Rina Yuliana
Universitas Sultan Ageng Tirtayasa, Serang

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Media Video Animasi Berbasis Pembelajaran Multiliterasi Untuk Melatih Kemampuan Literasi Teti Rahmawati; Rina Yuliana; Sigit Setiawan
Jurnal Educatio FKIP UNMA Vol. 8 No. 4 (2022): October-December
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v8i4.3625

Abstract

Penelitian dan pengembangan ini bertujuan untuk mendeskripsikan proses pengembangan media video animasi berbasis pembelajaran multiliterasi untuk melatih kemampuan literasi anak. Metode penelitian yang digunakan yaitu Research and Development dengan desain penelitian Sugiyono. Uji kelayakan produk Media Video Animasi Berbasis Pembelajaran Multiliterasi untuk Melatih Kemampuan Literasi dilakukan oleh ahli media, ahli materi, dan ahli bahasa. Sasaran uji coba produk pada penelitian ini yaitu peserta didik kelas IV SDN Palanyar 2 dengan jumlah peserta didik sebanyak 37 orang. Hasil penilaian  validasi dari ahli media dan ahli materi  menunjukkan media yang dihasilkan sangat layak, sedangkan ahli bahasa menyatakan media yang dihasilkan layak. Hasil penilaian para validator ahli pada media video animasi ini menyatakan media termasuk ke dalam kategori sangat layak. Hasil dari respons peserta didik setelah dilakukan uji coba menunjukkan media sangat baik. Dapat disimpulkan bahwa Media Video Animasi Berbasis Pembelajaran Multiliterasi untuk Melatih Kemampuan Literasi sangat layak dan sangat baik untuk digunakan dalam proses pembelajaran.
DEVELOPING BILINGUAL POP-UP BOOK MEDIA ON THE MATERIAL ABOUT AYAM JAGO BARU FAIRY TALES FOR STUDENTS’ SPEAKING SKILLS Anisa Zahara Darmawati; Rina Yuliana; Sundawati Tisnasari
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 1 (2021): February
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v10i1.8044

Abstract

This research aimed to determine the steps for the development and feasibility of bilingual Pop-up Book learning media for fairy tale material. The research method was Research and Development (R&D) method, referring to Borg and Gall model adapted by Sugiyono. This model consisted of 10 stages (1) potentials and problems (2) data collection (3)product design (4) design validation (5) design revision (6) small group product trials (7) design revision (8) testing large group products (9) final stage product revision (10) mass production. However, in this study it was only limited to 6 stages. Expert validation was carried out by material experts, linguists, and media experts. The subjects of this research were grade III students at SDN Unyur, totaling 10 students for limited product trials. The results showed that the percentage of material expert validation was 79% with feasible category; the linguist validation score was 79% with feasible category; the media expert validation score was 89% with very feasible category; and the assessment score in limited trialswas 82% with very good category. Based on the research results, it was concluded that bilingual pop-up book media was suitable for learning to read fairy tales.
DEVELOPING PAPAN RODA BACA PINTAR MEDIA FOR EARLY READING OFG RADE 1 STUDENTS AT SDN CILEGON X Hikmawati; Odin Rosyidin; Rina Yuliana
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 1 (2021): February
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v10i1.8107

Abstract

The purpose of this study was to develop Papan Roda Baca Pintar media, to reveal the feasibility of Papan Roda Baca Pintar media, and to determine students’ responses after using Papan Roda Baca Pintar media in early reading learning. The research method used was research and development by adapting and modifying the Borg and Gall research model, which consisted of 6 stages: problem analysis, data collection, product design, design validation/expert testing, design revision, and product testing/limited trials. The product was tested on students door to door with the teacher’s permission. The product feasibility was based on assessment results from material experts, linguists, media experts, and students’ response questionnaires. Data were collected through questionnaires, observations, and documentation. The results of research and development showed that after a series of trials, questionnaires, and expert validations, Papan Roda Baca Pintar media was very feasible. Based on the assessment from material experts, the percentage was 94% in the very feasible category, while the percentage from linguists’ assessment was 71% in the feasible category. After that, the result from media experts was 85% in the very feasible category, and lastly, the result from limited trials (response questionnaires) was 95%, which was also in the very good category on the Likert scale. This result was interpreted through the feasibility test and was categorized as very feasible.
DEVELOPING LOCAL WISDOM – BASED FINGER PUPPET MEDIA TO IMPROVE STUDENTS’ SPEAKING SKILLS AT GRADE IV Nurkholisoh Agustiani; Rina Yuliana; M Taufik
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 2 (2021): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i2.7993

Abstract

Speaking skill refers to students’ ability to convey their ideas. This research employed a questionnaire method within an R&D design, supported by data collection through observation and interviews. The purpose of this study was to produce feasible (valid) local-wisdom–based finger puppet media for improving the speaking skills of fourth-grade students at SDN Cikande Permai. This study used the R&D model proposed by Sugiyono (2010: 409), which consists of six steps: (1) problem analysis, (2) data collection, (3) product design, (4) design validation, (5) design revision, and (6) product testing. The product was tested on one teacher and 10 fourth-grade students. The validation results from material experts reached 87%, from linguists 84%, and from media experts 83%, all of which were categorized as very feasible, indicating that the product could be used as learning media. Furthermore, field trials were conducted through students’ response questionnaires, yielding a score of 93.7% in the very good category. Thus, it can be concluded that the local-wisdom–based finger puppet media is feasible for use in learning.