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Peningkatan Teknologi Load Balance Metode PCC Dengan Custom Chain untuk Kestabilan Akses Internet dengan Banyak Pengguna: Array Joko Purnomo; Sunaryono; Riana Safitri
Jurnal Ilmiah Komputasi Vol. 21 No. 3 (2022): Jurnal Ilmiah Komputasi : Vol. 21 No 3, September 2022
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32409/jikstik.21.3.2922

Abstract

Layanan internet di lingkungan kampus atau sekolah dengan banyak pengguna tentu membutuhkan bandwidth yang besar, sebagai contoh ada 100 mahasiswa 50 orang melakukan penjelahan ringan dengan kebutuhan bandwidth masing-masing sekitar 2 Mbps, 25 mahasiswa melakukan streaming HD dengan kebutuhan data masing-masing 5 Mbps dan 25 lainnya melakukan download dan upload yang perkiraan masing-masing 3 Mbps, dari 100 orang tersebut jika dilakukan dalam waktu yang bersamaan akan membutuhkan bandwidth sekitar 300 Mbps. Di Indonesia layanan ISP secara umum hanya menyediakan bandwidth 100 Mbps itu pun dengan harga yang sudah cukup mahal. Akibatnya traffic 300 Mbps tersebut jika hanya dilayani oleh 1 ISP akan menyebabkan delay transmisi data. Proses delay transmisi data akan semakin tinggi apabila pengguna bertambah atau paket internet dari ISP lebih rendah. Penelitian ini memaparkan konsep penggunaan akses internet yang murah dengan menggunakan teknologi 2 ISP atau lebih dengan memakai paket internet yang murah namun dapat melayani banyak pengguna. Metode yang digunakan dalam penelitian ini adalah peningkatan load balancing dengan jenis Per Connection Classifier (PCC) klasik atau umum dengan custom chain sesuai kebutuhan bandwidth dan pemakaian pengguna, semua traffic internet akan ditandai dan diatur sesuai penggunaan dan ketersediaan bandwidth saat itu serta pemilihan jalur ISP yang variatif berdasarkan tingkat kepadatan traffic internet dari ISP tujuan dengan melihat profil dari masing-masing pengguna. Perangkat yang digunakan adalah routerboard dengan sistem operasi mikrotik.
PELATIHAN KEWIRAUSAHAAN IBU-IBU PKK DI KECAMATAN PURWOKERTO TIMUR DENGAN MEMANFAATKAN MEDIA SOSIAL Muh Sofi'i; wika purbasari; NOVITA SETIANTI; joko purnomo; Sunaryono Sunaryono
Jurnal Teknologi Informasi, Ilmu Komputer dan Manajemen Vol 6 No 1 (2022): Vol 6 No 1 (2022): Teknikom Vol. 6 No. 1 Tahun 2022
Publisher : LPPM STMIK Widya Utama

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Abstract

Along with the development of the times, human needs for information and the use of technology (internet) is growing rapidly. By using the internet, especially social networks, people of all ages, gender, social class, economy and culture can know the various developments that occur in their environment and can interact with each other without being limited by space and time. Currently, Instagram has become one of the most widespread social networking categories used by most people in Indonesia to introduce and promote their products. Instagram is believed to be not only beneficial for online shop, retailer, restaurant, travel company, and e-commerce, but also one of the most effective tools in building a business brand. In fact, Instagram is also not only in demand by men and women who are young entrepreneurs, but also housewives who have passion in developing business from home (home business). The activity (Pengabdian Masyarakat) that was held on monday, april 26, 2021 is basically done to socialize the use of Instagram as social networking among PKK (Pembinaan Kesejahteraan Keluarga) East Purwokerto District, Banyumas, Central Java. Training is done by using classical method for 1.5 hours in the form of Instagram account creation, delivery of core material by expert speakers, and sharing experiences to motivate mothers to become mompreneur.
Aplikasi Mobile dengan Fitur Push Notification Berbasis Android sebagai Media Informasi Pengumuman dan Kegiatan Mahasiswa di Stmik Widya Utama Sulistiyasni Sulistiyasni; Joko Purnomo; Chandra Bagas Pambudi
Jurnal Teknologi Informasi, Ilmu Komputer dan Manajemen Vol 4 No 1 (2020): Teknikom Vol. 4 No. 1 Tahun 2020
Publisher : LPPM STMIK Widya Utama

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Abstract

Widya Utama Institute of Computer and Informatics Management (STMIK Widya Utama) is one of the private universities in the city of Purwokerto which focuses on Information Technology. It seeks to provide services with the availability of information about academic announcements and campus activities that are distributed through bulletin boards and websites. The media has not yet fully become a solution for the availability of up to date and real time information for students. Therefore this study designed Android-based application with a push notification feature as an information media and student activities this campus. This study produces a mobile application that can easily implement the push notification feature and provide information in real time and up to date. This application applies the prototyping method which consists of several steps, namely identifying basic requirements, developing initial prototypes, user reviews, and revice and echance of the prototype. This application is tested using valid value Black Box Testing product and a reliable value benefit tests. From the recapitulation of product test scores and benefit tests, the highest percentage in the Learnability aspect was 98.25%. This means that this application is easily learned by all academic of STMIK Widya Utama
APLIKASI PEMESANAN BARANG DI BENGKEL LAS MUTIARA BERBASIS WEBSITE MENGGUNAKAN FRAMEWORK CODEIGNITER Wika Purbasari; Joko Purnomo; Riana Safitri; Della Sinta Romadoni
Jurnal Teknologi Informasi, Ilmu Komputer dan Manajemen Vol 8 No 1 (2023): Teknikom Volume 8 Nomor 1 Tahun 2023
Publisher : LPPM STMIK Widya Utama

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Abstract

Abstract--- Bengkel Las Mutiara is a micro-enterprise that operates in the field of services that provide services for the manufacture of metal products and welding. This business sells items such as iron gates, iron fences, canopies, flower pots and others. However, in the process of recording transactions, they still use manual methods, namely using paper media. It has a high risk because the paper is easily damaged and lost. Therefore, in this research, a Website -based Goods Ordering Application was designed in the Pearl Welding Workshop using the CodeIgniter Framework. In its development, this application applies a prototyping method that consists of several steps, namely identify basic requirements, develop initial prototype, user review, and revice and echance the prototype. This application was tested using the Black Box Testing product test method and benefit testing using ULEA attributes. From the recapitulation of the product test value, the overall valid value is obtained and obtained a value above 0.3 on the validity test. Then based on the results of the benefit test obtained the highest percentage on the aspect of Useability and Learnability which is 97.75%. This shows that the Application for Ordering Goods in a Website-Based Pearl Welding Workshop Using the Codeigniter Framework is useful and acceptable.
SISTEM INFORMASI PENGELOLAAN KEUANGAN SEKOLAH BERBASIS WEB PADA SMK WIWOROTOMO Muh Sofi'i; Wika Purbasari; Joko Purnomo
Jurnal Teknologi Informasi, Ilmu Komputer dan Manajemen Vol 2 No 1 (2018): Teknikom Vol. 2 No. 1 Tahun 2018
Publisher : LPPM STMIK Widya Utama

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Abstract

The purpose of this research is to create a WEB-Based School Financial Management Information System at Wiworotomo Vocational School. This research was carried out because of the gap between expectations and reality in financial management in SMK Wiworotomo and was also strengthened by previous researchers regarding the importance of using Information Technology to improve the performance of school financial management. The modules produced in this system can all run well and can provide information as expected, this is necessary from the black box test on the application module which are all valid, successfully meeting the researchers' expectations. The implementation of this system will improve the performance of financial and service performance and school financial management, so that management can at any time know in real time the transactions that occur, no need to wait for manual reports from the financial department, so also students can independently know the obligations and performance of each financial activities.
DIKLAT PENINGKATAN KOMPETENSI TUTOR DI LINGKUNGAN PNF SKB WONOSOBO Sunaryono Sunaryono; Muh Sofi'i; Novita Setianti; Wika Purbasari; Joko Purnomo; Yusuf Hardjono; Riana Safitri
Jurnal Teknologi Informasi, Ilmu Komputer dan Manajemen Vol 3 No 2 (2019): Teknikom Vol. 3 No. 2 Tahun 2019
Publisher : LPPM STMIK Widya Utama

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Abstract

Sistem pembelajaran daring atau yang biasa disebut dengan e-learning merupakan sistem pembelajaran yang sedang banyak digunakan saat ini, sehingga setiap tahunnya permintaan terhadap pembuatan pembelajaran daring di dunia mengalami peningkatan. Indonesia termsauk dalam 10 besar negara yang saat ini sedang gencar-gencarnya menjadi pasar pembuatan sistem pembelajaran daring di dunia sehingga presentase pembuatan sistem pembelajaran daring di Indonesia mencapai 25% setelah negara Brazil. seTARA Daring adalah sebuah aplikasi Learning Management System yang dirancang untuk pembelajaran jarak jauh.Aplikasi ini dikembangkan oleh DIt. Bindiktara yang bekerja sama denganTim SEAMOLEC. Sasaran dari pengembangan aplikasi ini adalah untuk memberikan opsi kepada peserta didik yang memiliki keterbatasan waktu, jarak tempuh, dll sehingga dapat mempermudah para peserta didik untuktetapmengikutiprogram Pendidikan Kesetaraan di lingkungan pendidikan non formal. Berdasarkan salah satu tujuan dalam pemanfaatan pendidikan kesetaraan paket B dan Paket C (setara SMP dan SMA) dan dengan adanya tujuan dari kemdikbud maka STMIK Widya Utama Purwokerto melakukan pendampingan dalam pemanfaatan aplikasi seTara Daring bagi tutor di lingkungan SKB Wonosobo.
Rancang Bangun Jaringan Internet dengan Memperhatikan Etika Profesi TI Menggunakan Web Filtering Pada Router Mikrotik 951G-2HND Lutvi Riyandari; Joko Purnomo
Jurnal Teknologi Informasi, Ilmu Komputer dan Manajemen Vol 4 No 1 (2020): Teknikom Vol. 4 No. 1 Tahun 2020
Publisher : LPPM STMIK Widya Utama

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Abstract

Computer network technology as a medium of data communication nowadays has been increasing. With the higher level of demand and the increasing number of network users want a form of network that can provide maximum results both in terms of efficiency and increased network security itself. Research conducted in Vocational High School in Banyumas, in this study the method used to build a computer network using Network Development Lifecycle model (NDLC). Is the design of internet network using Router Mikrotik 951G-2HnD as web filtering at Vocational High School in Banyumas its performance refers to attribute Dimension of Quality for Goods? After the network was built and implemented, researcher tested the system with two tests: product test and benefit test, taking sample of respondents for product test ie 5 computer network experts and 40 from internet users at Vocational High School for benefit test. After a successful statistical test with a score above the product test value determined that is 75 % and the result is 86,66 %. The benefit test score is also above the predefined benefit test score of 75 % and the result of the benefit test is 99,37 %. Keywords─ NDLC,Router Mikrotik 951G-2HnD , Product test, Benefit test.
SISTEM PENGELOLAAN KEUANGAN DAN BHAKTI SOSIAL DOMPET DHUAFA SUNARYONO SUNARYONO; NOVITA SETIANTI; JOKO PURNOMO; WIKA PURBASARI; YUSUF HARDJONO; RIANA SAFITRI
Jurnal Teknologi Informasi, Ilmu Komputer dan Manajemen Vol 8 No 1 (2023): Teknikom Volume 8 Nomor 1 Tahun 2023
Publisher : LPPM STMIK Widya Utama

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Abstract

Sejak dibuka 2011 silam, Layanan Kesehatan Cuma-cuma (LKC) Dompet Dhuafa Jawa Tengah (DD Jateng) yang berlokasi di Purwokerto sudah melayani ribuan masyarakat dhuafa. Dalam kurun waktu tahun 2014 saja, tercatat sudah lebih dari 5.000 jiwa yang mendapatkan pelayanan kesehatan baik kuratif maupun preventif-promotif. Sistem informasi akuntansi memiliki beberapa manfaat, diantaranya adalah dapat mendukung dan menggambarkan aktivitas dari suatu entitas. Selain itu sistem informasi yang baik juga mampu digunakan sebagai pengendalian untuk meminimalisir kecurangan. Sistem informasi akuntansi dikatakan baik apabila mampu menyediakan informasi yang cepat dan tepat kepada manajemen untuk membantu dalam proses pengambilan keputusan. Kegiatan ini dilaksanakan pada hari Kamis, 13 Oktober 2022 bertempat di Dompet Dhuafa. Hal yang disarankan pada kegiatan tersebut yaitu Pemanfaatan aplikasi-aplikasi keuangan yang berbasis cloud dan mudah dikelola, serta Evaluasi rutin yang tetap harus di pertahankan.
Analisis Laporan Triwulan Koperasi di Kabupaten Banyumas Berbasis Web Muh Sofi'i; Joko Purnomo; Eldika Riza Rahmawan
Jurnal Teknologi Informasi, Ilmu Komputer dan Manajemen Vol 2 No 2 (2018): Teknikom Vol. 2 No. 2 Tahun 2018
Publisher : LPPM STMIK Widya Utama

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Abstract

The development of information technology has influenced the performance of all aspects of society. The cooperative office has also utilized information systems to facilitate operational processes in cooperatives such as cooperative data processing and quarterly report of cooperatives.The Banyumas Cooperative Office is one of the parties that began planning to use the information system to delivering of quarterly reports of cooperatives with web-based. This study aims to reduce the problems that occur in the BanyumasCooperative office, namelybin submitting quarterly report and monitoring the cooperative report. For this reason, the application design process is based on the correct software engineering. The method used to design the application quarterly in the waterfall method. This research report will only describe the activities in delivering the quarterly report of cooperatives from cooperatives in the Banyumas district. With this web application, it is expected that the administrative department of the cooperative can monitor the delivery of quarterly reports of cooperative wherever and whenever.
RANCANG BANGUN GAME EDUKASI ANAK USIA DINI PENGENALAN HURUF DAN ANGKA BERBASIS ANDROID Wika Purbasari; Riana Safitri; Joko Purnomo
Jurnal Teknologi Informasi, Ilmu Komputer dan Manajemen Vol 7 No 2 (2022): Teknikom Vol. 7 No. 2 Tahun 2022
Publisher : LPPM STMIK Widya Utama

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Abstract

Educational games are very interesting to develop, there are several advantages of educational games compared to conventional educational methods which are quite monotonous. The purpose of this research is to create a game application as an alternative media for learning to recognize letters and numbers. This game can be used as an alternative medium of learning in the Early Childhood Education Unit of Seruni 1 Gombong Village in changing the conventional way of learning into a way of learning with educational game media, so that it can develop children's learning processes and make learning better than before. This application uses the Waterfall development method where the process is sequential downwards. Making this educational game application using software construct 2. Researchers use learning evaluation to determine student learning progress so that researchers can find out student learning progress by using this educational game. The result of this research is to build an application as an additional medium of learning for early childhood. This study uses a product test with a test result of 85.57% and a benefit test using ULEA with a test result of 96.25% of learnability and efficiency aspects. This educational game application makes it easier for teachers to deliver material on recognizing letters and numbers to students so that students more easily understand the material presented. This educational game also makes additional interesting media for students so that students will be more interested in learning both at school and outside of school