Pramujiono Cahyadi
Universitas Muhammadiyah Malang

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HOW LISTENING DEEMED AS THE MOST DIFFICULT ENGLISH SKILLS DURING ONLINE LEARNING AMONG STUDENTS? Triastama Wiraatmaja; Lovie Kartika Sari; Pramujiono Cahyadi
Premise: Journal of English Education and Applied Linguistics Vol 11, No 3 (2022): Premise Journal: e-ISSN 2442-482x, p-ISSN 2089-3345
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/pj.v11i3.4969

Abstract

Despite the growing interest in online learning over the past years, Indonesian students had to adjust to online interactions. Thus, Indonesian students, in general, still needed to be thoroughly instilled in this learning mode due to various challenges. This qualitative research aimed to discover the most difficult English skills during online learning from Indonesian students’ perspectives. This research utilized a survey design to rank the complex English skills; Writing, Speaking, Listening, and Reading. There were 55 students from different majors as participants from various universities in Indonesia who already partake in English courses by undergoing online mode. The instruments in this research are questionnaires regarding how one of the English skills is regarded as the most difficult during online learning, including the cause and methods to lessen the difficulty of obtaining thorough explanations. Critical Discourse Analysis was utilized as a data analysis technique to comprehend multiple perspectives better; in educational and non-educational contexts. The findings discovered that the majority of the participants deemed listening as the most difficult one. This research also discovered the factors that made listening difficult among students and the methods devised to lessen the difficulties in listening during online learning.
ENHANCING STUDENTS’ ENGLISH SPEAKING ABILITY THROUGH VRCHAT GAME AS LEARNING MEDIA Pramujiono Cahyadi; Daffa Indra Arya Wardhana; Wildan Isa Ansori; Rafika Rabba Farah
Journal of Research on Language Education Vol 3, No 2 (2022)
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jorle.v3i2.2135

Abstract

Era 5.0 or Society 5.0 is a human-centered technology-based era that aims to create convenient and efficient living circumstances and provide further innovation in the life sustainability area. Era 5.0 is visualized as capable of creating a multinational society, whether in business, social, and educational environments. Thus, English should be noted as a crucial matter needed in communicating and takes part in living within era 5.0 in the future. The current research was conducted because of the limited exploration in the previous study that discusses online game VRChat as a learning medium to enhance students’ English speaking ability. Therefore, this paper aims to fill the gap by investigating and exposing the VRChat game’s value as a learning medium to improve students’ ability to speak English. Mixed method research was applied in the current study to analyze and ensure the VRChat game’s advantages for enhancing students’ speaking ability. Moreover, interviews and testing were used as the instrument in this research. A random sampling of four students who have done taking the FLSP (Foreign Learning for Specific Purposes) course as the current study’s subject. Additionally, the analysis was done using descriptive statistics and hierarchical charts using Nvivo 12 plus. This study showed the use of VRChat games as a learning medium increased students’ ability to speak English, specifically on their accuracy and fluency. This research implies that the VRChat game can support English teaching as the learning media, especially in speaking subjects.