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AppYourself Instant Store (Case Study: SMEs Industry in Aceh Province) Rizaldi Akbar; Mislina; Yunan Henriyanto; Herry Setiawan
International Journal Software Engineering and Computer Science (IJSECS) Vol. 2 No. 2 (2022): OCTOBER 2022
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v2i2.804

Abstract

The purpose of this study is to implement the use of AppYourself to create an Instant Store that can be used in Small and Medium Enterprises (SMEs) Industry in Aceh Province. The Software Development Life Cycle method used is IDI. IDI is a combination of iterative design / iterative method and incremental build model that is used for software development. Testing and measurement based on usability level using the People at the Center of Mobile Application Development (PACMAD) model based on its seven aspects. This research uses Performance Measurement, SUS Questionnaire, NASA-TLX Questionnaire, and RTA Questionnaire in data collection. The data was measured using usability metrics, statistical tests, and calculation formulas from the questionnaire. The results of this study have succeeded in making an application called InstantStore by involving several stages from data collection to testing. The results of the initial test or pre-evaluation and final testing or post-evaluation, it can be concluded that after an evaluation by designing a prototype of improvement recommendations using the rules of The 4 Golden Rules Of User Interface Design, there is a significant increase, based on the results of statistical tests on testing Pre-evaluation shows that there are significant differences between respondents in South Aceh Regency and Banda Aceh City on aspects of efficiency, memorability, satisfaction, and cognitive load. In addition to the aspects of effectiveness, learnability, and errors there is no significant difference between respondents. While the results obtained from statistical tests in the final test (post-evaluation) there are no differences between respondents to the seven aspects of the usability of the PACMAD model.
Sistem Informasi Pendataan Siswa/Siswi Berbasis Web pada SMP Negeri 9 Banda Aceh David Nataniel Rajagukguk; Rizaldi Akbar; Lukman Ahmad
Jurnal Manajemen Sistem Informasi (JMASIF) Vol. 4 No. 2 (2025): October 2025
Publisher : Divisi Riset, Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59431/jmasif.v4i2.600

Abstract

The student data management system at SMP Negeri 9 Banda Aceh is currently still conducted manually. The process of data processing with the existing system is considered to have many shortcomings. The use of paper and Microsoft Excel in the current system makes student data prone to being lost or damaged. Therefore, the development of a web-based information system is expected to improve the speed and quality of information delivery. In this system, the main menu can only be accessed by specific users, namely the teachers. In addition to explaining the theoretical background underlying the system design, the author will also discuss the design of the web-based information system using PHP and MySQL. The design of the web-based application system will facilitate accessibility through an internet connection and improve the management of student data more effectively.
Freemium Monetization and User Psychology in Short-Form Drama Mobile Applications: A Study of Payment Behavior and Satisfaction Rizaldi Akbar; Fauzan Putraga Al Bahri; Bahruni Bahruni; Yonoriadi Yonoriadi
Journal Mobile Technologies (JMS) Vol. 4 No. 1 (2026): February
Publisher : Divisi Riset, Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59431/jms.v4i1.713

Abstract

This study examines payment behavior and user satisfaction among Indonesian short drama app users operating under aggressive freemium models with pay-per-episode mechanisms. Using a mixed-method approach with 240 active users across 12 applications (DramaBox, ReelShort, ShortMax, MoboReels, FlexTV, and others), the research investigates psychological factors influencing willingness to pay, actual spending patterns, and post-purchase regret. Results reveal that most users are Millennials and Gen Z (76.6% aged 18-34 years) exhibiting strong binge-watching patterns (averaging 10-11 episodes per session). TikTok serves as the primary drainage platform, accounting for 63.3% of user acquisition. The conversion rate reaches 41.2% with average monthly spending of Rp 116,003, yet exposes a paradox: Indonesia leads global downloads while demonstrating disproportionately low monetization. Regression analysis identifies Perceived Content Quality (β=0.324) and Perceived Enjoyment (β=0.245) as the strongest predictors of willingness to pay, whereas Perceived Cost Fairness shows a significant negative effect (β=-0.257). Impulse Buying emerges as the sole significant differentiator between paying and non-paying users. Path analysis reveals the SOR model's inadequacy, with direct effects dominating—particularly Customer Satisfaction on Intention to Continue (β=0.564). Although 80% of respondents recognize psychological manipulation tactics, awareness does not diminish their effectiveness. The study underscores the need for regulatory frameworks balancing innovation with consumer protection against aggressive monetization tactics that potentially exploit vulnerable users.
Evolusi Teknologi Komprehensif Jaringan Komunikasi Nirkabel Pada Sistem 4G Menuju 7G Yonoriadi Yonoriadi; Dhira Yatha Bimatha Dharmavid; Rizaldi Akbar
Jurnal Sistem Komputer (SISKOM) Vol. 6 No. 2 (2026): Mei
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63447/siskom.v6i2.1888

Abstract

The evolution of wireless communication networks from 4G to 7G reflects significant transformations in architecture, capacity, and system adaptability to modern digital demands. 4G LTE provides stable mobile broadband with speeds up to 100 Mbps and moderate latency, supporting video streaming, voice communication, data transfer, and reliable digital services. The transition to 5G introduces substantial increases in network capacity, ultra-low latency, and the ability to connect thousands of devices simultaneously through mmWave technology, massive MIMO, and network slicing, enabling real-time applications, autonomous vehicles, and large-scale IoT deployment. 6G emphasizes adaptive networks leveraging artificial intelligence, edge computing, and terahertz communication, projecting speeds up to 1 Tbps with latency below 0.1 ms, alongside improved energy efficiency and security. The 7G concept integrates terrestrial, satellite, and quantum communication networks, utilizing AI and machine learning for automated spectrum management and latency optimization, supporting global services, smart cities, industrial automation, and remote healthcare. This study highlights the need for aligned infrastructure, security, and regulatory strategies to ensure future networks operate efficiently, reliably, and responsively to continuously growing user demands.