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PENERAPAN MEDIA PANGGUNG BONEKA TANGAN MELALUI METODE BERCERITA UNTUK MENINGKATKAN KEMAMPUAN BAHASA ANAK USIA 2-4 TAHUN DI KB AISYIYAH JEMBER wijaya Adi Putra; Selasi Priatiningsih; Imro'atul Khasanah
Jurnal IKA PGSD (Ikatan Alumni PGSD) UNARS Vol 12 No 2 (2022): DESEMBER
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/pgsdunars.v12i2.2602

Abstract

Tujuan penelitian ini adalah untuk mengetahui Penerapan Media Panggung Boneka Tangan Melalui Metode Bercerita Dapat Mengembangkan Bahasa Anak Usia 2-4 tahun di Kelompok Bermain Aisyiyah Wonoasri Tempurejo Tahun Pelajaran 2022/2023. Penelitian ini merupakan Clasroom Action Research (CAR) atau Penelitian Tindakan Kelas. Subyek penelitian ini yaitu anak usia 2-4 tahun pada Kelompok Bermain Aisyiyah Wonoasri Tempurejo Jember yang jumlah siswanya 16, yaitu 9 anak laki-laki dan 7 anak perempuan.Hasil penelitian menunjukkan bahwa perkembangan bahasa anak usia 2-4 tahun dapat di tingkatkan melalui Penerapan Media Panggung Boneka Tangan Melalui Metode Bercerita. Hal tersebut dapat dilihat dari perkembangan bahasa awal anak mengalami peningkatan, yaitu yang terbukti darI hasil pencapaian di Siklus II persentase Keberhasilan 86,71%. Jumlah siswa 16 anak yang tercapai BSB ada 13 anak, sehingga adanya Penerapan Panggung Boneka Tangan Melalui Metode Bercerita dapat meningkatkan perkembangan bahasa anak usia 2-4 tahun di Lembaga Kelompok Bermain Aisyiyah Wonoasri Tempurejo Jember.
Development of 'Smart Egg Puzzle' as An Innovative Learning Media in Introducing Numbers to Early Childhood Rizka Febrilia Inkasari; Indah Kharismawati; Selasi Priatiningsih
Jurnal Paedagogy Vol 11, No 1: Jurnal Paedagogy (January 2024)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v11i1.9573

Abstract

This study aims to develop a ‘smart egg puzzle’ as an innovative learning media to introduce numbers to 5-6-year-old children at TK Lab.School IKIP PGRI Jember. This research method used research and development with the ADDIE model, namely Analysis, Design, Development, Implementation, and Evaluation. The instruments used in this study included validation instruments, response questionnaires, pretests, and posttests. Quantitative data analysis was processed by presenting percentages using the Likert scale as a measurement scale. Expert validation in media and material has been conducted to assess the feasibility of developing the 'smart egg puzzle' learning media. Practicality testing was performed by evaluating practicality questionnaire sheets conducted by teachers. Effectiveness testing was carried out using pretests and posttests, with the first test conducted before using the 'smart egg puzzle' media (pretest) and the second test conducted after using the 'smart egg puzzle' media (posttest). The results of this study indicated that the ‘smart egg puzzle’ was found to be highly valid, with an 88.75% validation rate from media experts and an 83.92% validation rate from material experts. Additionally, practical assessments by teachers indicated that the learning media was very practical, with an average score of 90.38%. The effectiveness of the ‘smart egg puzzle’ was tested with pretests and posttests, showing a significant improvement in students' number recognition skills. Developing the ‘smart egg puzzle’ was effective and met the validity, practicality, and effectiveness criteria, making it a suitable learning tool for students at TK Lab.School IKIP PGRI Jember.
SAMPAH MENJADI BERKAH: SOSIALISASI PENGELOLAAN SAMPAH BERBASIS MAGGOT BSF, PUPUK ORGANIK CAIR, DAN POLYBAG DI KELURAHAN SLAWU, KABUPATEN JEMBER Ananda Dwi Lutfi Handayani; Amirul Hafiz; Muhammad Syarifudin; Wardatul Jamil; Gading Titis Agustin; Reza Fandy Meijia Pramugista; Agus Dwi Febriansyah; Rima Perdana Putra Kusuma; Dita Oktavia; Riayatul Azqiya; Priska Ayu Setyaningtyas; Abd Aziz; Selasi Priatiningsih
Ar-Rasyid: Jurnal Publikasi Penelitian Ilmiah Vol. 2 No. 9 (2026): Ar-Rasyid: Jurnal Publikasi Penelitian Ilmiah (September 2026)
Publisher : PT. Saha Kreasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64788/ar-rasyid.v2i9.490

Abstract

Produksi sampah harian di Kabupaten Jember mencapai sekitar 1.300 ton, sebagian besar berasal dari sampah domestik rumah tangga, namun hanya sekitar 500–700 ton per hari yang terangkut ke Tempat Pemrosesan Akhir (TPA). Kesenjangan pengelolaan tersebut berpotensi menimbulkan ancaman kesehatan masyarakat, kerusakan lingkungan, hingga bencana. Kegiatan ini bertujuan mengurai persoalan sampah organik dan anorganik di Kelurahan Slawu, Kecamatan Patrang, Kabupaten Jember melalui praktik langsung pengolahan sampah sebelum dilanjutkan dengan sosialisasi kepada masyarakat. Metode yang digunakan meliputi praktik mandiri budidaya maggot Black Soldier Fly (BSF) dari sampah organik, pembuatan Pupuk Organik Cair (POC) berbahan dasar air cucian beras kedua dan air kelapa, pembuatan polybag dari limbah gelas plastik dan galon bekas, penanaman bayam brazil menggunakan POC pada polybag hasil daur ulang, serta pengolahan hasil panen menjadi keripik bayam brazil. Setelah seluruh proses berhasil dipraktikkan secara mandiri selama kurang lebih dua minggu, mahasiswa melaksanakan sosialisasi dalam dua sesi yang memadukan penjelasan verbal dengan demonstrasi langsung agar masyarakat memperoleh gambaran nyata mengenai cara pengolahan sampah. Hasil kegiatan menunjukkan keberhasilan praktik pembibitan maggot hingga panen, penanaman bayam brazil pada polybag dengan pupuk POC, serta antusiasme masyarakat terhadap demonstrasi yang mendorong tumbuhnya minat dan kesadaran akan pentingnya pengelolaan sampah dari hulu.
Upaya Meningkatkan Kemampuan Perkembangan Kognitif melalui Permainan Bloks Uno untuk Anak Hiperaktif Wasik Shofil Bariroh; Ratnasari Dwi Ade Chandra; Selasi Priatiningsih
PAUD Lectura: Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 1 (2025): PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zzxsv567

Abstract

This research aims to enhance the cognitive development of hyperactive Children with Special Needs (CSN) through the game of Uno Blocks at TK Dewi Sartika Gumukmas. Hyperactive children often exhibit difficult-to-control behaviors, such as difficulty focusing, concentrating, and impaired social interaction. The Uno Blocks game was chosen because it requires concentration and can improve motor skills and focus attention. This study used a case study design and a qualitative methodology, gathering data through documentation, interviews, and observation.  A child at TK Dewi Sartika with the initials KZ who exhibited hyperactive traits was the focus of the study.  The research subject provided primary data, and pertinent literature provided secondary data.  Data reduction, data presentation, and conclusion drawing are all part of the Miles and Huberman paradigm of data analysis.  According to the study's findings, hyperactive CSNs can benefit from playing Uno Blocks in terms of their cognitive development.  Their ability to solve problems, think logically, focus, and think creatively have all improved.  Children were able to categorize blocks, construct increasingly intricate structures, and produce original designs.  Additionally, the game promoted the growth of social and emotional competencies like emotional regulation and teamwork.  The Uno Blocks game can therefore be a useful learning method to enhance the cognitive skills of hyperactive CSN, and it is intended that these results will be used as a guide by educators to create more successful educational initiatives.