mendapatkan kesimpulan bahwa aplikasi group discussion berdasarkan multiple intelligences memenuhi penilaian standar kualitas.
Pengembangan Multimedia Pembelajaran Interaktif Berbasis Android Menggunakan Smart Apps Creator (SAC) Huzaima Mas'ud; Arip Mulyanto; Bait Syaiful Rijal; Muthia Muthia; Maemunah M
Jurnal Teknik Vol 21 No 1 (2023): Jurnal Teknik
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/jt.v21i1.308

Abstract

The learning process today requires us to use various kinds of learning media to mediate various kinds of student learning styles, one of which is in terms of attracting students' interest in learning and improving learning outcomes. The purpose of this study is to see the advantages of SAC, especially the suitability of SAC to be used as a tool in the development of interactive multimedia learning, this research design will discuss the design of SAC for certain subject matter. In the development of this learning media using R&D research methods that have been modified according to the needs of media development. The results of this study concluded that from the aspect of the appearance of the learning media it was very interesting, the aspect of the content of the material was very feasible and the aspect of usefulness was very useful. The results of student assessment based on the display aspect get a percentage score of 53.3% or very interesting, student assessment based on the content aspect gets a percentage score of 56.7% or very feasible, while the usability aspect gets a percentage score of 56.7% or very useful.