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The Effect Of “The Venn Diagram” As A Cooperative Learning Strategy to Improve Reading Comprehension in Legal Description Texts During the Covid-19 Pandemic Period: As a Simple Quasy Experimental Approach With A Non Equivalent Control Group in English Spesific Purpose Design For the Sariah Faculty of Constitutional Law Ferri Susanto
Edu-Ling: Journal of English Education and Linguistics Vol. 5 No. 1 (2021): December
Publisher : English Education Study Program Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32663/edu-ling.v5i1.2524

Abstract

The research was to find the simple effect of a graphic organizer which is one of the cooperative learning strategies by using Venn diagrams to improve reading comprehension of descriptive texts in English class for Law IAIN Bengkulu. The Venn Diagram has a positive effect on students. The research is Quays experimental with a non-equivalent control group design in English Specific Purpose for Law. The populations were second-semester students of the Faculty of Law. They are class A consisting of 16 students as an experimental class (international class) and class B consisting of 16 students (international class) as a control class. The totality sample is used, the researcher took the sixth step, namely; first, students were given Pre-Test for both classes to determine the experimental and the control class. Second, giving treatment for three meetings in the experimental and control classes. Third, the researcher conducted a Post-Test, in the experimental and control classes to determine the effect of the Venn Diagram. Fourth, the researcher analyzed the test using the assessment criteria. Fifth, the researcher used the t-test formula to determine the significance of the use of it from the experimental class. Sixth discusses conclusions based on the data. The results indicate that Venn Diagrams can improve students' understanding of reading descriptive texts. It can be seen after being calculated by the T-test formula that the T-Count is higher than the T-table (2.25 > 2.0423) and the average value of the two classes increased by about 9.68 points for the experimental class and 2.19 points for the control class that it has a positive effect on students' law. Furthermore, suggested that the Venn diagram is applied by students for reading comprehension.
Cybernetic Tthinking: Serealist and Wholist style as an English Grammar Pproblem Ssolving Learning Pperspective during a pandemic Ferri Susanto; Ali Khan; Changjiang Deng; Kaufmann Cardinal
Al-Hijr: Journal of Adulearn World Vol. 1 No. 4 (2022)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia

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Abstract

This study aims to describe the way of thinking of cybernetics students with Serialist and wholist thinking styles to solve English grammar problems. The study used a qualitative approach, so the data collection techniques used questionnaires and instruments in the form of tests of English grammar questions and interviews. Implementation of research at the Faculty of English Tarbiyah in the second semester of Fatmawati Sukarno State Islamic University Bengkulu in the 2020/202 academic year. The research sample used a purposive sampling technique, namely two students with a serialist thinking style and two students with a holistic thinking style. The results showed that the question information received by Serialist and wholist thinking style students entered the five senses directly through the senses of sight and hearing. The process of attention occurs after the questions are read and understood so that perceptions arise as concepts that are needed from long-term memory to solve problems. At the time of reunion, serialist thinking style students are very risky to improvise. While students with a wholist thinking style, the concepts needed in short-term memory are not stored properly by long-term memory, so these students often experience mistakes and forget when doing retrieval; as a result, these students are more likely to generalize excessively. These two thinking styles are expected to be able to become perspectives on the development of thinking styles in the teaching and learning process during the current pandemic.
Social Dimension of Taboo Language as Knowledge Power Analysis for Identifying Transferable Saying English Taboo in Internet Sinarman Jaya; Ferri Susanto
Nusantara Education Vol. 1 No. 1 (2022): Nusantara Education
Publisher : PT. Islamic Research Publisher

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Abstract

The research tries to describe how is the deepest knowledge about taboo, especially for social dimensions on the Internet; of course, it is as knowledge power Analysis for identifying transferable saying English Taboo in the internet and attempts to identify categories of  English taboo words and to know them which the most dominant used by tweeps on their twitter. This research used an analysis of the document method systems. The populations of this research were 48 people. The samples of the research were 12 people. This research used simple random for sampling techniques. This research instrument was cheklist, which consists of five categories of taboo words based on Eschholz...The data were collected and analyzed by observing the time line of the twitter, copied or printed screen status that containt taboo words, classified taboo words based on Eschholz theory and categorized the functions of taboo words based on Lancker (1987). The research results showed that tweeps used 34 taboo words on their twitter in 105 statuses. The frequency of  taboo words on the twitter were 178 times. The taboo words that tweeps used the most dominant on their twitter was “fuck”. In this research, there were five categories of taboo words used by tweeps on their twitter based on Eschholz sex and anatomy was the most dominant categories of taboo words. The tweeps used taboo words to show their anger, frustation, joy, and surprise.  
Respondent Judgment Analysis on the Weighted Value of Political, Economic, Social and Defense Factors in Indonesia to Face the Development of the Industrial Revolution 5.0 and the Global World Ferri Susanto; Syukri Hamzah
Nusantara Education Vol. 2 No. 1 (2023): Nusantara Education
Publisher : PT. Islamic Research Publisher

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Abstract

This research focuses on assessing the weight of political, economic, social and defense and security factors which continuously develop dynamically along with the development of the global world which continues to experience revolutionary changes starting from the industrial revolution 4.0 to the present towards the industrial revolution 5.0. The purpose of this study was to measure the weight of the importance of several objects that had been observed based on the judgment of 6 respondents who were competent in their field. Simple data calculation, namely the weighting method which is also known as the Analytical Hierarchy Process method or often referred to as the weighting method which is a combination of qualitative and quantitative meaning that this method will later use comparisons. By identifying the factors that need to be analyzed, making comparisons of the respondent's factor values, assessing each factor with the principle of the higher the value or weight, making a matrix for each respondent, then compiling the average matrix by adding up each factor's opinion of the respondents then dividing by the number responders and normalize. Weighting on each factor. Based on the results of the calculation of the weighting assessment in this study, namely Political factors obtained by 25.84%, Economic by 23.97%, Social by 24.35% and Defense and Security by 25.83%. Political factors have the highest weighting assessment, namely 25.84% so that it can be concluded that political factors have the greatest impact and are at the same time factors that must be considered in Indonesia at this time. The percentage results for political, social, economic and defense weighting are the basis of strength that must be integrated and synergized with each other so that they are able to face the global changes in the industrial revolution from 4.0 to industrial revolution 5.0, society known as 4C, namely: creativity, critical thinking, communication, and collaboration.
Generative Learning Strategy is a Solution for Teaching Writing Skill Ferri Susanto
International Journal of Social Learning (IJSL) Vol. 4 No. 1 (2023): December
Publisher : Indonesian Journal Publisher in cooperation with Indonesian Social Studies Association (APRIPSI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijsl.v4i1.187

Abstract

The purpose of this research was to determine the implementation of the Generative Learning strategy model as a solution for teaching text writing skills in English and to develop meaning construction, associations between stimulus and knowledge, beliefs and experiences in the new normal in the midst of the COVID-19 pandemic. This research discussedd the application of the Generative Learning Strategy Model which also aims to improve the ability to write texts for second semester students of the 2021/2022 academic year. This research was classroom action research that used 2 cycles. The research subjects consisted of 35 students, 25 female students and 10 male students. The instruments were developed by valid questionaires with significan 0,000 < 0,005 and reliability ststistic at the cronbach’s Alpha 0,782 > 0,73 so the data were realiable. For supporting these data, this reaserach also used observation sheets, interviews and documentations. This research was carried out in two cycles which included planning, action, observation and reflection. Based on the written test, there was a better improvement from pre-assessment 68.60, cycle I 72.60 increased to 79.92 cycle II. The increase obtained from testing is 4.54 points. This shows that the Generative Learning Model strategy can improve the ability to write texts.
The Effect of Team Games Tournament (TGT) Model Toward Students Writing Skills of 11th Grade of SMAN 1 Bengkulu City Yulia Juniarti; Ferri Susanto; Dedi Efrizal
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5164

Abstract

This study aims to investigate the effect of the cooperative learning method using the Team Games Tournament (TGT) model on students’ writing skills, specifically in writing analytical exposition texts for 11th-grade students at SMAN 1 Bengkulu City. The background includes several problems, such as some students not reaching the Minimum Completeness Criteria (KKM), difficulties in translating questions and writing English paragraphs due to limited vocabulary, differences in learning interest, and low student involvement in class discussions. This research used a quantitative approach with a quasi-experimental design involving two classes, the experimental and control class, each with 36 students. The instrument was a writing test consisting of pre-tests and post-tests. Data were analyzed using SPSS version 28. The results showed a significant effect of the TGT model on students’ writing skills, proven by the F test result with an F value of 56.782, greater than the F table value of 3.98, with an effect contribution of 44.8%. The findings indicate that the Team Games Tournament (TGT) model is effective in improving students’ ability to write analytical exposition texts in a structured, communicative manner, so it can be recommended as a learning model for teachers in teaching writing skills in the classroom.
The Effect of Wordscapes Application Toward Students Vocabulary Mastery at the Seventh Grade of Al-Um Islamic Boarding School Nort Bengkulu Nur Hidayah; Ferri Susanto; Dedi Efrizal
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5165

Abstract

This study aimed to determine the effect of using the Wordscapes application on the vocabulary mastery of seventh-grade students at MTs Al-Um Islamic Boarding School, North Bengkulu Regency, in the 2024/2025 academic year. The research employed a quasi-experimental method with a nonequivalent control group design. The sample consisted of two classes: experimental and control. The research instrument was a vocabulary test in the form of multiple-choice questions, administered before and after the treatment. Data analysis was carried out using SPSS version 28. A validity test was conducted on 65 items, resulting in 26 valid questions. Furthermore, normality, homogeneity, t-test, and F-test were performed to determine the significance of score differences between the experimental and control groups. The results showed a significant increase in scores in the experimental class compared to the control class after being treated with the Wordscapes application. This indicates that the Wordscapes application is effective in enhancing students vocabulary mastery.
The Effect of Using Digital Bamboozle Game Toward Students’ Vocabulary Mastery on Eight Grade Students’ at SMP Negeri 14 Seluma Fitriani Fitriani; Ferri Susanto; Dedi Efrizal
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5166

Abstract

The researcher found several problems faced by teachers and students in the English learning process in the classroom, one of which is students' limited vocabulary mastery. One of the efforts made to help students in mastering vocabulary is through fun methods, namely using games. This study aims to determine whether there is a significant effect of using the digital game Bamboozle on vocabulary mastery in class eight students of SMP Negeri 14 Seluma Regency. This research used quantitative method with quasi-experimental design. The population in this study were all eight grade students of SMP Negeri 14 Seluma. The sampling technique used was purposive sampling, with class eight E as the experimental class and class eight D as the control class. Data were collected through a multiple choice vocabulary test of 27 questions. The data obtained was analyzed usingT-test and F-test formulas. Researcher found that there was an increase in the post-test. The average value of the experimental class was 66.13 in the pretest and 86.53 in the posttest. The T-test result is higher than the t-table (7.419 > 1672) and the F-test is higher than the f table (55.039 > 4.00). Thus it can be concluded that there is a significant effect of using digital bamboozle game toward students’ vocabulary mastery on eight grade students’ at smp negeri 14 seluma.
The Effect of Educational Video-Based Multimedia toward Students’ English Vocabulary Mastery on 7th Grade Students at SMPN 52 North Bengkulu Rahmatul Fadillah; Ferri Susanto; Dedi Efrizal
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5167

Abstract

This study aims to examine the effect of using educational video-based multimedia on the English vocabulary mastery of seventh-grade students at SMPN 52 North Bengkulu in the 2024/2025 academic year. This research uses a quantitative approach with a quasi-experimental design. The sample consisted of two classes: the experimental class received instruction using educational videos, while the control class was taught using traditional methods without multimedia support. Prior to the treatment, both groups were given a pre-test to measure their initial vocabulary ability. After the intervention, a post-test was conducted to assess the students’ vocabulary improvement. The data analysis revealed a significant increase in the post-test scores of the experimental group compared to the control group. This indicates that the use of video-based multimedia effectively enhances students’ vocabulary comprehension and retention. Additionally, video media improved students’ learning motivation and engagement during the instructional process. These findings recommend the integration of multimedia as an innovative strategy in English language teaching, particularly in vocabulary instruction, to create a more engaging, interactive, and contextual learning experience.
THE EFFECT OF SPELLING BEE GAME TOWARDS STUDENT’S VOCABULARY MASTERY OF EIGHTH GRADE STUDENTS AT SMP 18 IN BENGKULU CITY QUASI EXPERIMENT AT STUDENTS OF SMP NEGERI 18 KOTA BENGKULU Gilang Redi Fadli; Ferri Susanto; Ali Akbarjono
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 Published
Publisher : STKIP Subang

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Abstract

This research aims to investigate the effect of the Spelling Bee Game on the vocabulary mastery of eighth-grade students at SMP 18 in Bengkulu City. This study was conducted based on the issue of low vocabulary proficiency among students, which is often caused by monotonous learning methods, the lack of interactive spelling activities, and students’ low motivation to learn new vocabulary. The research employed a quasi-experimental design using the Non-Equivalent Control Group Design, involving two classes with a total of 48 students. The instrument used was a vocabulary test assessing students’ spelling accuracy, word recognition, word meaning comprehension, and their ability to use vocabulary in simple contexts. The results demonstrate a significant disparity in post-test scores between the experimental and control groups, with mean scores of 53.50 and 74.50, respectively. The independent samples t-test showed a significance value of 0.000 (< 0.05), confirming that the Spelling Bee Game significantly improved students’ vocabulary mastery.