ahmad
Universitas Tanjungpura

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Field Games To Stimulate Elementary School Students' Problem Solving Ability Ahmad; Uray Gustian; Y. Touvan Juni Samodra; Rahmat Putra Perdana
Jurnal Pendidikan Jasmani (JPJ) Vol 3 No 2 (2022): Jurnal Pendidikan Jasmani (JPJ)
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jpj.v3i2.725

Abstract

The purpose of this study was to determine the problem-solving ability of elementary school students. The method used is Pre Experimental Designs with a Group Pretest Posttest. Samples of 12 elementary school children were divided into two teams. Teams A and B consist of six students each. The instrument used in this research is the Game Performance Assessment Instrument (GPAI). The data analysis technique used was the T-test. The results obtained from the pretest of team A had an average GPA score of 5.4, while team B had an average GPAI score of 4.64. The results obtained from the posttest from team A showed an average GPAI score of 6.94, while team B had an average GPAI score of 6.6. It turns out that there is an increase in children's problem-solving abilities. Based on the test, the data is declared normal and homogeneous—the T-test sig result of 0.018 <0.05, stating differences in students' problem-solving abilities. So the field game effectively stimulated elementary school students' problem-solving abilities.
Field Games untuk Menstimulasi Kemampuan Pemecahan Masalah Siswa Sekolah Dasar Ahmad; Uray Gustian; Y. Touvan Juni Samodra; Rubiyatno; Rahmat Putra Perdana
SPRINTER: Jurnal Ilmu Olahraga Vol. 3 No. 3 (2022): SPRINTER: Jurnal Ilmu Olahraga
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/spr.v3i3.224

Abstract

Tujuan penelitian ini adalah untuk mengetahui kemampuan pemecahan masalah siswa sekolah dasar. Metode yang digunakan yaitu  Pra Exsperimental Designs dengan pendekatan One Group Pretest Posttest Designs dengan sample anak SD yang berjumlah 12 orang dibagi dua tim,tim A terdiri 6 orang dan tim B terdiri 6 orang. Instrumen yang digunakan dalam penelitian ini yaitu instrumen Game Performance Assessment Instrument (GPAI). Teknik analisis data menggunakan uji T. Hasil penelitian yang diperoleh dari pretest dari tim A nilai rata-rata GPAI 5,4, sedangkan tim B nilai rata-rata GPAI 4,64. Hasil penelitian yang diperoleh dari posttest dari tim A nilai rata-rata GPAI 6,94, sedangkan tim B nilai rata-rata GPAI 6,6. Ternyata ada peningkatan anak dalam kemampuan pemecahan masalah. Berdasarkan uji data dinyatakan normal dan homogen. Uji T memberikan hasil sig hitung 0,018 < 0,05 maka dinyatakan ada perbedaan kemampuan memecahkan masalah pada siswa. Sehingga field game efektif untuk menstimulasi kemampuan pemecahan masalah siswa sekolah dasar.