Fairuz Iqbal Maulana
Bina Nusantara University

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Introduction to Sumba’s traditional typical woven fabric motifs based on augmented reality technology Fairuz Iqbal Maulana; Bening Insaniyah Al-Abdillah; Ruth Rade Awang Pandango; Andini Putri Maharani Djafar; Frihandhika Permana
Indonesian Journal of Electrical Engineering and Computer Science Vol 29, No 1: January 2023
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v29.i1.pp509-517

Abstract

Sumba woven cloth is one of the points of pride in East Sumba and West Sumba. The process of making Sumba woven cloth is not easy, making the patterned cloth is really valuable. These various motifs have their own stories behind them. Sumba woven fabric is one of the cultural heritages that must be preserved. One way to preserve this cultural heritage is implementing technological developments, such as augmented reality (AR) technology on smartphones. The combination of culture and technology can play a role in preserving Indonesia's cultural diversity. In applying this technology, we use the analysis, design, development, implementation, and evaluation (ADDIE) method starting from the stages of analysis, design, development, implementation, and evaluation. In an implementation, there will be a woven fabric catalog book that becomes a marker to bring up a 3D model of Sumba woven fabric that has been knitted in the form of clothes. The results revealed that the shortest distance between the marker and the camera at which 3D objects may be displayed is 20 cm, and the marker's reading angle is just approximately 0°-45°. The average duration observed is 0.056 seconds, and the average speed obtained is 8.92 meters per second.
FunAR-furniture augmented reality application to support practical laboratory experiments in interior design education Fairuz Iqbal Maulana; Baskoro Azis; Tiara Ika Widia Primadani; Pangeran Rasyach Artha Hasibuan
Indonesian Journal of Electrical Engineering and Computer Science Vol 31, No 2: August 2023
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v31.i2.pp845-855

Abstract

Practical learning in the laboratory has been limited due to the COVID-19 pandemic. Conventional education must adapt to increasingly digital technological developments. The design of interactive learning media with augmented reality technology can be a solution and support the previous conventional learning. FunAR is a Furniture Augmented Reality Application developed using the analysis, design, development, implementation, and evaluation (ADDIE) method consisting of ADDIE. In its implementation, the FunAR application will provide basic information about existing equipment in Lab Furniture, accompanied by 2D images, and augmented reality technology that creates 3D objects from each piece of equipment in Lab Furniture. From 15 student respondents, the results reveal that distance, angle, and device specifications significantly impact camera marker reading. A distance of 20 cm to 80 cm and an angle of 25° to 100° can display 3D objects. Likewise, the camera’s ability to process reading markers is better on smartphones with better hardware specifications. The results of the respondents showed that 80% of respondents were satisfied with the FunAR application.