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APLIKASI PENELUSURAN RUTE (TRACERT) LOKASI PADA PETA DIGITAL BANDA ACEH BERBASIS ANDROID Dien Taufan L; Mizanul Ahkam; Munzir Umran
J-Innovation Vol. 4 No. 1 (2015): J-Innovation
Publisher : Politeknik Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (578.853 KB) | DOI: 10.55600/jipa.v4i1.10

Abstract

Tracking route (tracert) location on a digital map of Banda Aceh can facilitate newcomers who want tofind a final destination when compared with asking others it will be a waste of time and also notnecessarily get detailed information that location. The purpose of making this application to make it easierto give location information and displays a line that will be passed. Using this application by selecting amenu that is available and choose a location that will be in the lead, and also after selecting it will go intothe destination location information. This application running on Android smartphones that can displaydigital maps and line of destination location via Google Map which is connected with a GPS smartphone.The information that is given is expected to allow users to know the location will be in the lead and isprogressing well
RANCANG BANGUN SISTEM KONTROL WATER DANCING BERBASIS ARDUINO DAN ANDROID Furqan a’la maududy; Munzir Umran; Safwan; Ichsan; Dien Taufan
J-Innovation Vol. 8 No. 2 (2019): Jurnal J-Innovation
Publisher : Politeknik Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (430.819 KB) | DOI: 10.55600/jipa.v8i2.79

Abstract

Generally, in Banda Aceh there are several entertainment venues that provide water dancing which are still monotonous and unvaried. This situation is caused by the absence of new innovations that are displayed to be enjoyed. To deal with, this final project created an this application can provide water dancing with varied patterns. This tool can be controlled via android. Furthermore, it uses Arduino Mega, DC Motor, L293D motor driver, Android.
RANCANG BANGUN APLIKASI VIRTUAL REALITY (VR) SISTEM TATA SURYA SEBAGAI MEDIA PEMBELAJARAN SAINS Feri Susilawati; Munzir Umran; Galang Pandu Pratama
J-Innovation Vol. 10 No. 2 (2021): Jurnal J-Innovation
Publisher : Politeknik Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (466.662 KB) | DOI: 10.55600/jipa.v10i2.94

Abstract

Currently, study about solar system a that is reading books. which are considered monotonous and unattractive, thereby reducing students' interest in learning. Virtual Reality (VR) applications are offered to attract students' interest in learning and can facilitate learning by adding visualizations for delivering material related to the solar system. This application was developed by delivering information in the form of text and 3D animation by presenting knowledge to users such as the distance of the planet to the Sun, diameter, layers, and the constituents of the planet. The Solar System VR Application as a Science Learning Media is effective for facilitating learning related to the solar system.
Peningkatan Skill Penggunaan Aplikasi Perkantoran Bagi Lulusan Sekolah Menengah Atas Dan Sekolah Menengah Kejuruan Dalam Menghadapi Dunia Kerja Ichsan Ichsan; Ramadhani; Safwan; Feri Susilwati; Munzir Umran; Abu Bakar Ja’far; Devi Mulya Sari; Elfisa; Mizanul Ahkam; Mahmud
KALANDRA Jurnal Pengabdian Kepada Masyarakat Vol 2 No 2 (2023): Maret
Publisher : Yayasan Kajian Riset Dan Pengembangan Radisi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55266/jurnalkalandra.v2i2.254

Abstract

Kegiatan Pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kemampuan penggunaan aplikasi perkantoran oleh lulusan Sekolah Menengah Atas dan Sekolah Menengah Kejuruan di Provinsi Banda Aceh. Kegiatan dilaksanakan di gedung Politeknik Aceh dengan peserta sebanyak 20 orang. Mekanisme pelaksanaan kegiatan ini diawali dengan teori sebagai dasar fundamental yang kemudian dilanjutkan dengan pendampingan berupa praktek langsung disertai dengan suatu contoh kasus yang harus diselesaikan oleh para peserta pelatihan. Setelah mengikuti kegiatan ini peserta mendapatkan informasi evaluasi hasil tentang perkembangan skill penggunaan aplikasi perkantoran. Hal ini dapat dijadikan sebagai pondasi awal dalam meningkatkan kemampuan ke tingkat lebih mahir sebagai salah satu keterampilan yang wajib dimiliki dalam menghadapi persaingan dunia kerja.
DESIGN AND DEVELOPMENT OF A MOBILE GAME-BASED APPLICATION FOR BINARY NUMBER CONVERSION Ichsan; Munzir Umran; Muhammad Irsyad
Bulletin of Engineering Science, Technology and Industry Vol. 2 No. 2 (2024): June
Publisher : PT. Radja Intercontinental Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59733/besti.v2i2.34

Abstract

The topic of binary numbers often poses challenges for students in understanding fundamental concepts of computer science and mathematics. To address this difficulty, this research designs and implements an educational game application based on mobile platforms aimed at facilitating the learning process of binary numbers. The application is developed using Flutter, an open-source framework that enables efficient cross-platform mobile application development. Key features of this application include interactive tutorial modules, exercises for converting binary numbers to decimal and vice versa, and educational games designed to reinforce concept understanding through gamification methods. Additionally, the game features can be shared via email, allowing for enhanced collaboration and feedback among users. Testing results indicate that users experience a significant improvement in their understanding and skills in binary number conversion. Specifically, 87% of users agreed that this application can be effectively used as a practice medium for converting binary, octal, decimal, and hexadecimal number systems. With an intuitive interface and an enjoyable learning approach, this application is expected to become an effective learning aid for students in mastering binary numbers..