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Analisis Kualitas Lingkungan Belajar Berdasarkan Persepsi Siswa Pada Mata Pelajaran Biologi Veni Wulandari; Indri Astuti; Afandi
Jurnal Biotek Vol 10 No 2 (2022): DESEMBER
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/jb.v10i2.32454

Abstract

The success of students in the aspects of knowledge and skills is indispensable in this century. The quality of the learning environment is one of the factors that affects how well students learn biology. This study aimed to analyze the quality of the learning environment in biology at SMA Negeri 1 Kayan Hilir based on students' perceptions. The research was a descriptive quantitative research method. The instrument in this research was a questionnaire with as many as 56 questions consisting of 7 indicators, namely: student cohesiveness, teacher support, involvement, inquiry/investigation of learning, task orientation, cooperation, and equity/rights of each student (validity >0.8 (high category, V = 1) and reliability = 0.914). The sample in this study was 43 students at SMA Negeri 1 Kayan Hilir. Data collection was done through a questionnaire survey, which was then analyzed using a quantitative descriptive method, which was then converted into a Likert scale. Through this study, the average quality of the learning environment in SMA Negeri 1 Kayan Hilir was 84.69. These results were obtained from the average value of each indicator. This study concludes that students' perceptions state that the quality of the learning environment in biology at SMA Negeri 1 Kayan Hilir is very good (mean = 84.69).
Student response to the development of android-based interactive multimedia on mushroom materials in high school Veni Wulandari; Aunurrahman Aunurrahman; Indri Astuti
JPBIO (Jurnal Pendidikan Biologi) Vol 8, No 1 (2023): April 2023
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpbio.v8i1.2323

Abstract

The current development of science and technology demands learning that is easily accessible to students. The presence of technology in learning biology is very important in improving the quality of learning. One of the technologies that can be used in biology learning is Android-based interactive multimedia. The purpose of this study was to determine student responses to android-based interactive multimedia on mushroom material in high school so that learning biology using these learning applications can develop properly according to student needs. This research is quantitative descriptive. The data collection technique used a response questionnaire which contained 5 aspects and 21 statement items (validity results Vcount (1.00) ≥ Vtable (1.00)). The five aspects of the student response questionnaire used were fun, interest, liveliness, ease and interest. The results showed that the student responses in the field trial class were in the "Very Good" category with an average of 97.3. Thus it can be concluded that the android-based interactive multimedia application on mushroom material has received a positive response from students and is practically used as a medium to help students in learning ease and interest..
Analysis of android-based interactive multimedia needs analysis in learning biology in high school Veni Wulandari; Aunurrahman Aunurrahman; Indri Astuti
JPBIO (Jurnal Pendidikan Biologi) Vol 8, No 1 (2023): April 2023
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpbio.v8i1.2304

Abstract

Education in the 21st century cannot be separated from technology-based learning. The existence of technology provides many conveniences in learning and has many choices depending on the needs of students, one of which is Android-based interactive multimedia. The purpose of this study was to analyze the needs of high school students before developing Android-based interactive multimedia in biology learning. This research is a qualitative descriptive study. The instrument used was a student response questionnaire. Questionnaires were given to 72 students at SMAN 1 Kayan Hilir. The data obtained were analyzed using a qualitative descriptive analysis technique. The results of this study indicate that 76% of students stated that mushroom material was considered the most difficult material, 93% of students want the development of new and fun learning multimedia and 87% of students want learning to use interactive multimedia based on Android. The conclusion from this study is that it is necessary to develop interactive learning multimedia based on android on mushrooms for class X SMA.