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Pengaruh Model Pembelajaran Problem Posing Tipe Pre-Solution Posing terhadap Hasil Belajar IPA di SMP Muhammadiyah 3 Jakarta Miftahul Jannah
Navigation Physics : Journal of Physics Education Vol 4, No 2 (2022): Navigation Physics : Journal of Physics Education Vol. 4 No. 2 Tahun 2022
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/npjpe.v4i2.1401

Abstract

This study aims to determine the influence of the Pre-Solution Posing type Problem Posing learning model on the science learning outcomes of students of SMP Muhammadiyah 3 Jakarta. This study uses a quasi-experimental method, the affordable population comes from class IX consisting of four classes. From the affordable population, two samples of classes were taken, of which one class as an experimental class and the other class as a control class. Class IX-A was selected as the experimental class and class IX-B as the control class. Data obtained from formative tests on the subject of dynamic electricity, then analyzed statistically to find out whether there is a difference in the value of science learning outcomes between the experiment class (students who are taught with the Pre-Solution Posing type Problem Posing learning model) and the dick class (students who are not taught with the Pre-Solution Posing type Problem Posing model or with expository learning strategies). The results showed that the application of the Pre-Solution Posing type Problem Posing model can improve student science learning outcomes, where the increase in student science learning outcomes is 12.76%.
Pengembangan Media Pembelajaran Roda Berputar untuk Materi Trigonometri Clara Angelina; Julinda Siregar; Siti Alfiyyah Atikah Kusnadi; Miftahul Jannah; Syifa Ismi Wardani; Leonard Leonard
Journal of Instructional Development Research Vol. 2 No. 2 (2021): Journal of Instructional Development Research
Publisher : EduResearch Mitra Inovasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1237.413 KB)

Abstract

The purpose of this research is to develop a game-based learning media, which is the Matemetri Wheel for High Schools. The research method used is ADDIE (Analysis, Design, Development, Implementation, Evaluation). Based on the results of the study showed that the Wheel of Mathematics is an innovative and interesting learning media. With this Roda Matemetri media, it can foster student interest and interest in learning trigonometry. The Matemetri Wheel can also help the learning process, as the teacher can more easily convey trigonometric material so that students can easily understand it. In addition, the Matemetri Wheel can enliven the classroom atmosphere and make active learning. Thus, it can be concluded that the learning media Roda Matemetri for trigonometry material is feasible to use.