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Journal : Jurnal INFOTEL

Geo-Navigasi di Museum: Aplikasi Realitas Tertambah di Museum Geologi Indonesia Gozali, Alfian Akbar; Prawita, Fat'hah Noor; Gumilar, Ihshan; Ramdana Putra, Haidar Rashid; Fauzan, Muhammad Arief
JURNAL INFOTEL Vol 16 No 1 (2024): February 2024
Publisher : LPPM INSTITUT TEKNOLOGI TELKOM PURWOKERTO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/infotel.v16i1.1103

Abstract

Navigational challenges in large buildings with multiple rooms, such as museums, often result in inefficient visitor experiences. Traditional signage and direction plans, while common, do not always effectively convey the necessary information. This paper introduces an innovative solution leveraging Augmented Reality (AR) technology to enhance navigation in such complex environments. We developed a mobile application utilizing the Immersal Software Development Kit (SDK) to facilitate interaction with the surroundings in the Bandung Geological Museum. The application serves as a digital guide, providing clear directions and route information to various rooms within the museum. Our study's findings reveal that the application not only facilitated easier navigation through its accurate room identification and route suggestions but also enhanced the overall visitor experience by making it more interactive and immersive. Furthermore, the user engagement and experience survey, encompassing a broad demographic range, highlighted a significant increase in visitor satisfaction and interaction. The application's intuitive and user-friendly interface played a key role in this enhanced engagement. The survey results reflect the application's success in meeting its main objectives, demonstrating usability, and offering an effective user interface.
Meningkatkan Pengalaman Museum melalui Realitas Tertambah: Studi Kasus Museum Pos Indonesia Gozali, Alfian Akbar; Prawita, Fathah Noor; A, Subaveerapandiyan; Kusuma Handoyo, Amanda Putri; Assyifa, Cynthia
JURNAL INFOTEL Vol 16 No 2 (2024): May 2024
Publisher : LPPM INSTITUT TEKNOLOGI TELKOM PURWOKERTO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/infotel.v16i2.1104

Abstract

This paper presents the development and implementation of Mussia AR, an interactive augmented reality (AR) application designed for the Indonesian Postal Museum. Aimed at enhancing the educational and engagement aspects of museum visits, this project addresses the need for innovative approaches in museum experiences. We followed an Extreme Programming methodology for the development, ensuring a user-centric and iterative approach. The application overlays digital information onto physical exhibits, providing visitors with an immersive and informative experience. Our development process included comprehensive user needs analysis, application design, implementation, and extensive testing for both functionality and user experience. The results from user testing indicate a significant improvement in visitor engagement and satisfaction. The application not only succeeded in providing an enhanced learning experience but also demonstrated the potential of AR technology in cultural and educational settings. Future recommendations include expanding the content, introducing multilingual support, and extending the application's compatibility to various platforms. Mussia AR stands as a testament to the effective use of AR in enriching educational experiences in museums.