Khairati Olfah
Universitas Lambung Mangkurat

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Traditional Games as English Learning Media for Early Childhood Novitawati Novitawati; Ratna Purwanti; Herti Prastitasari; Nora Vitriati; Khairati Olfah
Jurnal Ilmiah POTENSIA Vol 7 No 2 (2022): JULI
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jip.7.2.184-193

Abstract

Traditional games are games that provide a special color of culture as well as the  identity or characteristic of an area that needs to be maintained that aims to stimulate early childhood especially about the recognition of  numbers in English.The purpose of this stud ratna.purwanti@ulm.ac.idy was to describe traditional games as a medium in learning English for early childhood. This type of research is qualitative with a phenomenological approach. Data collection methods are interviews, observation and documentation. The research subjects were the principal and class teacher. The data analysis technique used triangulation method (observation, interview and documentation study). The results showed that learning English through traditional games from South Kalimantan (Badaku) in TK Matahariku can (1) increase children's English vocabulary in the form of numbers reach category very active or BSB with 100% and (2) can stimulate children's intelligence in recognizing numbers category very active or BSB with 95%. The implications of using traditional games as a medium for learning English for early childhood provide convenience for teachers and children in the classroom.
MENINGKATKAN AKTIVITAS DAN KETERAMPILAN KERJA SAMA MENGGUNAKAN MODEL PEMBELAJARAN SOLID BERBANTUAN MEDIA AUDIO VISUAL PADA MUATAN IPAS KELAS IV SDN KUIN UTARA 5 BANJARMASIN Khairati Olfah; Ratna Purwanti; Ahmad Suriansyah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.3607

Abstract

The problem in this research is the low level of activity, collaboration skills and student learning outcomes. The causes are that learning is still one-way, the lack of use of supportive learning models and media, and the lack of group activities. The solution to overcome this problem is to apply the SOLID learning model, which is a combination of Project Based Learning (PjBL), Scramble, and Course Review Horay (CRH) with the help of audio-visual media. This research was conducted as classroom action research (PTK) over 4 meetings. The research subjects were fourth grade students at SDN Kuin Utara 5 Banjarmasin, consisting of 18 students in the 2023/2024 academic year. The data collected is qualitative and quantitative. Qualitative data is obtained from observing teacher and student activities, while quantitative data comes from collaboration skills and student learning outcomes. Data analysis was carried out using descriptive techniques and cross tabulation, which was explained through tables, graphs and percentage interpretation. The research results showed that the teacher's activity at meeting 1 received a score of 32 with "Good" criteria, and increased at meeting 4 to a score of 39 with "Very Good" criteria. Classical student activity at meeting 1 reached 61% with the criterion "Quite Active" and increased to 94% with the criterion "Very Active" at meeting 4. Student collaboration skills also increased from 61% (Quite Skilled) at meeting 1 to 94% (Very Skilled) at meeting 4. This increase had a positive effect on student learning outcomes, which showed an increase from meetings 1 to 4 with a classical completion level reaching 89%. From the research results, it can be concluded that the application of the SOLID learning model is effective in increasing activity, collaboration skills and student learning outcomes.