Moh. Dasuki
UIN Kiai Haji Achmad Siddiq Jember

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Desain Kurikulum dalam Mengembangkan Hasil Belajar Siswa di Sekolah Dasar Luar Biasa Bagian BCD YPAC Kecamatan Kaliwates Jember Mariatul Kiptiyah; Moh. Dasuki
LEADERIA: Jurnal Manajemen Pendidikan Islam Vol. 3 No. 2 (2022): LEADERIA: Jurnal Manajemen Pendidikan Islam
Publisher : Universitas Islam Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/leaderia.v3i2.206

Abstract

Children with special needs also need a special curriculum design because it is clear that handling it requires extra effort when compared to normal children in general so that starting from the planning, implementation and evaluation stages it is designed in such a way as to develop confident learning outcomes. This study aims to describe in detail related curriculum design in developing learning outcomes at the BCD YPAC Special Elementary School, Kaliwates District, Jember. This research method is qualitative with the type of case study research. Research data was taken through interviews, observation, and documentation. Analysis of research data using Miles and Huberman's. The findings of this study indicate that first, curriculum planning is based on school profiles which include the school's vision, mission and goals, as well as the characteristics of children with special needs. Second, the implementation of the curriculum uses two curriculum designs, namely the 2013 curriculum for deaf and disabled students, and the 2006 curriculum for mentally retarded students. Third, curriculum evaluation is carried out at the end of the year based on data from the implementation of the previous year's curriculum, then assessment of daily assignments, semester exams, and self-development assessment with skills, independence, and social interaction instruments. Anak berkebutuhan khusus membutuhkan desain kurikulum yang khusus pula karena jelas penanganannya membutuhkan tenaga ekstra bila dibandingkan dengan anak normal pada umumnya sehingga mulai dari tahap perencanaan, pelaksanaan dan evaluasi dirancang sedemikian rupa untuk mengembangkan hasil belajar yang konfiden.Penelitian ini bertujuan untuk mendeskripsikan secara detail terkait desain kurikulum dalam mengembangkan hasil belajar di Sekolah Dasar Luar Biasa Bagian BCD YPAC Kecamatan Kaliwates Jember. Metode penelitian ini adalah kualitatif dengan jenis penelitian studi kasus. Data penelitian diambil melalui kegiatan wawancara, observasi, dan dokumentasi. Analisis data penelitian menggunakan milik Miles dan Huberman. temuan penelitian ini menunjukkan bahwa pertama, perencanaan kurikulum didasarkan pada profil sekolah yang meliputi visi, misi, dan tujuan sekolah, serta karakteristik anak berkebutuhan khusus. Kedua, Pelaksanaan kurikulum menggunakan dua desain kurikulum yaitu kurikulum 2013 untuk peserta didik tuna rungu dan tuna daksa, serta kurikulum 2006 untuk peserta didik tuna grahita. Ketiga, evaluasi kurikulum dilakukan pada akhir tahun ajaran berdasarkan data-data penerapan kurikulum satu tahun sebelumnya, kemudian penilaian tugas harian, ujian semester, serta penilaian bina diri dengan instrumen  keterampilan, kemandirian, dan interaksi sosial. Katakunci:Kurikulum, Sekolah Luar Biasa, Peserta Didik Berkebutuhan Khusus.
Exploring Leadership Models in Islamic Education: A Comparative Study of Mono and Dual Leadership Structures in East Java Pesantren Zainal Abidin; Moh. Dasuki; Abdul Karim; Khairul Umam; Shoni Rahmatullah Amrozi
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol. 17 No. 2 (2025): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v17i2.7833

Abstract

Grounded in leadership theory within educational and socio-religious institutions, this study examines three critical aspects of leadership in pesantren (Islamic boarding school): the formation of formal and informal structures; the role of family, foundations, and symbols of authority in reinforcing internal stability and leadership legitimacy; and the consequences of leadership models on moderation, institutional openness, and adaptability of pesantren. A qualitative approach was employed, involving in-depth interviews, participatory observation, and document analysis at Pesantren Miftahul Ulum and Pesantren Kiai Syarifuddin in East Java. Data and findings were analyzed through symbolic and socio-cultural lenses. The results indicate that the mono leadership model generates a centralized and rapid decision-making process heavily reliant on the personal authority of the Kiai. In contrast, the dual leadership model emphasizes collective deliberation through family forums and foundation structures, fostering an inclusive and adaptive organizational culture. Spiritual symbols and the informal role of family members were also key elements in maintaining value continuity and internal stability in both models. This study offers a new analytical contribution by highlighting how differing leadership typologies in pesantren not only influence internal governance but also shape the development of democratic and moderate Islamic education practices within changing socio-religious contexts.
Penerapan Gamifikasi berbasis Web untuk Meningkatkan Motivasi Belajar Sejarah Islam pada Siswa Kelas 4 SDN 2 Jetis Situbondo Moh. Supyan; Moh. Dasuki; Siti Nur Sa’idah
Journal of Pedagogical and Teacher Professional Development Vol. 1 No. 1 (2024): Journal of Pedagogical and Teacher Professional Development, July 2024
Publisher : Fakultas Tarbiyah Ilmu Keguruan Universitas Islam Negeri Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/jptpd.v1i1.6

Abstract

Penelitian ini bertujuan untuk meningkatkan motivasi belajar siswa kelas 4 SD Negeri 2 Jetis Situbondo dalam mata pelajaran Sejarah Islam melalui penerapan gamifikasi berbasis web. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan model Kemmis dan McTaggart, yang terdiri dari tiga siklus. Setiap siklus terdiri dari tahap perencanaan, pelaksanaan, observasi, dan refleksi. Hasil penelitian menunjukkan bahwa penerapan gamifikasi berbasis web efektif dalam meningkatkan motivasi belajar dan pemahaman siswa terhadap materi Sejarah Islam. Persentase ketuntasan belajar siswa meningkat dari 69,2% pada Siklus 1 menjadi 92,3% pada Siklus 3. Penerapan gamifikasi berbasis web menciptakan suasana belajar yang lebih menarik dan interaktif, serta meningkatkan partisipasi aktif siswa dalam pembelajaran. Penelitian ini menyarankan agar gamifikasi diterapkan pada mata pelajaran lain di jenjang pendidikan dasar.This study aims to enhance the learning motivation of 4th grade students at SD Negeri 2 Jetis in Islamic History subjects through the implementation of web-based gamification methods. The research method used is Classroom Action Research (CAR) with the Kemmis and McTaggart model, consisting of three cycles. Each cycle involves planning, implementation, observation, and reflection stages. The results showed that the application of web-based gamification methods was effective in improving students' learning motivation and understanding of Islamic History materials. The percentage of student learning mastery increased from 69.2% in Cycle 1 to 92.3% in Cycle 3. The use of web-based gamification created a more engaging and interactive learning environment, significantly increasing students' active participation in learning. This research suggests that the gamification method can be applied to other subjects at the elementary education level to enhance the quality of learning.
Penerapan Model Pembelajaran Role playing untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar Sitti Holifah; Moh. Dasuki; Siti Nur Sa’idah; Rafeah Husni
Journal of Pedagogical and Teacher Professional Development Vol. 1 No. 2 (2025): Journal of Pedagogical and Teacher Professional Development, January 2025
Publisher : Fakultas Tarbiyah Ilmu Keguruan Universitas Islam Negeri Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/jptpd.v1i2.35

Abstract

Penelitian Tindakan Kelas (PTK) ini bertujuan meningkatkan hasil belajar siswa dalam Pendidikan Agama Islam dan Budi Pekerti melalui model pembelajaran role playing pada materi zakat fitrah di kelas V SD Negeri 2 Kalimas, Besuki, Situbondo. Penelitian dilaksanakan dalam dua siklus, terdiri dari perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian adalah 10 siswa kelas V. Data dikumpulkan melalui tes hasil belajar, observasi, dan dokumentasi, lalu dianalisis secara deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa model role playing mampu meningkatkan pemahaman siswa terhadap materi zakat fitrah serta kemampuan simulasi proses pembayaran zakat fitrah. Pada siklus I, skor rata-rata ketuntasan belajar mencapai 79,5 dan meningkat menjadi 87,5 pada siklus II. Ini menunjukkan bahwa model role playing efektif dalam meningkatkan hasil belajar pada materi zakat fitrah. This Classroom Action Research (CAR) aims to improve student learning outcomes in Islamic Education and Character Development by implementing the role-playing model on the topic of zakat fitrah for fifth-grade students at SD Negeri 2 Kalimas, Besuki, Situbondo. The study was conducted in two cycles, each consisting of planning, implementation, observation, and reflection. The participants were 10 fifth-grade students. Data was collected through learning achievement tests, observation, and documentation, and analyzed using descriptive qualitative and quantitative methods. The results show that the role-playing model enhances students’ understanding of zakat fitrah and their ability to simulate the process of zakat payment accurately. In Cycle I, the mastery score reached 79,5, which increased to 87,5 in Cycle II. This indicates that the role-playing model is effective in improving learning outcomes on zakat fitrah material.