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METODE SOSIODRAMA: BAGAIMANA PENGARUHNYA TERHADAP TINGKAT PEMAHAMAN MATA PELAJARAN SEJARAH SISWA IPA? Audree Azzahra; Azzam Dzubyan Syahidan; Lulub Nurkhaliza; Nurul Oktaviani; Rama Wijaya Abdul Rozak; Retno Ayu Hardiyanti
ADIBA : JOURNAL OF EDUCATION Vol. 3 No. 4 (2023): OKTOBER
Publisher : CV. ADIBA AISHA AMIRA

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Abstract

This study aims to describe efforts to increase learning understanding and increase student learning activities in history subjects in class XI IPA-1 semester two of SMA Kartika XIX-2 Bandung. This research was carried out through classroom action research for 4 weeks in the second semester. This research started from March 2, 2023 to March 23, 2023. The results of this study showed that (1) The sociodrama learning method was able to increase students' understanding of history subjects (2) The use of the sociodrama method was able to increase student learning activities
Social Studies Learning Innovation Using Deep Learning And Gamification ZEP Quiz Dina Siti Logayah; Sapriya; Retno Ayu Hardiyanti; Sopi Sopianti Nur Irvan
Jurnal Ilmiah WUNY Vol. 8 No. 1 (2026): Jurnal Ilmiah WUNY
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jwuny.v8i1.95131

Abstract

Background: The digital era demands adaptive and innovative social studies education to move beyond conventional teacher-centered approaches that rely on memorization Objectives: This Community Service (PkM) activity aims to strengthen the capacity of social studies teachers in developing learning evaluation models based on deep learning and gamification using the ZEP Quiz platform. Method: The activity utilized a hands-on, participatory workshop method combined with a reflective mentoring approach, involving 134 social studies teachers from the MGMP IPS Bandung City. The procedure followed four systematic stages: preparation, implementation, evaluation, and follow-up. Result: Statistical analysis using the Wilcoxon Signed Rank Test showed a significant increase in teachers' understanding of deep learning concepts and digital pedagogical skills (p < 0.05). Teacher confidence in utilizing digital media rose significantly from 38% to 87% post-training. Furthermore, the workshop successfully produced 80 interactive quiz products ready for classroom implementation. Conclusion: This activity successfully achieved its targets by improving teacher professionalism, fostering a collaborative digital culture through the MGMP network, and encouraging sustainable innovation in technology-based social studies learning. Despite minor technical and time constraints, the program proves effective as a model for teacher professional development in the 21st century.