syahrir L syahrir
University of Muhammadiyah Sidenreng Rappang

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The Effect Of Random Word Games In Improving English Vocabulary Students At Seventh Grade Of SMP Negeri 2 Pancarijang Evy kartini; Ibrahim Manda; Andi Sadapotto; syahrir L syahrir
La Ogi : English Language Journal Vol 9 No 1 (2023): January
Publisher : Prodi Pendidikan Bahasa Inggris, FKIP, LP3M Universitas Muhammadiyah Sidenreng Rappang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55678/loj.v9i1.604

Abstract

The purpose of this study was determined whether the use of random word games could improved the ability of SMP N 2 Pancarijang students in vocabulary and whether students are interested in the method of this game. This study uses a mixed research method that was a quantitative research. The population of this study was seventh grade students of SMP N 2 Pancarijang in the 2018-2019 academic year. The total population was 87 students consisting of 4 classes. Class VII3 was taken as a sample using cluster sampling techniques, the total number of samples was 24. The instruments used in this study were vocabulary tests. The results of this study indicate that the pre-test got an average score (29.28) while the post-test got an average score (58.85). This shows that there was a significant difference between the pre-test and post-test. The p-value (0,000) is lower than the significant level (alpha (α) = 0.05). This means H1 was accepted. This study concluded that vocabulary teaching using the random word game improved students' ability to master vocabulary mastery in seventh grade students of SMP N 2 Pancarijang.