Nano Nurdiansah
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MARKET DAY AS A PROJECT TO STRENGTHEN THE PROFILE OF PANCASILA STUDENTS A. Arifin; Yusfita Yusuf; Fepi Febianti; Pupung Rahayu Novianti; Nano Nurdiansah
Awang Long Law Review Vol. 5 No. 1 (2022): Awang Long Law Review
Publisher : Sekolah Tinggi Ilmu Hukum Awang Long

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (776.473 KB) | DOI: 10.56301/awl.v5i1.640

Abstract

The formation of a Pancasila student profile in students is a form of necessity for a teacher, this is because the Pancasila student profile is a reflection of the success of the education process in Indonesia. The project to strengthen the Pancasila student profile is one of the steps taken in realizing the Pancasila student profile. Entrepreneurship is one of the general themes that can be used as a theme that can be studied by students. The real action in the project with the theme of entrepreneurship is through market day activities. This research was conducted at the international green school Sumedang. The results showed that the market day activities that are usually carried out in schools provide an inculcation of an entrepreneurial attitude to students. This can be seen when students create concepts that will be sold, determine the materials to be processed, process raw materials into ready-to-sell materials, market them, and analyze the advantages and disadvantages they get. In addition, the profile of Pancasila students also develops at every stage carried out in the Market Day project.
KEGIATAN MEMBATIK ECOPRINT UNTUK PERKEMBANGAN SENI ANAK USIA DINI Aam Kurnia; Nano Nurdiansah; Kiki Kilma Rihani
Kreasi: Jurnal Pengabdian Masyarakat Vol. 3 No. 1 (2023): Kreasi: Jurnal Pengabdian Masyarakat
Publisher : Perkumpulan Pendidikan Islam Anak Usia Dini Wilayah Sumatera

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51529/kjpm.v3i1.497

Abstract

Based on the background of art development research in group B RA Al-Husna shows that children's learning is still teacher-centered, even though the learning model used in this school is a group learning model. However, children are not free to choose activities according to their interests. The purpose of this study was to find out: (1) The reality of children's activities in ecoprint batik activities in group B RA Al-Husna; (2) The reality of the development of art group B RA Al-Husna; and (3) The reality of the relationship between ecoprint batik and the development of early childhood art in RA Al-Husna. This research is a quantitative research with a correlational research approach to find the relationship between variable X (Ecoprint Batik Making Activities) with variable Y (Art Development). Data collection techniques in this study were obtained through observation, performance, and documentation techniques. Then the data is analyzed using partial analysis of items per indicator, normality test, linearity test, correlation coefficient, and hypothesis test. The results showed that ecoprint batik activities were in the very good category with a value of 88.80 and the development of early childhood art in the very good category with a value of 84.88. The contribution given to variable X (ecoprint batik activities) to variable Y (early childhood art development) was 49% and the other 51% was influenced by other factors that were not examined in our PKM
PENGARUH KEGIATAN ALPHAJET GAME TERHADAP KEMAMPUAN MENGENAL HURUF BAHASA INGGRIS ANAK USIA DINI Oktaviani, Nevia; Syam’iyah; Nano Nurdiansah
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 4 No. 2 (2024): September
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32665/abata.v4i2.3227

Abstract

Penelitian ini bertujuan menyelidiki pengaruh Alphajet Game terhadap kemampuan mengenal huruf bahasa Inggris anak usia dini di kelompok B RA Al-Kautsar, Kecamatan Banjar, Kota Banjar. Masalah yang dihadapi adalah kurangnya kemampuan mengenal huruf dan kesulitan pengucapan huruf Bahasa saat pembelajaran. Penggunaan media pembelajaran yang tepat sangat penting untuk meningkatkan kemampuan ini. Metode yang digunakan adalah kuasi eksperimen dengan desain nonequivalent control group, melibatkan pretest, perlakuan berbeda, dan posttest pada dua kelompok. Kelompok eksperimen, terdiri dari 16 anak, menggunakan Alphajet Game, sedangkan kelompok kontrol, terdiri dari 15 anak, menggunakan flashcard. Hasil penelitian menunjukkan bahwa nilai rata-rata pretest kelompok eksperimen sebesar 58 meningkat menjadi 68 pada posttest, sedangkan kelompok kontrol dari 43 menjadi 48. Pengujian hipotesis menunjukkan perbedaan signifikan antara kemampuan awal dan pasca intervensi, dengan kelompok eksperimen menunjukkan peningkatan yang lebih besar. Temuan ini mengindikasikan bahwa penggunaan Alphajet Game lebih efektif dibandingkan flashcard dalam meningkatkan kemampuan mengenal huruf bahasa Inggris anak usia dini.