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Analisis dan perancangan mobile learning berbasis cagar budaya di Kabupaten Sragen sebagai media pembelajaran sejarah Atik Dwi Kurniasih; Sunardi Sunardi; Sariyatun Sariyatun
Historiography: Journal of Indonesian History and Education Vol 3, No 1 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um081v3i12023p126-139

Abstract

In welcoming Indonesia's golden generation in 2045, the world of education has a big challenge, namely realizing quality education where the teacher's role is significant, especially in becoming creative, innovative, and inspiring teachers in designing meaningful learning activities. The existence of the times makes learning history a big challenge, and teachers must be able to adapt to the nature of the times, one of which is the rapid development of technology and communication. This study analyzes the urgency of developing smart history learning media for cultural heritage-based smartphones. The method used in this research is research and development. Data were collected through observation and literature study for reference in the early stages of the investigation. They were taking samples from questionnaires to analyze the need for designing mobile learning based on cultural heritage as a medium for learning history to 264 high school students in Sragen Regency. The initial stage of product design explains the materials and media in the form of various cultural heritages in the Sragen district. This study's results are quite significant: 97.7 percent have smartphones, almost 46.1 percent of respondents use smartphones to study, and 97.7 percent answered that it is important to take advantage of cultural heritage in history learning.Dalam menyongsong generasi emas Indonesia di tahun 2045, dunia pendidikan memiliki tantangan besar yaitu mewujudkan pendidikan yang berkualitas dimana peran guru sangat besar, terutama menjadi guru yang kreatif, inovatif, dan inspiratif dalam merancang kegiatan pembelajaran yang bermakna. Adanya perkembangan zaman membuat pembelajaran sejarah menjadi tantangan besar, dan guru harus mampu beradaptasi dengan alam perkembangan zaman, salah satunya perkembangan teknologi dan komunikasi yang begitu pesat. Penelitian ini menganalisis urgensi pengembangan media pembelajaran sejarah pintar untuk smartphone berbasis cagar budaya. Metode yang digunakan dalam penelitian ini adalah penelitian dan pengembangan. Data dikumpulkan melalui observasi dan studi literatur sebagai referensi pada tahap awal penelitian. Kemudian dilakukan penyebaran kuesioner untuk menganalisis kebutuhan perancangan mobile learning berbasis cagar budaya sebagai media pembelajaran sejarah kepada 264 siswa SMA di Kabupaten Sragen. Tahap awal perancangan produk menjelaskan materi dan media berupa berbagai cagar budaya yang ada di kabupaten Sragen. Hasil penelitian ini cukup signifikan: 97.7 persen memiliki smartphone, hampir 46.1 persen responden menggunakan smartphone untuk belajar, dan 97.7 persen menjawab penting untuk memanfaatkan cagar budaya dalam pembelajaran sejarah.
The Development of ‘CABASA’ Application as History Learning Media Based Cultural Heritage Atik Dwi Kurniasih; Sunardi Sunardi; Sariyatun Sariyatun
Asian Journal of Social and Humanities Vol. 2 No. 10 (2024): Asian Journal of Social and Humanities
Publisher : Pelopor Publikasi Akademika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59888/ajosh.v2i10.383

Abstract

Historical awareness related to Indonesia is mandatory for all Indonesians, namely awareness that we started from the same historical journey of the nation. This research aims to develop the 'CABASA' application as Sragen cultural heritage-based historical learning media is capable of displaying descriptions, as well as photos of cultural heritage. This Development uses three main steps adopted by Borg and Gall: the preliminary stage, the planning stage, and the testing stage. The trial results of the 'CABASA' product developed are suitable for use in the history learning process. The conclusion is the development method adopted in this research is simplified into three main steps. Preliminary development studies and the final stage are product trials. With the product trial results being very feasible, it can be concluded that 'CABASA' can be used as an interactive learning media based on cultural heritage in the Sragen district, which is following current developments where this learning media is straightforward to use.
The Development of ‘CABASA’ Application as History Learning Media Based Cultural Heritage Atik Dwi Kurniasih; Sunardi Sunardi; Sariyatun Sariyatun
Asian Journal of Social and Humanities Vol. 2 No. 10 (2024): Asian Journal of Social and Humanities
Publisher : Pelopor Publikasi Akademika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59888/ajosh.v2i10.383

Abstract

Historical awareness related to Indonesia is mandatory for all Indonesians, namely awareness that we started from the same historical journey of the nation. This research aims to develop the 'CABASA' application as Sragen cultural heritage-based historical learning media is capable of displaying descriptions, as well as photos of cultural heritage. This Development uses three main steps adopted by Borg and Gall: the preliminary stage, the planning stage, and the testing stage. The trial results of the 'CABASA' product developed are suitable for use in the history learning process. The conclusion is the development method adopted in this research is simplified into three main steps. Preliminary development studies and the final stage are product trials. With the product trial results being very feasible, it can be concluded that 'CABASA' can be used as an interactive learning media based on cultural heritage in the Sragen district, which is following current developments where this learning media is straightforward to use.