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Pembangunan Perangkat Lunak Multimedia Berbasis Android Untuk Pembelajaran Perangkat Keras Komputer Menggunakan MDLC Harya Bima Dirgantara
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 9 No. 2 (2022): Sains dan Teknologi
Publisher : Research and Community Service INSTITUT TEKNOLOGI DAN BISNIS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/kalbiscientia.v9i2.366

Abstract

The purpose of the research conducted is to develop a software application for learning media to introduce computer hardware based on Android, this learning media is very suitable for people who do not understand about computer hardware. The method for conducting research and designing the software uses the MDLC method or stands for Multimedia Development Life Cycle, this method is very appropriate and suitable to support the research. The Android-based application is designed with the Java programming language, because the basic programming language of the application is made. The expected result of this research is that the application will be useful for the general public or students who want to learn about computer hardware.
Pembangunan Perangkat Lunak Multimedia Berbasis Android Untuk Pembelajaran Perangkat Keras Komputer Menggunakan MDLC Harya Bima Dirgantara
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 9 No. 2 (2022): Sains dan Teknologi
Publisher : Research and Community Service INSTITUT TEKNOLOGI DAN BISNIS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/kalbiscientia.v9i2.366

Abstract

The purpose of the research conducted is to develop a software application for learning media to introduce computer hardware based on Android, this learning media is very suitable for people who do not understand about computer hardware. The method for conducting research and designing the software uses the MDLC method or stands for Multimedia Development Life Cycle, this method is very appropriate and suitable to support the research. The Android-based application is designed with the Java programming language, because the basic programming language of the application is made. The expected result of this research is that the application will be useful for the general public or students who want to learn about computer hardware.
Kajian Literatur Kurikulum E-sport dan Perkembangan Industri Game Harya Bima Dirgantara; Tedi Lesmana Marselino; Yulia Ery Kurniawati
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 10 No. 1 (2023): Sains dan Teknologi
Publisher : Research and Community Service INSTITUT TEKNOLOGI DAN BISNIS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/kalbiscientia.v10i1.1799

Abstract

The rapid development of the game industry has made games a part of today's life. Games that were used only as entertainment have penetrated into the field of sports, which is called e-sport. E-sport has also begun to develop in Indonesia, as evidenced by the presence of several e-sport teams and professional competitions in Indonesia. In this proposal, the development of an e-sport curriculum is proposed. The goal is for an organization/industry body/school that views e-sports as a new sports culture and is ready to support and whenever possible participate in developing prospective e-sport athletes to be more skilled, focused, and disciplined, as well as sportive. Training and development are systematically designed so that prospective e-sport athletes can obtain the right learning outcomes. The result of this program is the design of an e-sport curriculum that can educate people to become e-sport athletes who are disciplined, agile, responsible, trained, and purposeful.
Analisis Pengaruh Fitur User Interface Ramah Pengguna Terhadap Tingkat Loyalitas Pelanggan di Tokopedia septanto, henri; Ari Hidayatullah; Harya Bima Dirgantara
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 11 No. 02 (2024): Jurnal Sains dan Teknologi
Publisher : Research and Community Service INSTITUT TEKNOLOGI DAN BISNIS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/kalbiscientia.v11i02.4324

Abstract

This research aims to analyze the influence of user-friendly user interface features on the level of customer loyalty in the Tokopedia application. In an increasingly advanced digital era, user experience is a crucial factor in maintaining and increasing customer loyalty. Tokopedia, as one of the largest market place platforms in Indonesia, continues to develop UI features that make navigation easier, increase interaction and enrich the shopping experience. This research uses a survey method involving 50 active Tokopedia users to collect data regarding their perceptions of the application's UI features. Data analysis was carried out using simple quantitative descriptive processing techniques to identify the relationship between user-friendly UI and customer loyalty. The research results show that there is a significant positive correlation between intuitive and easy-to-use UI features and the level of customer loyalty. Users who feel comfortable and satisfied with the application interface tend to make repeat transactions more often and recommend Tokopedia to others. These findings emphasize the importance of investing in user-friendly UI development as a strategy to increase customer satisfaction and loyalty in the competitive e-commerce market.Keywords: user interface, loyalty, application, market place
Analisis Pengaruh Fitur User Interface Ramah Pengguna Terhadap Tingkat Loyalitas Pelanggan di Tokopedia Septanto, Henri; Ari Hidayatullah; Harya Bima Dirgantara
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 11 No. 02 (2024): Jurnal Sains dan Teknologi
Publisher : Research and Community Service UNIVERSITAS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/kalbiscientia.v11i02.4324

Abstract

This research aims to analyze the influence of user-friendly user interface features on the level of customer loyalty in the Tokopedia application. In an increasingly advanced digital era, user experience is a crucial factor in maintaining and increasing customer loyalty. Tokopedia, as one of the largest market place platforms in Indonesia, continues to develop UI features that make navigation easier, increase interaction and enrich the shopping experience. This research uses a survey method involving 50 active Tokopedia users to collect data regarding their perceptions of the application's UI features. Data analysis was carried out using simple quantitative descriptive processing techniques to identify the relationship between user-friendly UI and customer loyalty. The research results show that there is a significant positive correlation between intuitive and easy-to-use UI features and the level of customer loyalty. Users who feel comfortable and satisfied with the application interface tend to make repeat transactions more often and recommend Tokopedia to others. These findings emphasize the importance of investing in user-friendly UI development as a strategy to increase customer satisfaction and loyalty in the competitive e-commerce market.Keywords: user interface, loyalty, application, market place
Penyuluhan Cyberethics dan Cybersafety Agar Aman Di Dunia Maya Tjiong, Edwin Lesmana; Abdurrazaq, Muhammad Adrinta; Harya Bima Dirgantara; Tedi Lesmana Marselino
ABDIMAS Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 2 (2024): ABDIMAS JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Research and Community Service INSTITUT TEKNOLOGI DAN BISNIS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/abdimas.v5i2.3568

Abstract

Digitalisasi dalam dua dekade terakhir telah membawa dampak yang signifikan pada aspek sosial kehidupan masyarakat. Interaksi di antara elemen masyarakat secara bertahap bergeser pada platform dunia maya, di antaranya media sosial, jual beli online, pembelajaran jarak jauh, dan lainnya. Proses ini dipercepat dengan adanya pandemi COVID-19 karena interaksi fisik dianggap beresiko dan harus dihindari selagi memungkinkan. Untuk memperlengkapi generasi selanjutnya bagaimana menangani interaksi dunia maya dengan aman dan etis, dosen informatika dari Universitas Kalbis bekerja sama dengan Yayasan Abas untuk mengadakan seminar dengan tema etika dan keamanan siber. Para peserta dapat memperoleh wawasan lebih luas menggunakan platform dunia maya dengan benar.