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Journal : Jurnal Abdi Insani

PELATIHAN PENGGUNAAN APLIKASI GEOGEBRA UNTUK PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BAGI GURU SMA DI KOTA PAREPARE Adhalia H, Nurul Fuady; Zaitun, Zaitun; Nisardi, Muh Rifki; Resky, Aprizal; Kusnaeni, Kusnaeni; Husain, Hartina; Tungga, Rifaldy Atlant
Jurnal Abdi Insani Vol 11 No 1 (2024): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v11i1.1299

Abstract

The The use of technology in the mathematics learning process by high school teachers in the city of Parepare is still lacking. Even though there are many learning media that can be utilized. The Geogebra application is a technological medium that has great potential in integrating mathematical concepts visually and interactively. The aim of implementing this PKM is to provide training to mathematics teachers who are members of MGMP Parepare to develop mathematics learning media at the high school level. The training method used is providing training assistance on the Geogebra application which consists of two stages. The preparation stages consist of observing, coordinating with partners, preparing the service implementation team and preparing the service implementation team regarding the training module. The implementation stages consist of giving a pre-test, providing an explanation regarding the Geogebra application, providing simulation assistance in making mathematics learning media using Geogebra, and providing a post-test. The results obtained from the training showed that 18 out of 20 people or around 90% of teachers were able to understand and apply the knowledge gained in training activities through a post-test given at the end of the activity. Thus, the implementation of the Geogebra Application training activities was considered successful because it had achieved the specified targets.
EDUKASI LITERASI KEUANGAN DIGITAL BAGI GENERASI Z DI SMK DDI PAREPARE Husain, Hartina; Zaitun, Zaitun; Nisardi, Muhammad Rifki; Resky, Aprizal; Kusnaeni, Kusnaeni; M.R, Andi Oxy Rayhan; Herlambang, Dwicki; Nurlia, Nurlia
Jurnal Abdi Insani Vol 11 No 3 (2024): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v11i3.1744

Abstract

Generation Z who are used to technology have digital financial literacy problems. They lack basic financial understanding, are prone to deceptive online offers, and are vulnerable to cyber fraud. This can result in difficulty achieving financial goals and being in debt. It is important to increase Gen Z's digital financial literacy through education, campaigns and developing educational applications so that they become a financially independent generation. This is the background for implementing this service, where the aim of this service activity is to introduce and integrate digital financial literacy education from an early age, we can help the younger generation to become more financially independent and skilled in managing their money in this digital era. It is hoped that this digital financial literacy education will be able to increase the understanding of generation Z, or in this case, students at SMK DDI Parepare, in increasing awareness about the importance of managing finances. The methods that will be used include webinars, discussions, questions and answers to student participants (i) at SMK DDI Parepare. This training was proven to be effective in increasing the knowledge of generation Z at DDI Parepare Vocational School regarding digital financial literacy, this was shown by the results of the pretest posttest difference test).
OPTIMALISASI TEKNOLOGI 3D PRINTING PADA INOVASI PENGEMBANGAN MEDIA PEMBELAJARAN GURU MATEMATIKA KOTA PAREPARE Irmayani, irmayani; Husain, Hartina; Zain, Abdul; Tahir, Sri Sukma; Sukardi, Sarah Nabila
Jurnal Abdi Insani Vol 11 No 3 (2024): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v11i3.1960

Abstract

The role of learning media in the learning and teaching process is an integral part of the world of education. The development of technology-based learning media in the field of mathematics has a great influence on students' level of understanding. 3D printing technology can stimulate teacher interest and creativity in creating learning media prototype objects. The aim of implementing this activity is to increase the knowledge and skills of Parepare City Mathematics Teachers in creating innovative technology-based spatial mathematics learning media which is able to increase students' interest in learning the material thereby improving student learning outcomes. Implementation methods include observation, discussion, lectures and practicum. The activities were carried out in several training series. Technology optimization training on innovation in learning media development, training and assistance on the use of Ultimaker cura software on mathematics learning media, and training and assistance on 3D printing machines as mathematics learning media. The results of this activity were an increase in understanding of learning media concepts from 37.5% to 92.5%. Partners have understood and are able to sketch three-dimensional learning media using the ultimaker cura software, this is indicated by the existence of new knowledge about the software from not knowing to being able to operate which has increased by up to 82.5%, partners understand and are able to operate the devices on the 3D Printing machine to produce three- dimensional learning media that are suitable for use and this is proven by the survey figures for increasing knowledge by up to 87.5% and the ability of partners to color learning media which has increased by up to 87.5%. The survey results show that after the training and mentoring activities, knowledge and skills have increased significantly. The conclusion from the implementation of this activity is that training participants have been able to create innovative learning media that can increase students' enthusiasm for learning so that there is an increase in student learning outcomes.