Claim Missing Document
Check
Articles

Found 2 Documents
Search

Cybernetic Tthinking: Serealist and Wholist style as an English Grammar Pproblem Ssolving Learning Pperspective during a pandemic Ferri Susanto; Ali Khan; Changjiang Deng; Kaufmann Cardinal
Al-Hijr: Journal of Adulearn World Vol. 1 No. 4 (2022)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to describe the way of thinking of cybernetics students with Serialist and wholist thinking styles to solve English grammar problems. The study used a qualitative approach, so the data collection techniques used questionnaires and instruments in the form of tests of English grammar questions and interviews. Implementation of research at the Faculty of English Tarbiyah in the second semester of Fatmawati Sukarno State Islamic University Bengkulu in the 2020/202 academic year. The research sample used a purposive sampling technique, namely two students with a serialist thinking style and two students with a holistic thinking style. The results showed that the question information received by Serialist and wholist thinking style students entered the five senses directly through the senses of sight and hearing. The process of attention occurs after the questions are read and understood so that perceptions arise as concepts that are needed from long-term memory to solve problems. At the time of reunion, serialist thinking style students are very risky to improvise. While students with a wholist thinking style, the concepts needed in short-term memory are not stored properly by long-term memory, so these students often experience mistakes and forget when doing retrieval; as a result, these students are more likely to generalize excessively. These two thinking styles are expected to be able to become perspectives on the development of thinking styles in the teaching and learning process during the current pandemic.
Approach and Application of the Roblox Application as a Learning Medium Ida Faridah; Changjiang Deng
Scientechno: Journal of Science and Technology Vol. 3 No. 3 (2024)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/scientechno.v3i3.1395

Abstract

The use of Roblox as a learning medium has gained significant attention due to its interactive, game-based platform. This study investigates the effectiveness of Roblox as a digital learning tool and explores how it can positively impact students’ learning experiences. The research employs a quantitative method, formulating statements into a Google Form survey to gather data from students, which is then analyzed using SPSS. The study aims to determine whether Roblox enhances student engagement and helps solve learning challenges. Results indicate that Roblox can significantly increase student involvement in discussions and raise interest in learning activities through its interactive features. Additionally, it aids in addressing both internal and external factors affecting students. The conclusion of the study suggests that Roblox offers an effective and engaging alternative for improving learning quality in higher education. Educators are encouraged to explore and understand the application’s potential to maximize its benefits in the classroom. Overall, the study highlights that Roblox has the potential to enhance student learning experiences and could be a valuable tool in modern education.