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Journal : Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya

Mengenal Computasional Thingking (Salah Satu Kompetensi Baru Dalam Kurikulum Merdeka 2022) Yulita Puji Harti; Loesita Sari; Amanah Agustin; Budijanto Budijanto
Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya Vol 28 No 4 (2022): Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya
Publisher : IKIP Budi Utomo Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/paradigma.v28i4.2604

Abstract

The Indonesian Minister of Education, Culture, Research and Technology launched a new curriculum called the Independent Curriculum. at the Grow with Google event on 18 February 2022. The curriculum states that computational thinking is one of the new competencies that will be included in the Indonesian children's learning system. The background to this policy is the government's efforts to prepare young people who are digitally literate. Jeanette Wing called it one of the abilities that a person should have, besides the basic skills of reading, writing and arithmetic. The research method in this article is a literature review with a systematic mapping study method. The stages of the literature review are as follows: 1) The stages begin by searching Science Direct and Eric with the keywords Computational Thinking, 2) followed by narrowed keywords, namely Assessing Computational Thinking. 3) Pursing the number of articles obtained is adjusted to the application of computational thinking in Indonesia. 4) Make a Literature Review. Computational thinking is defined as a person's ability to be able to present a problem and a solution to that problem in an algorithmic statement that can be executed like a computer. Technically computational thinking involves four steps: 1) decomposition: problem decomposition, 2) Pattern Recognition: finding patterns, 3) abstraction, and 4) algorithm development. Computational Thinking is simply the thinking process involved in formulating problems and generating solutions in ways that humans or computers can understand. Developing the knowledge and dispositions necessary to understand and create with a computational mind is now a 21st century imperative.
GAYA HIDUP FANATISME KOMUNITAS CYPHER ARMY MALANG Ari Fijianti; Puspita Pebri Setiani; Muhammad Naharuddin Arsyad; Amanah Agustin; Ali Badar
Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya Vol 29 No 2 (2023): Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya
Publisher : IKIP Budi Utomo Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/paradigma.v29i2.3314

Abstract

The Malang Cypher Army Community is a social group of people formed because they have similarities and the same goals. This community is a place for BTS fans to gather and interact. The purpose of this research is to find out the fanatical lifestyle of the Cypher Army Malang community and consumerism about purchasing merchandise related to BTS. This research is qualitative by using descriptive analysis method. The results of the study show that community members are included in the indicators of fanaticism. Like, imitation, consumptive behavior, and obsession. Imitation is an attempt to intentionally imitate the actions of others, such as clothing styles, language styles and so on. Consumptive behavior, which is happening at this time, is that someone buys goods not because of their use but because of the prizes offered, the items purchased are trending, or buy goods because of certain logos or symbols. Obsession, which is the desire for something accompanied by desire and great effort. In consuming Korean goods, especially goods from BTS, there is often a difference in understanding in terms of wants and needs. In addition, there is often a shift in the use value of a product. This happens because the value of the symbol or sign attached to the item can show the identity of the user of the item.