Dika Faiz Himmawan
Universitas Pendidikan Indonesia

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ANALISIS BIBLIOMETRIK: FOKUS PENELITIAN CRITICAL THINKING DALAM PEMBELAJARAN MATEMATIKA (2017 – 2022) Ilham Muhammad; Dika Faiz Himmawan; Syifa Mardliyah; Dadan Dasari
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol 6, No 1 (2023): Januari
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v6i1.14759

Abstract

Critical thinking can be formed in several ways, one of which is through the process of learning mathematics. This study aims to determine trends and research focus related to critical thinking in mathematics learning. A total of 327 data were obtained from database dimensions. VOSviewer software is used to display visualizations based on bibliographic pairs and events with keywords by the author. Researchers use qualitative research methods. The analysis technique used is descriptive bibliometric analysis and bibliometric visualization method. The results of the study show that the countries of Indonesia and the United States, the Indonesian University of Education and Padang State University, the "journal of physics conference series" and documents (Mutakinati et al., 2018) have been the most influential on critical thinking in learning mathematics in the last five years . The research focus is divided into four of them, namely: 1) STEM approach; 2) Learning with Problem-based learning; 3) Critical thinking in higher education; 4) learning outcomes and creative thinking. STEM is not directly related to geometry material, and problem-based learning is also not directly connected to independent learning.
Games based learning in mathematics education: A systematic literature review Dika Faiz Himmawan; Dadang Juandi
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v11i1.13982

Abstract

This study aims to describe and evaluate the effects of game-based mathematics learning. Systematic Literature Review (SLR) is used as a method in this research by collecting primary studies through checking the Google Scholar database, Education Resources Information Center (ERIC) from 2013 to 2022 with the keywords "games and learning mathematics" or "games and mathematics education", resulting in 25 relevant primary studies with inclusion criteria. The analysis technique used for the articles or primary studies that have been collected is that each primary study is recorded, then classified by title and year of study. Furthermore, each of the articles included in this study was analyzed to obtain the findings and discussion required to draw conclusions from this SLR study. It shows several results from the 25 articles used as material for the analysis of game-based mathematics learning, namely: 1) There are two types of games that are applied in the process of learning mathematics, namely traditional games, and modern games. 2) In general, the influence of the application of games, both traditional and modern, on learning mathematics is to improve the quality of learning with better indicators of teacher skills and student activity. From the results of this analysis, it can be concluded that the application of games in the process of learning mathematics is effective, because it affects the quality of learning mathematics in schools, especially by increasing student competence. The findings of this study also contribute to providing information related to the trend of game-based mathematics learning in Indonesia, which is expected to become recommendations and ideas for further research.