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Analisis Prinsip dan Peran Asesmen Autentik pada Proses dan Hasil Belajar Peserta Didik Ester Novi Kurnia Zebua; Nofamataro Zebua
Edukasi Elita : Jurnal Inovasi Pendidikan Vol. 1 No. 2 (2024): April : Edukasi Elita : Jurnal Inovasi Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/edukasi.v1i2.133

Abstract

Education is a planned effort to create an ideal learning environment. The learning and assessment process is an integral part of achieving basic competencies in the curriculum. However, traditional measurements such as national exams do not always reflect students' talents and the actual quality of education. This article proposes the use of authentic assessment as a solution to measure real student learning outcomes, which also reveal students' real abilities that can be applied in real life. This research uses a descriptive qualitative approach and source triangulation techniques to evaluate the principles and role of authentic assessment in learning. Authentic assessment principles include holistic measurement and various aspects of learning, as well as using various methods and sources. Authentic assessment plays an important role in improving the teaching-learning process and improving student learning outcomes by encouraging conceptual understanding, problem solving, and application of knowledge in real contexts. Additionally, authentic assessments provide feedback that allows students to improve the quality of their learning. Authentic assessment is expected to change the educational paradigm to be more student-oriented and increase the relevance of learning to real life.
Studi Etnobotani Bahan Kerajinan Masyarakat Nias Selatan dan Pemanfaatannya Sebagai Upaya Pelestarian Budaya Lokal Nofamataro Zebua; Jerry Samuel Zagoto; Ester Novi Kurnia Zebua; Dedi Yusman Ndruru; Dorotea Trivina Sisokhi
Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa Vol. 1 No. 4 (2024): November : Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/dilan.v1i4.835

Abstract

The Nias tribe as a society that is diverse in culture and biodiversity in it holds various phenomena that we need to explore. It is known that the community, especially in South Nias, utilizes many plants as handicraft materials. We conducted this research with the aim of knowing the types of local plants used as handicraft materials and how to process them. The method we used was a qualitative method using data collection techniques such as; observation, structured interviews, and documentation. The data analysis technique used is through data reduction, data presentation, and conclusion drawing. Based on the results and findings of the research conducted, there are around nine types of plants that are utilized by the people of South Nias as handicraft materials. We conclude that the study of ethnobotany as a handicraft material for the people of South Nias has become an ancestral tradition and is a hereditary legacy.
Analisis Penggunaan Metode Gamifikasi untuk Meningkatkan Motivasi dan Hasil Belajar Siswa Pada Mata Pelajaran IPA-Biologi Nofamataro Zebua; Padmaning Fathimah Pudya Malik; Nur Al-Azizah Al-Hilmiyah; Ester Novi Kurnia Zebua; Paulina Elvi Pebrianti; Murni Sapta Sari; Rudiyanto Rudiyanto
Jurnal Cakrawala Pendidikan dan Biologi Vol. 1 No. 4 (2024): Desember: Jurnal Cakrawala Pendidikan dan Biologi
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jucapenbi.v1i4.80

Abstract

Learning motivation is an important factor in the success of learning. However, low student motivation and learning outcomes are still a major problem in science-biology learning at Sriwedari Junior High School. This study aims to analyze the role of gamification as an innovative learning method that can improve students' motivation, engagement, and learning outcomes. The research used a descriptive qualitative approach involving students in grades VII, VIII, and IX as research subjects. Data was collected through in-depth interviews and documentation. The results showed that the use of gamification elements such as points, badges, and leaderboards managed to significantly increase students' motivation. In addition, students' active engagement in learning increased, seen from consistent attendance and participation in group discussions. Student learning outcomes also improved, with 75% of students achieving scores above the KKM after the implementation of gamification. Gamification creates interactive and relevant learning, allowing students to understand complex concepts more deeply. In conclusion, gamification is an effective approach to improve the quality of science-biology learning. Teachers are advised to strategically integrate gamification elements to create a fun and meaningful learning experience.