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Mobile Blockchain in Digital Supply Chain Riko Herwanto; Nisar Nisar; Chairani Fauzi; Fitria -; Amnah Amnah; Faurani I Santi Singagerda; Hary Sabita
Prosiding International conference on Information Technology and Business (ICITB) 2022: INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY AND BUSINESS (ICITB) 8
Publisher : Proceeding International Conference on Information Technology and Business

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Abstract

Mobile device users are estimated to reach 4 billion in 2018 and 6 billions users in 2023. These mobile devices have changed how individuals and organizations carry out their activities. Increasing smartphone efficiency is changing how companies collaborate with their suppliers and distributors. Blockchain technology, which was first created for Bitcoin, is generating disruption in other industries. Even if the long-term forecasts for Bitcoin and the economy remain uncertain, it is increasingly evident that Blockchain technology can cause enormous disruption. However, because it poses a threat to the existing order of the modern world's prominent organizations, institutions, and power structures, its potential may never be fully realized. This article will introduce you to Blockchain technology and its potential use in the logistics and supply chain. If maintained on the Blockchain, data about supply chains and logistics can be sent across the network in a reliable, secure, and auditable manner. In some supply chain implementations, Blockchain is being replaced by distributed ledger technology, which offers several benefits. This article discusses the possible use of blockchain technology and mobile devices in the supply chain and logistics industryKeywords— Blockchain, Distributed Ledger, Mobile Device,  Supply Chain, and Digital Supply Chain
Algoritma Floyd Warshall untuk Menentukan Jarak Terpendek dalam Pencarian Oleh-Oleh di Bandar Lampung Berbasis Android M. Aswan Rahmatullah; Nisar Nisar
Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika Vol. 2 No. 3 (2024): Mei : Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupiter.v2i3.346

Abstract

Lampung, a province located at the southern end of Sumatra Island, serves as a gateway for many migrants from different regions in Indonesia. However, some of the locals and tourists still face difficulties in finding the central location for souvenirs due to the vast number of shops available. The purpose of this research is to assist tourists in finding the shortest distance to the nearest souvenir location using the Floyd Warshall algorithm. The software development method employed in this study is the Prototype, which consists of four stages, namely Communication, Quick Plan, Modeling Quick Design, Construction of Prototype, Deployment Delivery & Feedback. In the Rapid Modeling stage, the Floyd Warshall algorithm is used to determine the shortest distance for users to find the souvenir location. The result of this research is an android-based application that can provide the nearest souvenir location with the shortest distance around the user.