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STUDI LITERATUR: PERAN TEKNOLOGI BAGI PENDIDIKAN DALAM REVOLUSI 4.0 Fitra Ramadani; Darmansyah Darmansyah; Desyandri Desyandri
Jurnal IKA PGSD (Ikatan Alumni PGSD) UNARS Vol 12 No 2 (2022): DESEMBER
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/pgsdunars.v12i2.2605

Abstract

Penelitian ini merupakan penelitian kualitatif dengan teknik analisis deskriptif dengan kajian kepustakaan (Library Research) berusaha menggambarkan fenomena-fenomena yang ada, yang sedang berlangsung atau sudah terjadi pada pendidikan 4.0. Data yang dikumpulkan berasal dari jurnal ilmiah terkait peran teknologi bagi pendidikan dalam revolusi 4.0. Studi ini memfokuskan pada peran teknonologi Pendidikan 4.0 serta kesiapan, keterampilan dan kompetensi yang harus dimiliki siswa dan guru dalam menghadapi dan menjawab tantangan Pendidikan 4.0. Hasil studi menunjukkan revolusi Pendidikan 4.0 memungkinkan proses pembelajaran berlangsung tanpa batas spasial dan temporal, artinya pembelajaran tidak hanya berlangsung di dalam kelas dan selama waktu belajar dan terdapatnya trend baru dalam terkait Pendidikan 4.0. Teknologi Pendidikan memiliki banyak peran dalam revolusi Pendidikan 4.0 ini seperti teknologi augmented dan virtuality (AR/VR), Steam education, pengembangan media belajar berbasis teknologi, dan teknologi pembelajaran modular. Hal ini perlu disikapi dengan berbagai kesiapan, keterampilan dan kompetensi yang harus dimiliki guru dan juga siswa untuk menghadapi dan menjawab tantangan Pendidikan 4.0
Development of Interactive Multimedia Indonesian Language Teaching Material Based on Problem-Based Learning (PBL) in Elementary Schools Fitra Ramadani; Desyandri Desyandri; Elfia Sukma; Yeni Erita
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 2 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i2.4742

Abstract

Contemporary education necessitates innovative teaching strategies and the integration of digital technologies. Current observations indicate that the learning process remains one-way, lacking student engagement. Thus, there is a pressing need for technological advancements in learning media, mainly Indonesian language instruction. This research endeavours to develop interactive multimedia teaching materials based on the Problem-Based Learning approach, utilizing the Articulate Storyline 3 application in combination with Google Forms for elementary schools. Following the ADDIE development model, the research employs various data collection methods, including observation sheets, validation instruments, interview questionnaires, practicality assessments, open evaluation questionnaires, and evaluation tests (Pretest and Posttest), which are then analyzed descriptively, qualitatively, and quantitatively. This research was conducted in 3 elementary schools in Padang City. The product validity test results obtained an overall average score of 95.38 in the very valid category. The results of the practicality test for teacher and student responses received an average score of 92.05 and 96.59 in the very practical category. The effectiveness test results are effective, with an average N-Gain Score of 0.81. This interactive multimedia meets the characteristics of interesting learning multimedia, is easy to operate, and is very suitable for meeting students' needs.