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Interactive Animation of Photosynthesis Process as an Educational Means for Elementary School Students Ramadhani; Devi Mulia Sari; Hijrina
Jurnal Inotera Vol. 8 No. 1 (2023): January-June 2023
Publisher : LPPM Politeknik Aceh Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31572/inotera.Vol8.Iss1.2023.ID234

Abstract

Natural science lessons have been taught to elementary school students. In natural science lessons, there are various kinds of materials, one of which is the photosynthesis system. There are many misconceptions in conveying material using the lecture method and printed book media. Based on these problems, the role of interactive multimedia is expected to help the teaching and learning process of agriculture become easier to understand by presenting it in the form of visuals, sound and moving images. The photosynthesis animation application was designed using Adobe Illustrator to create images, Adobe After Effects and Unity to create animations and visual effects. Based on the average evaluation results on this application, elementary school students more easily understand photosynthesis material by more than 85%.
Desain and Construction Hybrid System of PLN-PV-Battery in the Receiver Box Package Based Internet of Things Rachmad Ikhsan; Inzar Salfikar; Ramadhani
Jurnal Inotera Vol. 8 No. 2 (2023): July - December 2023
Publisher : LPPM Politeknik Aceh Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31572/inotera.Vol8.Iss2.2023.ID263

Abstract

In previous research, if there was a power outage from PLN, the electrical system in the package receiving box experienced problems, so that the package courier could not access the package receiving box. The purpose of making this tool is to overcome electrical supply failures in IoT-based package receiving boxes. The system designed uses voltage sensors connected to each source of electrical energy from PLN, Photovoltaic (PV) and also batteries. After that, the voltage sensor gives a signal to the Arduino for the switching process to be carried out on each source of electrical energy. This system works, if there is a power outage from PLN, the electrical energy is supplied via PV. If the PV voltage is not sufficient, the electrical system will be supplied via batteries, so that the electrical energy in the package receiving box will always be available and can work even if there is a power outage from PLN. Based on the hybrid system test results, it was found that the voltage sensor works by detecting voltage from each source of electrical energy. When the voltage sensor does not detect a voltage source from PLN, the system will switch to PV, when the voltage sensor on the PV detects a voltage below 10 Volts, then the system will switch to battery.
Peningkatan Skill Penggunaan Aplikasi Perkantoran Bagi Lulusan Sekolah Menengah Atas Dan Sekolah Menengah Kejuruan Dalam Menghadapi Dunia Kerja Ichsan Ichsan; Ramadhani; Safwan; Feri Susilwati; Munzir Umran; Abu Bakar Ja’far; Devi Mulya Sari; Elfisa; Mizanul Ahkam; Mahmud
KALANDRA Jurnal Pengabdian Kepada Masyarakat Vol 2 No 2 (2023): Maret
Publisher : Yayasan Kajian Riset Dan Pengembangan Radisi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55266/jurnalkalandra.v2i2.254

Abstract

Kegiatan Pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kemampuan penggunaan aplikasi perkantoran oleh lulusan Sekolah Menengah Atas dan Sekolah Menengah Kejuruan di Provinsi Banda Aceh. Kegiatan dilaksanakan di gedung Politeknik Aceh dengan peserta sebanyak 20 orang. Mekanisme pelaksanaan kegiatan ini diawali dengan teori sebagai dasar fundamental yang kemudian dilanjutkan dengan pendampingan berupa praktek langsung disertai dengan suatu contoh kasus yang harus diselesaikan oleh para peserta pelatihan. Setelah mengikuti kegiatan ini peserta mendapatkan informasi evaluasi hasil tentang perkembangan skill penggunaan aplikasi perkantoran. Hal ini dapat dijadikan sebagai pondasi awal dalam meningkatkan kemampuan ke tingkat lebih mahir sebagai salah satu keterampilan yang wajib dimiliki dalam menghadapi persaingan dunia kerja.
Pemanfaatan Media Pembelajaran Berbasis Digital Di Madrasah Aliyah Ruhul Islam Anak Bangsa Aceh Besar Feri Susilawati; Ramadhani; Rachmad Ikhsan; Safwan; Ichsan
KALANDRA Jurnal Pengabdian Kepada Masyarakat Vol 2 No 6 (2023): November
Publisher : Yayasan Kajian Riset Dan Pengembangan Radisi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55266/jurnalkalandra.v2i6.338

Abstract

Canva merupakan platfom desain grafis yang user-friendly, dimana memungkinkan pengguna tanpa latar belakang desain professional untuk membuat karya desain menarik dan berkualitas. Pelatihan Canva pada guru Madrasah Aliyah Ruhul Islam Anak Bangsa (MARIB) bertujuan untuk meningkatkan keterampilan Guru dalam membuat desain presentasi dan desain video pembelajaran yang interaktif. Kegiatan pelatihan dilaksanakan pada Gedung sekolah MARIB, dengan jumlah peserta sebanyak 40 orang. Mekanisme pelaksanaan diawali dengan pemaparan teori sebagai pondasi awal pemahaman materi. Selanjutnya diimplementasikan dengan pendekatan praktis, memberikan peluang bagi peserta untuk langsung mencoba dan berlatih menggunakan platform Canva dalam berbagai konteks pembelajaran. Guru-guru akan diberikan panduan Langkah demi langkah tentang penggunaan fitur-fitur Canva dan strategi desain yang efektif untuk membuat presentasi pembelajaran yang menarik dan relevan bagi siswa. Hasil dari pelatihan ini dapat meningkatkan kualitas pembelajaran di mana guru dapat mengintegrasikan teknologi dan desain grafis ke dalam metode pembelajaran serta menciptakan suasana pembelajaran yang lebih menyenangkan.
Designing a Web-Based Tourism Package Application as a Promotional Tool for Tourism in Nusa Village Ichsan; Ramadhani; Shabryana
Jurnal Inotera Vol. 8 No. 2 (2023): July - December 2023
Publisher : LPPM Politeknik Aceh Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31572/inotera.Vol8.Iss2.2023.ID274

Abstract

The tourism industry which is experiencing significant growth offers great potential to stimulate the economy of a region. This research aims to design and develop a web-based tour package application as a tourism promotion tool. This application uses the PHP programming language, uses the Laravel framework, and is integrated with the MySQL database. This application is designed to make it easier for users to find tour packages that suit their needs. Tourists can use this system to find out more detailed information regarding the list of available tour packages and make tour package orders. The stages in developing this application include stages such as needs analysis, interface design, system development using the PHP programming language with the Laravel framework, integration with the MySQL database, testing, and implementation.
Pengembangan Sistem Monitoring Getaran Mesin Berbasis Internet of Things Menggunakan Sensor MPU6050 dan ESP8266 Ramadhani; Ichsan; muliakausar
J-Innovation Vol. 15 No. 1 (2026): Jurnal J-Innovation
Publisher : Politeknik Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55600/jipa.v15i1.373

Abstract

Machine vibration monitoring is an important activity for identifying early indications of mechanical degradation, reducing unexpected failures, and supporting maintenance decisions. This study aims to design and evaluate an Internet of Things (IoT)-based machine vibration monitoring application using an MPU-6050 accelerometer, ESP8266 NodeMCU, TCP/IP communication, and MATLAB graphical user interface. The system was developed through the ADDIE model, which covers need analysis, system design, prototype development, implementation, and evaluation. Vibration acceleration data were acquired wirelessly from the sensor node, displayed in real time, and processed to obtain Root Mean Square (RMS), peak, peak-to-peak, average value, and machine condition status. Testing was conducted on four objects, namely a hand grinder, hand drill, kitchen blender, and water pump, with a monitoring duration of five minutes for each object. The test results showed RMS values of 0.86 m/s² for the hand grinder, 3.60 m/s² for the hand drill, 0.86 m/s² for the kitchen blender, and 0.71 m/s² for the water pump. These results indicate that the developed prototype is able to acquire, transmit, visualize, and classify vibration data as an initial reference for machine condition monitoring. However, further validation using industrial vibration measurement instruments is required to improve accuracy and reliability
Rancang Bangun Aplikasi Pembelajaran Pemrograman Python Menggunakan Framework Django Julfi Aldi; Ichsan; Ramadhani
Jurnal Nasional Komputasi dan Teknologi Informasi Vol. 9 No. 1 (2026): Februari, 2026
Publisher : Program Studi Teknik Komputer, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/

Abstract

Abstrak − Aplikasi pembelajaran interaktif pemrograman Python ini dikembangkan untuk mendukung proses belajar mandiri bagi pengguna tingkat pemula melalui media digital yang fleksibel dan mudah diakses. Aplikasi dirancang sebagai platform pembelajaran berbasis web yang menyajikan materi secara sistematis dan interaktif guna meningkatkan pemahaman konseptual serta keterampilan pemrograman pengguna. Pengembangan aplikasi menggunakan framework Django yang mendukung arsitektur aplikasi web yang terstruktur dan aman. Materi pembelajaran disusun secara bertahap, mulai dari pengenalan dasar hingga konsep lanjutan pemrograman Python. Aplikasi ini terintegrasi dengan kode editor Python yang memungkinkan pengguna menulis, menjalankan, dan menguji kode secara langsung pada platform yang sama, sehingga pembelajaran menjadi lebih aplikatif. Selain itu, integrasi media visual dan audio turut mendukung keterlibatan pengguna dalam proses belajar. Hasil pengembangan menunjukkan bahwa aplikasi ini berpotensi menjadi media pembelajaran yang efektif dan efisien bagi masyarakat umum dalam mempelajari pemrograman Python secara mandiri. Kata Kunci: Pembelajaran Interaktif; Pemrograman Python; Aplikasi berbasis web; Framework Django;   Abstract − This interactive Python programming learning application was developed to support self-directed learning for beginner-level users through flexible and easily accessible digital media. The application is designed as a web-based learning platform that presents material systematically and interactively to enhance users’ conceptual understanding and programming skills. The development of the application utilizes the Django framework, which supports a structured and secure web application architecture. The learning materials are organized progressively, starting from basic introductions to advanced Python programming concepts. The application is integrated with a Python code editor that allows users to write, run, and test code directly within the same platform, making the learning process more practical. In addition, the integration of visual and audio media further supports user engagement in the learning process. The development results indicate that this application has the potential to become an effective and efficient learning medium for the general public to study Python programming independently. Keywords: Interactive Learning; Python Programming; Web-based Application; Django Framework;